Player Matchup

Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold IV
Asuramaru
Cliodhna
Gold IV
Level 126
God Stats
2W - 1L
1,917 SR
Queue Stats
115W - 110L
1,427 MMR
Solo
Geb
Geb
Bronze IV
GargantuanGrain
Geb
Bronze IV
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 31L
1,408 MMR
Solo
Scylla
Scylla
Bronze III
OmneeSlash
Scylla
Bronze III
Level 47
God Stats
1W - 0L
1,631 SR
Queue Stats
4W - 9L
1,400 MMR
Solo
Anhur
Anhur
Silver III
Prosmite7
Anhur
Silver III
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 29L
1,404 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,610 SR
1,428 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,608 SR
1,394 MMR
Discordia
Discordia
Silver IV
Chlodi1
Discordia
Silver IV
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 97L
1,321 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
MrSplashyOrange
Sun Wukong
Bronze III
Level 109
God Stats
0W - 1L
1,856 SR
Queue Stats
4W - 9L
1,395 MMR
Solo
Persephone
Persephone
Gold III
SirJavok
Persephone
Gold III
Level 144
God Stats
17W - 23L
1,330 SR
Queue Stats
447W - 461L
1,422 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
Sm3llyW1lly
Danzaburou
Bronze IV
Level 91
God Stats
1W - 10L
1,611 SR
Queue Stats
12W - 18L
1,414 MMR
Solo
Cabrakan
Cabrakan
Gold IV
verygoodpers0n
Cabrakan
Gold IV
Level 95
God Stats
15W - 11L
1,745 SR
Queue Stats
193W - 199L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
0 / 1 / 0
3,911
652
1,564
3,573
793
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cliodhna
Asuramaru
Cliodhna
7
2 / 0 / 2
4,086
681
2,040
4,135
1,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 2
3,855
643
1,146
4,539
1,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
OmneeSlash
Scylla
8
1 / 0 / 1
4,362
727
585
2,012
497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Prosmite7
Anhur
7
4 / 1 / 1
4,114
686
2,654
3,741
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
ThothAtlasArachneAmaterasu

VS

Bans
HeimdallrBastetSusanoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chlodi1
Discordia
5
0 / 2 / 1
3,475
579
3,547
3,215
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
MrSplashyOrange
Sun Wukong
8
1 / 0 / 0
4,224
704
2,834
4,189
1,620
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
SirJavok
Persephone
7
0 / 2 / 0
4,045
674
953
2,357
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Sm3llyW1lly
Danzaburou
5
1 / 3 / 0
3,774
629
3,099
4,082
568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
2
0 / 0 / 0
2,816
469
0
751
248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
1
0
0
W
Cliodhna
Asuramaru
Cliodhna
2
0
2
3
L
Discordia
Chlodi1
Discordia
0
2
1
0.25
W
0
0
2
1
L
Sun Wukong
MrSplashyOrange
Sun Wukong
1
0
0
1
W
Scylla
OmneeSlash
Scylla
1
0
1
1.5
W
Anhur
Prosmite7
Anhur
4
1
1
4.5
L
Persephone
SirJavok
Persephone
0
2
0
0
L
Danzaburou
Sm3llyW1lly
Danzaburou
1
3
0
0.33
L
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,989
Damage
10,433
18,000
Taken
14,594
4,248
Mitigated
3,423
7,709
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,564
939
0
1,636
3,573
793
84
0
3,573
0
18,906
W
Cliodhna
Asuramaru
Cliodhna
2,040
294
0
794
4,135
1,002
0
254
3,881
0
19,319
L
Discordia
Chlodi1
Discordia
3,547
756
0
754
3,215
478
0
851
2,364
10,662
0
W
1,146
179
914
2,193
4,539
1,222
0
2,322
1,893
6,943
0
L
Sun Wukong
MrSplashyOrange
Sun Wukong
2,834
610
0
1,202
4,189
1,620
0
0
4,189
0
23,453
W
Scylla
OmneeSlash
Scylla
585
41
0
750
2,012
497
0
699
1,313
21,773
0
W
Anhur
Prosmite7
Anhur
2,654
1,611
0
1,422
3,741
734
0
793
2,840
0
16,803
L
Persephone
SirJavok
Persephone
953
115
0
568
2,357
509
0
516
1,771
18,207
0
L
Danzaburou
Sm3llyW1lly
Danzaburou
3,099
1,397
0
1,261
4,082
568
0
295
3,787
0
13,821
L
Cabrakan
0
0
0
0
751
248
0
0
751
2,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,328
Gold Earned
18,334
173
Minions Killed
132
0
Camps Cleared
0
597,743
Distance Traveled
472,784
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,911
652
40
7
0
110,398
0
W
Cliodhna
4,086
681
40
7
0
141,604
2
L
Discordia
3,475
579
14
2
0
101,303
3
W
Geb
3,855
643
13
2
0
124,853
2
L
Sun Wukong
4,224
704
45
8
0
130,098
1
W
Scylla
4,362
727
43
7
0
116,241
1
W
Anhur
4,114
686
37
6
0
104,647
1
L
Persephone
4,045
674
43
7
0
95,480
3
L
Danzaburou
3,774
629
26
4
0
100,491
0
L
Cabrakan
2,816
469
4
1
0
45,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role