Player Matchup

Hel
Hel
HeyitsFl0wer
Hel
Level 87
God Stats
7W - 8L
1,577 SR
Queue Stats
104W - 122L
1,508 Elo+
Party 2
Agni
Agni
IT-Latency
Agni
Level 46
God Stats
2W - 2L
1,700 SR
Queue Stats
159W - 165L
1,474 Elo+
Party 4
Sun Wukong
Sun Wukong
Killertamsie94
Sun Wukong
Level 46
God Stats
1W - 3L
1,432 SR
Queue Stats
74W - 75L
1,540 Elo+
Party 4
Thor
Thor
OvershotObject
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 125L
1,501 Elo+
Party 2
Sobek
Sobek
PrussianComrade
Sobek
Level 126
God Stats
2W - 1L
1,307 SR
Queue Stats
130W - 138L
1,541 Elo+
Solo
Team Averages
Level 66
1,503 SR
1,513 Elo+

VS

Team Averages
Level 105
1,694 SR
1,551 Elo+
Fenrir
Fenrir
Celsano
Fenrir
Level 160
God Stats
58W - 10L
2,026 SR
Queue Stats
2,011W - 476L
1,967 Elo+
Party 1
Rama
Rama
Finn-E-B
Rama
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 58L
1,386 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Ney Willo YNWA
Morgan Le Fay
Level 85
God Stats
66W - 51L
1,592 SR
Queue Stats
207W - 189L
1,539 Elo+
Solo
Pele
Pele
arrow1324
Pele
Level 12
God Stats
2W - 4L
1,238 SR
Queue Stats
27W - 39L
1,217 Elo+
Party 3
Aphrodite
Aphrodite
lunaticlivvy
Aphrodite
Level 160
God Stats
381W - 93L
2,113 SR
Queue Stats
897W - 348L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 4
9,932
993
9,298
19,521
5,859
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 5 / 4
10,124
1,012
5,733
9,200
2,068
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sun Wukong
Killertamsie94
Sun Wukong
16
1 / 4 / 5
10,095
1,010
5,634
19,296
13,800
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
3 / 10 / 1
10,330
1,033
10,195
19,017
7,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 8 / 5
10,705
1,071
13,483
25,124
13,873
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

67

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Celsano
Fenrir
19
20 / 0 / 14
14,641
1,464
30,105
18,744
15,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
18
10 / 1 / 13
13,045
1,305
21,051
7,982
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
Ney Willo YNWA
Morgan Le Fay
18
3 / 0 / 18
12,219
1,222
15,710
4,452
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
17
0 / 6 / 13
10,273
1,027
4,583
11,847
6,806
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
lunaticlivvy
Aphrodite
19
5 / 1 / 24
12,539
1,254
14,539
7,088
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
120
8
Kills
38
38
Deaths
8
19
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Celsano
Fenrir
20
0
14
27
W
Rama
10
1
13
16.5
L
1
11
4
0.27
L
0
5
4
0.4
L
Sun Wukong
Killertamsie94
Sun Wukong
1
4
5
0.88
W
Morgan Le Fay
Ney Willo YNWA
Morgan Le Fay
3
0
18
12
L
3
10
1
0.35
L
3
8
5
0.69
W
Pele
0
6
13
1.08
W
Aphrodite
lunaticlivvy
Aphrodite
5
1
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,343
Damage
85,988
92,158
Taken
50,113
42,821
Mitigated
31,534
9,973
Healing
19,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Celsano
Fenrir
30,105
10,607
0
2,078
18,744
15,798
0
9,993
8,751
0
37,763
W
Rama
21,051
16,719
0
1,495
7,982
2,878
0
4,336
3,646
0
38,895
L
9,298
1,153
2,615
1,953
19,521
5,859
0
2,541
16,832
28,182
0
L
5,733
435
0
73
9,200
2,068
0
2,575
6,545
27,615
0
L
Sun Wukong
Killertamsie94
Sun Wukong
5,634
683
0
1,808
19,296
13,800
0
8,144
10,825
0
22,100
W
Morgan Le Fay
Ney Willo YNWA
Morgan Le Fay
15,710
439
0
188
4,452
2,052
0
3,343
1,109
51,033
0
L
10,195
2,148
0
79
19,017
7,221
0
6,470
12,433
0
21,554
L
13,483
1,461
0
3,445
25,124
13,873
0
9,562
15,274
30,327
0
W
Pele
4,583
632
18
239
11,847
6,806
0
7,558
4,289
0
8,422
W
Aphrodite
lunaticlivvy
Aphrodite
14,539
1,376
10,348
5,191
7,088
4,000
0
3,284
3,804
26,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,186
Gold Earned
62,717
176
Minions Killed
198
5
Camps Cleared
9
883,432
Distance Traveled
974,844
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,641
1,464
17
2
2
212,888
0
W
Rama
13,045
1,305
35
4
3
175,712
0
L
Hel
9,932
993
29
3
1
151,594
0
L
Agni
10,124
1,012
57
6
0
189,472
0
L
Sun Wukong
10,095
1,010
37
4
0
195,348
0
W
Morgan Le Fay
12,219
1,222
91
9
1
213,992
1
L
Thor
10,330
1,033
19
2
3
152,516
1
L
Sobek
10,705
1,071
34
3
1
194,502
0
W
Pele
10,273
1,027
16
2
1
185,589
0
W
Aphrodite
12,539
1,254
39
4
2
186,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role