Player Matchup

Sol
Sol
DarkonSA
Sol
Level 160
God Stats
36W - 29L
1,601 SR
Queue Stats
735W - 802L
1,538 Elo+
Solo
Fenrir
Fenrir
Dylexink
Fenrir
Level 142
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 132L
1,540 Elo+
Solo
Merlin
Merlin
SleemJeemy
Merlin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 65L
1,564 Elo+
Solo
Shiva
Shiva
YodieGn
Shiva
Level 114
God Stats
4W - 0L
1,500 SR
Queue Stats
63W - 73L
1,471 Elo+
Solo
Sylvanus
Sylvanus
butolong
Sylvanus
Level 47
God Stats
12W - 7L
1,702 SR
Queue Stats
346W - 285L
1,603 Elo+
Solo
Team Averages
Level 118
1,561 SR
1,543 Elo+

VS

Team Averages
Level 96
1,561 SR
1,572 Elo+
Vamana
Vamana
Alkamenez47
Vamana
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,583 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CheapCoffee9242
Morgan Le Fay
Level 46
God Stats
1W - 5L
1,311 SR
Queue Stats
115W - 118L
1,567 Elo+
Solo
Thor
Thor
TacoD_Chicharron
Thor
Level 139
God Stats
132W - 141L
1,583 SR
Queue Stats
259W - 271L
1,533 Elo+
Solo
Jing Wei
Jing Wei
deadxscene
Jing Wei
Level 125
God Stats
7W - 11L
1,866 SR
Queue Stats
716W - 784L
1,561 Elo+
Solo
Baron Samedi
Baron Samedi
slashface19
Baron Samedi
Level 160
God Stats
3W - 2L
1,542 SR
Queue Stats
399W - 345L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
10,860
603
9,846
8,343
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Dylexink
Fenrir
17
6 / 3 / 3
10,746
597
13,728
16,613
12,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
SleemJeemy
Merlin
17
5 / 4 / 6
10,696
594
9,543
8,631
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
YodieGn
Shiva
15
4 / 4 / 6
9,594
533
9,181
14,825
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
butolong
Sylvanus
15
3 / 2 / 9
9,073
504
9,062
18,126
16,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
3 / 6 / 0
8,710
484
10,553
17,471
11,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
CheapCoffee9242
Morgan Le Fay
15
6 / 4 / 7
9,779
543
13,273
14,829
4,788
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 4 / 5
9,841
547
8,537
13,419
4,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
deadxscene
Jing Wei
15
2 / 2 / 2
9,179
510
5,549
11,732
3,638
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
slashface19
Baron Samedi
11
0 / 5 / 8
7,787
433
5,126
14,556
12,535
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
37
21
Kills
15
15
Deaths
21
31
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
6
0
0.5
L
Morgan Le Fay
CheapCoffee9242
Morgan Le Fay
6
4
7
2.38
W
3
2
7
3.25
W
Fenrir
Dylexink
Fenrir
6
3
3
2.5
W
Merlin
SleemJeemy
Merlin
5
4
6
2
L
4
4
5
1.63
W
Shiva
YodieGn
Shiva
4
4
6
1.75
W
Sylvanus
butolong
Sylvanus
3
2
9
3.75
L
Jing Wei
deadxscene
Jing Wei
2
2
2
1.5
L
Baron Samedi
slashface19
Baron Samedi
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,360
Damage
43,038
66,538
Taken
72,007
40,106
Mitigated
37,423
18,623
Healing
24,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
10,553
5,872
0
6,573
17,471
11,611
517
2,621
14,167
0
48,038
L
Morgan Le Fay
CheapCoffee9242
Morgan Le Fay
13,273
2,370
418
4,586
14,829
4,788
529
8,665
6,120
55,144
0
W
9,846
4,163
0
3,442
8,343
2,332
1,582
2,820
5,523
72,285
0
W
Fenrir
Dylexink
Fenrir
13,728
2,638
0
4,426
16,613
12,914
64
911
15,702
8,146
56,382
W
Merlin
SleemJeemy
Merlin
9,543
568
0
1,814
8,631
2,594
0
4,741
3,890
78,588
0
L
8,537
1,610
0
3,929
13,419
4,851
0
3,304
9,886
0
62,413
W
Shiva
YodieGn
Shiva
9,181
1,967
289
1,387
14,825
6,170
0
2,585
11,774
0
63,629
W
Sylvanus
butolong
Sylvanus
9,062
1,800
1,241
6,024
18,126
16,096
170
7,163
10,963
36,345
17,980
L
Jing Wei
deadxscene
Jing Wei
5,549
4,479
0
5,002
11,732
3,638
426
5,454
6,004
0
64,444
L
Baron Samedi
slashface19
Baron Samedi
5,126
787
1,329
3,065
14,556
12,535
50
8,597
4,877
20,596
424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,969
Gold Earned
45,296
586
Minions Killed
453
0
Camps Cleared
0
1,753,160
Distance Traveled
1,670,683
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,710
484
85
5
0
315,294
2
L
Morgan Le Fay
9,779
543
111
6
0
311,568
1
W
Sol
10,860
603
137
8
0
349,342
4
W
Fenrir
10,746
597
143
8
0
328,167
4
W
Merlin
10,696
594
135
8
0
348,274
2
L
Thor
9,841
547
108
6
0
345,676
3
W
Shiva
9,594
533
90
5
0
403,921
3
W
Sylvanus
9,073
504
81
5
0
323,456
4
L
Jing Wei
9,179
510
126
7
0
353,925
8
L
Baron Samedi
7,787
433
23
1
0
344,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role