Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
MaRqUiTos__03
Nu Wa
Level 119
God Stats
6W - 10L
1,395 SR
Queue Stats
53W - 66L
1,472 Elo+
Party 1
Shiva
Shiva
ManuliPanuli
Shiva
Level 65
God Stats
1W - 2L
1,237 SR
Queue Stats
12W - 19L
1,377 Elo+
Party 4
Arachne
Arachne
T155IP0SK1
Arachne
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,442 Elo+
Party 4
Artemis
Artemis
victorvt10
Artemis
Level 107
God Stats
18W - 16L
1,627 SR
Queue Stats
29W - 50L
1,423 Elo+
Party 1
Team Averages
Level 95
1,452 SR
1,443 Elo+

VS

Team Averages
Level 100
1,471 SR
1,440 Elo+
Eset
Eset
 
Eset
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Djovakiin
Apollo
Level 110
God Stats
5W - 9L
1,357 SR
Queue Stats
28W - 36L
1,356 Elo+
Party 2
Fenrir
Fenrir
Im-TwiiXy
Fenrir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 34L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 1 / 7
8,102
540
5,756
10,278
9,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 4 / 3
8,702
580
12,072
10,137
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 2
8,675
578
11,655
12,721
8,952
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
T155IP0SK1
Arachne
14
2 / 3 / 5
7,995
533
3,699
10,751
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
victorvt10
Artemis
13
5 / 3 / 5
7,767
518
8,253
7,564
2,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
5 / 5 / 2
9,011
601
5,513
9,874
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
 
Hercules
14
1 / 2 / 3
8,196
546
7,518
17,209
9,861
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
 
Bacchus
12
1 / 3 / 3
7,376
492
5,920
10,525
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
Djovakiin
Apollo
12
2 / 7 / 3
7,279
485
5,112
10,932
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Im-TwiiXy
Fenrir
14
4 / 5 / 4
8,272
551
6,510
12,644
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
21
Kills
13
13
Deaths
22
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
7
7.5
L
Eset
 
Eset
5
5
2
1.2
L
Hercules
 
Hercules
1
2
3
1.25
L
Bacchus
 
Bacchus
1
3
3
0.83
L
Apollo
Djovakiin
Apollo
2
7
3
0.5
L
Fenrir
Im-TwiiXy
Fenrir
4
5
4
1.2
W
7
4
3
2.13
W
3
2
2
2
W
Arachne
T155IP0SK1
Arachne
2
3
5
1.5
W
Artemis
victorvt10
Artemis
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,435
Damage
30,573
51,451
Taken
61,184
29,139
Mitigated
29,281
16,900
Healing
17,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,756
962
173
3,544
10,278
9,613
0
2,977
7,301
20,066
0
L
Eset
 
Eset
5,513
357
253
1,416
9,874
2,979
0
5,793
3,698
56,335
2,583
L
Hercules
 
Hercules
7,518
2,834
0
7,652
17,209
9,861
0
1,150
15,913
2,543
53,304
L
Bacchus
 
Bacchus
5,920
924
0
1,914
10,525
9,049
0
3,158
7,209
22,325
0
L
Apollo
Djovakiin
Apollo
5,112
2,143
0
1,871
10,932
2,951
0
4,371
6,457
0
40,138
L
Fenrir
Im-TwiiXy
Fenrir
6,510
1,452
0
4,407
12,644
4,441
0
2,409
10,079
0
42,733
W
12,072
2,177
50
3,408
10,137
3,426
340
4,547
5,590
47,195
0
W
11,655
2,589
155
2,713
12,721
8,952
162
655
12,066
0
54,044
W
Arachne
T155IP0SK1
Arachne
3,699
2,667
0
4,274
10,751
4,675
0
1,326
9,425
0
51,474
W
Artemis
victorvt10
Artemis
8,253
3,406
0
2,583
7,564
2,473
94
1,992
5,572
0
45,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,241
Gold Earned
40,134
391
Minions Killed
425
0
Camps Cleared
0
1,416,010
Distance Traveled
1,468,951
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,102
540
31
2
0
282,184
4
L
Eset
9,011
601
115
8
0
282,537
4
L
Hercules
8,196
546
134
9
0
292,974
5
L
Bacchus
7,376
492
23
2
0
316,389
5
L
Apollo
7,279
485
84
6
0
255,437
2
L
Fenrir
8,272
551
69
5
0
321,614
2
W
Nu Wa
8,702
580
87
6
0
247,928
2
W
Shiva
8,675
578
109
7
0
324,230
4
W
Arachne
7,995
533
91
6
0
330,196
1
W
Artemis
7,767
518
73
5
0
231,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role