Player Matchup

Bellona
Bellona
Gold II
NyanNyanGuy
Bellona
Gold II
Level 106
God Stats
6W - 13L
1,591 SR
Queue Stats
280W - 283L
1,584 MMR
Solo
Merlin
Merlin
Gold III
PHATS0
Merlin
Gold III
Level 120
God Stats
14W - 17L
1,626 SR
Queue Stats
100W - 91L
1,648 MMR
Party 2
Da Ji
Da Ji
Silver I
Siddiiy
Da Ji
Silver I
Level 127
God Stats
4W - 3L
1,494 SR
Queue Stats
28W - 31L
1,589 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Trxv
Kuzenbo
Gold V
Level 117
God Stats
29W - 25L
1,620 SR
Queue Stats
89W - 82L
1,460 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Tyranno66
Ah Muzen Cab
Gold IV
Level 107
God Stats
0W - 1L
1,742 SR
Queue Stats
27W - 49L
1,555 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,615 SR
1,567 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,550 SR
1,548 MMR
Thoth
Thoth
Silver II
 
Thoth
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Silver II
Cazette
Chaac
Silver II
Level 83
God Stats
14W - 14L
1,558 SR
Queue Stats
81W - 89L
1,538 MMR
Solo
Hou Yi
Hou Yi
Silver I
KëëpCrying
Hou Yi
Silver I
Level 106
God Stats
6W - 1L
1,500 SR
Queue Stats
44W - 28L
1,538 MMR
Party 1
Sobek
Sobek
Gold II
ToLLto
Sobek
Gold II
Level 102
God Stats
3W - 1L
1,687 SR
Queue Stats
251W - 263L
1,580 MMR
Solo
Thor
Thor
Gold IV
Ulikses
Thor
Gold IV
Level 127
God Stats
5W - 1L
1,504 SR
Queue Stats
73W - 70L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NyanNyanGuy
Bellona
11
2 / 3 / 0
6,153
615
6,522
10,015
6,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
PHATS0
Merlin
9
0 / 5 / 0
5,066
507
1,167
5,173
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Siddiiy
Da Ji
9
0 / 2 / 1
5,080
508
1,168
6,453
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Trxv
Kuzenbo
7
0 / 3 / 1
4,716
472
2,713
8,136
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Tyranno66
Ah Muzen Cab
8
1 / 4 / 0
4,920
492
3,046
5,197
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
FenrirCliodhnaGilgameshAgniNe Zha

VS

Bans
BastetYemojaAtlasGebHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
3 / 0 / 4
7,251
725
5,299
3,210
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Cazette
Chaac
10
0 / 2 / 2
5,717
572
4,875
9,007
4,013
Hou Yi
11
6 / 1 / 1
6,449
645
6,447
6,075
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
ToLLto
Sobek
9
1 / 0 / 7
5,744
574
2,352
4,699
2,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
Ulikses
Thor
12
6 / 0 / 3
6,928
693
4,699
5,587
1,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
16
17
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
4
5
W
Chaac
Cazette
Chaac
0
2
2
0.5
W
Hou Yi
6
1
1
6.5
L
Bellona
NyanNyanGuy
Bellona
2
3
0
0.67
L
Merlin
PHATS0
Merlin
0
5
0
0
L
Da Ji
Siddiiy
Da Ji
0
2
1
0.25
W
Sobek
ToLLto
Sobek
1
0
7
4.5
L
Kuzenbo
Trxv
Kuzenbo
0
3
1
0.17
L
Ah Muzen Cab
Tyranno66
Ah Muzen Cab
1
4
0
0.25
W
Thor
Ulikses
Thor
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,616
Damage
23,672
34,974
Taken
28,578
14,645
Mitigated
11,317
9,843
Healing
10,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
5,299
271
0
776
3,210
1,015
0
596
2,614
49,328
0
W
Chaac
Cazette
Chaac
4,875
947
0
2,848
9,007
4,013
0
0
9,007
0
31,466
W
Hou Yi
6,447
2,326
0
2,270
6,075
1,839
54
1,362
4,713
0
43,064
L
Bellona
NyanNyanGuy
Bellona
6,522
3,351
0
3,907
10,015
6,187
0
1,568
8,447
0
37,774
L
Merlin
PHATS0
Merlin
1,167
0
0
258
5,173
1,114
0
1,930
3,243
32,168
0
L
Da Ji
Siddiiy
Da Ji
1,168
142
0
2,808
6,453
1,706
0
827
5,626
0
25,458
W
Sobek
ToLLto
Sobek
2,352
177
1,175
2,500
4,699
2,559
0
1,486
3,213
7,947
1,359
L
Kuzenbo
Trxv
Kuzenbo
2,713
1,155
0
1,584
8,136
4,832
0
1,992
6,144
10,257
0
L
Ah Muzen Cab
Tyranno66
Ah Muzen Cab
3,046
1,372
0
1,286
5,197
806
0
983
4,214
0
21,899
W
Thor
Ulikses
Thor
4,699
1,063
0
1,027
5,587
1,891
60
436
5,151
0
44,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,935
Gold Earned
32,089
283
Minions Killed
372
0
Camps Cleared
0
967,018
Distance Traveled
1,011,045
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,251
725
112
11
0
208,960
0
W
Chaac
5,717
572
69
7
0
192,100
2
W
Hou Yi
6,449
645
92
9
0
172,235
2
L
Bellona
6,153
615
88
9
0
173,695
0
L
Merlin
5,066
507
65
7
0
182,717
3
L
Da Ji
5,080
508
66
7
0
212,136
1
W
Sobek
5,744
574
14
1
0
209,041
3
L
Kuzenbo
4,716
472
17
2
0
193,456
4
L
Ah Muzen Cab
4,920
492
47
5
0
205,014
0
W
Thor
6,928
693
85
9
0
228,709
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role