Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
MalignantPayne
Sun Wukong
Level 135
God Stats
5W - 1L
1,811 SR
Queue Stats
163W - 58L
1,690 Elo+
Party 1
Thoth
Thoth
Pascomaestro
Thoth
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
332W - 115L
1,708 Elo+
Party 1
Pele
Pele
Swei9599
Pele
Level 44
God Stats
5W - 5L
1,325 SR
Queue Stats
93W - 84L
1,506 Elo+
Solo
Rama
Rama
korpzzi
Rama
Level 26
God Stats
19W - 1L
1,981 SR
Queue Stats
221W - 41L
1,824 Elo+
Party 1
Team Averages
Level 105
1,623 SR
1,646 Elo+

VS

Team Averages
Level 72
1,632 SR
1,571 Elo+
Hercules
Hercules
COPsuperSTAR
Hercules
Level 108
God Stats
5W - 2L
1,810 SR
Queue Stats
104W - 73L
1,573 Elo+
Party 3
Thanatos
Thanatos
Itamienjin
Thanatos
Level 47
God Stats
6W - 5L
1,632 SR
Queue Stats
91W - 51L
1,654 Elo+
Party 3
Nox
Nox
PlaqueDoctor-049
Nox
Level 69
God Stats
15W - 8L
1,709 SR
Queue Stats
78W - 48L
1,613 Elo+
Party 3
Horus
Horus
Stella_Feengirl
Horus
Level 8
God Stats
4W - 6L
1,453 SR
Queue Stats
6W - 11L
1,423 Elo+
Party 2
Geb
Geb
zImNexxis
Geb
Level 127
God Stats
5W - 3L
1,555 SR
Queue Stats
90W - 89L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 1 / 7
8,239
589
4,588
8,226
9,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
MalignantPayne
Sun Wukong
14
0 / 3 / 1
7,913
565
6,112
12,740
7,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 4 / 4
8,026
573
7,633
6,219
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
15
8 / 2 / 4
9,309
665
7,705
8,679
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
korpzzi
Rama
15
7 / 1 / 6
9,126
652
11,652
9,682
3,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
COPsuperSTAR
Hercules
13
4 / 1 / 0
8,194
585
9,046
10,745
8,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Itamienjin
Thanatos
14
5 / 4 / 2
8,386
599
6,863
11,534
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 7 / 3
6,952
497
4,172
9,060
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 8 / 1
5,200
371
1,867
12,075
5,188
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 2 / 2
5,842
417
1,723
7,927
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
22
Kills
11
11
Deaths
22
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
7
6.5
L
Hercules
COPsuperSTAR
Hercules
4
1
0
4
L
Thanatos
Itamienjin
Thanatos
5
4
2
1.5
W
Sun Wukong
MalignantPayne
Sun Wukong
0
3
1
0.17
W
4
4
4
1.5
L
2
7
3
0.5
L
0
8
1
0.06
W
Pele
8
2
4
5
W
Rama
korpzzi
Rama
7
1
6
10
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
23,671
45,546
Taken
51,341
25,021
Mitigated
24,431
17,477
Healing
12,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,588
664
495
2,037
8,226
9,718
30
2,059
5,724
21,283
6,099
L
Hercules
COPsuperSTAR
Hercules
9,046
3,047
0
3,246
10,745
8,529
122
0
10,745
0
46,248
L
Thanatos
Itamienjin
Thanatos
6,863
2,889
0
6,543
11,534
3,903
0
2,094
9,264
0
51,041
W
Sun Wukong
MalignantPayne
Sun Wukong
6,112
1,200
0
5,452
12,740
7,370
0
0
12,036
0
44,648
W
7,633
462
0
360
6,219
1,373
752
693
5,436
43,883
0
L
4,172
309
0
517
9,060
2,683
0
4,434
4,238
25,963
0
L
1,867
885
406
787
12,075
5,188
60
2,417
9,592
0
19,304
W
Pele
7,705
2,297
0
3,870
8,679
3,243
0
1,064
7,502
0
64,149
W
Rama
korpzzi
Rama
11,652
9,333
0
5,263
9,682
3,317
1,883
1,696
7,946
0
70,727
L
1,723
192
100
966
7,927
4,128
81
1,970
5,919
9,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,613
Gold Earned
34,574
461
Minions Killed
299
0
Camps Cleared
0
1,407,152
Distance Traveled
1,271,863
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,239
589
41
3
0
282,684
4
L
Hercules
8,194
585
116
8
0
268,883
3
L
Thanatos
8,386
599
90
6
0
267,437
0
W
Sun Wukong
7,913
565
91
7
0
285,619
1
W
Thoth
8,026
573
82
6
0
267,426
0
L
Nox
6,952
497
47
3
0
259,197
2
L
Horus
5,200
371
27
2
0
232,865
0
W
Pele
9,309
665
121
9
0
331,005
1
W
Rama
9,126
652
126
9
0
240,418
1
L
Geb
5,842
417
19
1
0
243,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role