Player Matchup

Cerberus
Cerberus
AceWakeUp
Cerberus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 24L
1,875 Elo+
Party 1
Thanatos
Thanatos
Shinn_OfDestiny
Thanatos
Level 160
God Stats
8W - 6L
1,600 SR
Queue Stats
111W - 95L
1,659 Elo+
Party 1
Chronos
Chronos
Thugnificent1-
Chronos
Level 155
God Stats
6W - 2L
1,961 SR
Queue Stats
74W - 51L
1,932 Elo+
Party 1
Ymir
Ymir
enaro_rulesttv
Ymir
Level 160
God Stats
3W - 0L
2,043 SR
Queue Stats
201W - 91L
1,877 Elo+
Party 1
Hades
Hades
skyler_farris
Hades
Level 49
God Stats
3W - 0L
1,610 SR
Queue Stats
45W - 48L
1,616 Elo+
Solo
Team Averages
Level 106
1,743 SR
1,792 Elo+

VS

Team Averages
Level 41
1,546 SR
1,384 Elo+
Fenrir
Fenrir
 
Fenrir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Brazzy Bill
Bastet
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 77L
1,393 Elo+
Party 2
Bacchus
Bacchus
I Reburst I
Bacchus
Level 24
God Stats
5W - 9L
1,396 SR
Queue Stats
32W - 32L
1,334 Elo+
Party 2
Artemis
Artemis
OsakasDove
Artemis
Level 7
God Stats
2W - 1L
1,834 SR
Queue Stats
11W - 12L
1,569 Elo+
Party 2
Chang'e
Chang'e
gotskillzchump
Chang'e
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 66L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceWakeUp
Cerberus
11
5 / 3 / 5
6,576
598
6,828
7,892
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
12
6 / 1 / 0
7,119
647
5,440
7,603
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
4 / 1 / 0
7,870
715
6,758
6,149
1,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
5 / 1 / 6
6,993
636
5,586
6,706
2,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 9
6,999
636
2,998
4,093
2,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 4 / 2
5,361
487
4,299
9,767
8,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
9
3 / 4 / 0
6,210
565
3,869
7,130
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
I Reburst I
Bacchus
8
2 / 4 / 2
5,561
506
5,711
9,272
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
OsakasDove
Artemis
8
1 / 2 / 1
5,069
461
4,886
3,661
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 0
4,923
448
2,026
7,390
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
20
Kills
6
6
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
2
0.25
W
Cerberus
AceWakeUp
Cerberus
5
3
5
2.5
L
Bastet
3
4
0
0.75
L
Bacchus
I Reburst I
Bacchus
2
4
2
0.75
L
Artemis
OsakasDove
Artemis
1
2
1
0.75
W
Thanatos
6
1
0
6
W
4
1
0
4
W
5
1
6
8
L
0
6
0
0
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,610
Damage
20,791
32,443
Taken
37,220
11,743
Mitigated
18,729
17,192
Healing
10,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,299
911
0
2,655
9,767
8,229
0
6,568
3,199
0
18,431
W
Cerberus
AceWakeUp
Cerberus
6,828
1,024
0
1,956
7,892
2,243
0
2,869
5,023
21,282
0
L
Bastet
3,869
738
0
2,213
7,130
1,932
0
4,178
2,952
0
26,578
L
Bacchus
I Reburst I
Bacchus
5,711
624
95
2,454
9,272
6,314
0
5,469
3,669
18,036
0
L
Artemis
OsakasDove
Artemis
4,886
1,593
0
1,142
3,661
811
0
2,807
854
0
21,197
W
Thanatos
5,440
1,307
0
8,206
7,603
3,023
0
1,025
6,495
0
43,607
W
6,758
3,197
0
3,049
6,149
1,789
2,658
0
5,880
53,571
0
W
5,586
1,903
0
1,515
6,706
2,529
0
2,660
4,046
28,059
3,526
L
2,026
339
39
1,856
7,390
1,443
0
2,653
4,737
19,219
0
W
2,998
330
44
2,422
4,093
2,159
640
1,015
2,931
35,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,557
Gold Earned
27,124
369
Minions Killed
179
0
Camps Cleared
0
1,097,274
Distance Traveled
994,135
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,361
487
26
2
0
202,373
2
W
Cerberus
6,576
598
37
3
0
226,491
1
L
Bastet
6,210
565
53
5
0
235,929
5
L
Bacchus
5,561
506
22
2
0
210,451
2
L
Artemis
5,069
461
41
4
0
199,759
2
W
Thanatos
7,119
647
88
8
0
240,515
3
W
Chronos
7,870
715
103
9
0
199,129
0
W
Ymir
6,993
636
58
5
0
210,337
1
L
Chang'e
4,923
448
37
3
0
145,623
1
W
Hades
6,999
636
83
8
0
220,802
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role