Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AngryTusk
Izanami
Level 66
God Stats
4W - 4L
1,500 SR
Queue Stats
147W - 149L
1,430 Elo+
Party 2
Geb
Geb
FayArk
Geb
Level 126
God Stats
0W - 1L
1,291 SR
Queue Stats
144W - 158L
1,426 Elo+
Party 2
Da Ji
Da Ji
UltimA_SombrA22
Da Ji
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 134L
1,415 Elo+
Solo
Team Averages
Level 104
1,458 SR
1,454 Elo+

VS

Team Averages
Level 115
1,532 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
COI iKING
Janus
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 53L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
ShibaArmy
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Chiron
Chiron
rongbipper42016
Chiron
Level 139
God Stats
3W - 1L
1,658 SR
Queue Stats
143W - 154L
1,412 Elo+
Party 1
Serqet
Serqet
zijoker
Serqet
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
6 / 4 / 9
10,819
773
8,263
13,701
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
 
Agni
17
4 / 6 / 16
9,887
706
12,708
12,036
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
AngryTusk
Izanami
17
10 / 10 / 8
11,588
828
18,910
14,637
6,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
FayArk
Geb
16
3 / 7 / 12
9,155
654
16,862
17,589
16,522
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 8 / 10
7,744
553
5,047
10,734
4,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
6 / 6 / 17
11,384
813
10,082
17,746
8,866
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
COI iKING
Janus
20
5 / 3 / 19
12,211
872
14,178
9,776
4,346
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ShibaArmy
Cthulhu
16
2 / 6 / 17
9,846
703
8,737
21,012
20,028
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
16 / 2 / 14
13,023
930
22,717
18,061
8,977
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
zijoker
Serqet
17
6 / 6 / 21
11,198
800
6,708
11,184
5,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
123
23
Kills
35
35
Deaths
23
55
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
4
9
2.63
L
Agni
 
Agni
4
6
16
2
W
Arachne
 
Arachne
6
6
17
2.42
L
Izanami
AngryTusk
Izanami
10
10
8
1.4
W
Janus
COI iKING
Janus
5
3
19
4.83
L
Geb
FayArk
Geb
3
7
12
1.29
W
Cthulhu
ShibaArmy
Cthulhu
2
6
17
1.75
L
0
8
10
0.63
W
16
2
14
11.5
W
Serqet
zijoker
Serqet
6
6
21
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,790
Damage
62,422
68,697
Taken
77,779
39,525
Mitigated
47,322
13,358
Healing
28,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,263
1,427
555
3,448
13,701
7,339
0
5,160
8,002
0
23,564
L
Agni
 
Agni
12,708
844
1,335
2,142
12,036
5,068
0
4,874
7,162
26,130
0
W
Arachne
 
Arachne
10,082
6,382
2,615
5,503
17,746
8,866
255
5,455
12,291
0
19,074
L
Izanami
AngryTusk
Izanami
18,910
11,465
391
230
14,637
6,546
0
3,940
10,496
0
29,249
W
Janus
COI iKING
Janus
14,178
427
2,324
1,790
9,776
4,346
979
6,128
3,648
33,739
0
L
Geb
FayArk
Geb
16,862
1,463
1,027
1,544
17,589
16,522
0
6,131
11,128
30,525
0
W
Cthulhu
ShibaArmy
Cthulhu
8,737
526
2,655
885
21,012
20,028
38
7,349
13,663
15,415
0
L
5,047
928
1,242
1,444
10,734
4,050
0
2,810
7,741
0
11,558
W
22,717
8,741
2,167
8,231
18,061
8,977
3,072
6,134
11,927
0
47,513
W
Serqet
zijoker
Serqet
6,708
1,851
1,015
830
11,184
5,105
300
4,504
6,680
0
11,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,193
Gold Earned
57,662
139
Minions Killed
140
0
Camps Cleared
0
992,468
Distance Traveled
1,338,433
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,819
773
39
3
0
250,863
10
L
Agni
9,887
706
30
2
0
204,226
3
W
Arachne
11,384
813
19
1
0
281,980
0
L
Izanami
11,588
828
26
2
0
157,445
0
W
Janus
12,211
872
47
3
0
281,547
1
L
Geb
9,155
654
30
2
0
210,966
1
W
Cthulhu
9,846
703
13
1
0
254,668
1
L
Da Ji
7,744
553
14
1
0
168,968
0
W
Chiron
13,023
930
51
4
0
268,271
0
W
Serqet
11,198
800
10
1
0
251,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role