Player Matchup

Pele
Pele
J4Ck___x-
Pele
Level 38
God Stats
6W - 4L
1,855 SR
Queue Stats
93W - 127L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
SainttDesu
Baron Samedi
Level 109
God Stats
7W - 4L
1,890 SR
Queue Stats
109W - 116L
1,511 Elo+
Solo
Sol
Sol
llamsppru
Sol
Level 33
God Stats
9W - 11L
1,498 SR
Queue Stats
30W - 34L
1,426 Elo+
Solo
Team Averages
Level 60
1,747 SR
1,437 Elo+

VS

Team Averages
Level 86
1,434 SR
1,315 Elo+
Ares
Ares
KevinMSx
Ares
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,437 Elo+
Solo
Nu Wa
Nu Wa
KeySleepRn
Nu Wa
Level 93
God Stats
2W - 4L
1,303 SR
Queue Stats
4W - 7L
1,172 Elo+
Solo
Da Ji
Da Ji
SeanF001426
Da Ji
Level 38
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 187L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
3 / 1 / 4
6,689
836
4,456
4,075
1,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
SainttDesu
Baron Samedi
10
3 / 1 / 7
6,687
836
7,735
6,022
3,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 0 / 5
7,696
962
9,391
8,416
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 4 / 1
5,508
689
1,448
8,902
6,063
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Nu Wa
9
1 / 4 / 0
5,716
715
4,306
6,979
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
5,262
658
3,239
8,574
2,744
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
11
Kills
1
2
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
3
1
4
5
L
Ares
0
4
1
0.13
L
Nu Wa
1
4
0
0.25
W
Baron Samedi
SainttDesu
Baron Samedi
3
1
7
6.5
L
0
3
1
0.17
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,582
Damage
8,993
18,513
Taken
24,455
7,512
Mitigated
11,241
8,648
Healing
1,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
4,456
1,330
0
8
4,075
1,806
257
2,179
1,896
0
13,885
L
Ares
1,448
199
0
510
8,902
6,063
0
6,217
2,506
3,096
0
L
Nu Wa
4,306
950
0
727
6,979
2,434
0
5,798
989
20,022
0
W
Baron Samedi
SainttDesu
Baron Samedi
7,735
0
1,038
2,878
6,022
3,215
0
1,017
5,005
13,325
0
L
3,239
368
0
174
8,574
2,744
0
4,504
3,834
0
7,347
W
9,391
5,242
0
4,724
8,416
2,491
2,439
2,751
5,665
43,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,072
Gold Earned
16,486
109
Minions Killed
37
6
Camps Cleared
0
470,889
Distance Traveled
338,728
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,689
836
25
3
3
171,801
0
L
Ares
5,508
689
3
0
0
104,645
1
L
Nu Wa
5,716
715
18
2
0
126,795
0
W
Baron Samedi
6,687
836
18
2
0
159,696
1
L
Da Ji
5,262
658
16
2
0
107,288
2
W
Sol
7,696
962
66
8
3
139,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role