Player Matchup

Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Arqu913
Ymir
Level 88
God Stats
61W - 40L
1,701 SR
Queue Stats
141W - 102L
1,698 Elo+
Party 1
Chang'e
Chang'e
NoobReportMe
Chang'e
Level 160
God Stats
10W - 6L
1,809 SR
Queue Stats
266W - 220L
1,656 Elo+
Party 1
Baron Samedi
Baron Samedi
Quoczka
Baron Samedi
Level 138
God Stats
8W - 7L
1,704 SR
Queue Stats
41W - 48L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
wladcaninja
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,239 Elo+
Party 1
Team Averages
Level 115
1,643 SR
1,528 Elo+

VS

Team Averages
Level 139
1,575 SR
1,575 Elo+
Chaac
Chaac
 
Chaac
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Bennzyy
Atlas
Level 154
God Stats
4W - 4L
1,556 SR
Queue Stats
88W - 85L
1,571 Elo+
Solo
Nu Wa
Nu Wa
R4ISING SuN
Nu Wa
Level 147
God Stats
32W - 24L
1,577 SR
Queue Stats
95W - 100L
1,541 Elo+
Party 2
Mercury
Mercury
Suverre
Mercury
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 16L
1,773 Elo+
Solo
Scylla
Scylla
gerpas6
Scylla
Level 97
God Stats
1W - 0L
1,741 SR
Queue Stats
45W - 41L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 5 / 1
7,661
638
2,606
10,423
3,026
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Arqu913
Ymir
14
0 / 7 / 2
7,831
653
3,277
18,353
9,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
NoobReportMe
Chang'e
17
4 / 4 / 1
9,403
784
7,150
15,799
4,148
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Quoczka
Baron Samedi
15
2 / 8 / 3
8,407
701
8,313
14,772
5,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
wladcaninja
Sun Wukong
13
0 / 5 / 2
7,627
636
3,293
11,713
8,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 1 / 13
9,854
821
7,453
7,061
5,064
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
Bennzyy
Atlas
16
2 / 1 / 19
10,167
847
7,618
14,361
16,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
9 / 2 / 14
10,587
882
16,062
6,256
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Suverre
Mercury
16
2 / 2 / 20
9,959
830
12,172
10,321
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
gerpas6
Scylla
19
13 / 1 / 8
11,325
944
17,780
6,139
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
103
6
Kills
29
29
Deaths
7
9
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
5
1
0.1
W
Chaac
 
Chaac
3
1
13
9.5
L
Ymir
Arqu913
Ymir
0
7
2
0.14
W
Atlas
Bennzyy
Atlas
2
1
19
11.5
L
Chang'e
NoobReportMe
Chang'e
4
4
1
1.13
L
Baron Samedi
Quoczka
Baron Samedi
2
8
3
0.44
W
9
2
14
8
W
Mercury
Suverre
Mercury
2
2
20
6
W
Scylla
gerpas6
Scylla
13
1
8
17
L
Sun Wukong
wladcaninja
Sun Wukong
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,639
Damage
61,085
71,060
Taken
44,138
30,591
Mitigated
30,078
11,975
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,606
673
0
672
10,423
3,026
221
5,761
4,343
0
25,877
W
Chaac
 
Chaac
7,453
177
226
1,736
7,061
5,064
2,739
2,660
3,580
0
36,084
L
Ymir
Arqu913
Ymir
3,277
328
40
559
18,353
9,922
0
10,500
7,473
18,075
0
W
Atlas
Bennzyy
Atlas
7,618
2,695
0
4,124
14,361
16,478
507
4,977
8,918
16,698
0
L
Chang'e
NoobReportMe
Chang'e
7,150
279
2,053
5,838
15,799
4,148
0
9,693
5,752
34,683
0
L
Baron Samedi
Quoczka
Baron Samedi
8,313
352
329
2,218
14,772
5,491
0
7,233
7,215
22,720
0
W
16,062
6,004
0
1,839
6,256
2,497
4,041
3,505
2,498
31,810
0
W
Mercury
Suverre
Mercury
12,172
5,341
0
854
10,321
3,641
2,466
4,261
4,697
0
39,444
W
Scylla
gerpas6
Scylla
17,780
1,004
0
0
6,139
2,398
75
2,411
3,571
43,443
0
L
Sun Wukong
wladcaninja
Sun Wukong
3,293
220
0
266
11,713
8,004
0
6,671
4,817
0
16,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,929
Gold Earned
51,892
201
Minions Killed
242
0
Camps Cleared
0
994,501
Distance Traveled
1,367,962
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,661
638
45
4
0
169,983
2
W
Chaac
9,854
821
58
5
0
258,643
1
L
Ymir
7,831
653
35
3
0
211,377
1
W
Atlas
10,167
847
11
1
0
263,737
4
L
Chang'e
9,403
784
49
4
0
234,305
1
L
Baron Samedi
8,407
701
39
3
0
189,769
2
W
Nu Wa
10,587
882
44
4
0
252,434
1
W
Mercury
9,959
830
54
5
0
319,833
3
W
Scylla
11,325
944
75
6
0
273,315
1
L
Sun Wukong
7,627
636
33
3
0
189,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role