Player Matchup

Ymir
Ymir
SunKongWu
Ymir
Level 26
God Stats
2W - 3L
1,717 SR
Queue Stats
118W - 128L
1,473 Elo+
Solo
Nu Wa
Nu Wa
TapkoyPoGolove17
Nu Wa
Level 23
God Stats
64W - 72L
1,295 SR
Queue Stats
113W - 127L
1,374 Elo+
Solo
Sobek
Sobek
bingbong33
Sobek
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 11L
1,430 Elo+
Solo
Artio
Artio
rockstarv_ibe
Artio
Level 46
God Stats
1W - 3L
1,210 SR
Queue Stats
78W - 103L
1,387 Elo+
Solo
Bakasura
Bakasura
wrtsy-
Bakasura
Level 127
God Stats
0W - 3L
1,223 SR
Queue Stats
84W - 97L
1,408 Elo+
Solo
Team Averages
Level 47
1,389 SR
1,414 Elo+

VS

Team Averages
Level 47
1,549 SR
1,361 Elo+
Sobek
Sobek
Chernabun
Sobek
Level 23
God Stats
4W - 4L
1,723 SR
Queue Stats
114W - 135L
1,391 Elo+
Solo
Sol
Sol
TheOnlyK1ngPin
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,252 Elo+
Solo
Chang'e
Chang'e
WardsOrFeed
Chang'e
Level 26
God Stats
7W - 5L
1,520 SR
Queue Stats
50W - 73L
1,368 Elo+
Solo
Apollo
Apollo
amill215051
Apollo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,615 Elo+
Solo
Chaac
Chaac
paulfryy
Chaac
Level 103
God Stats
7W - 5L
1,500 SR
Queue Stats
357W - 345L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 1
7,337
667
6,749
12,014
10,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 1 / 1
7,547
686
11,543
4,544
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
1 / 5 / 3
7,575
689
4,063
14,162
13,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 2
7,066
642
5,946
14,752
6,849
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
wrtsy-
Bakasura
14
2 / 5 / 0
7,865
715
5,606
12,673
5,116
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chernabun
Sobek
14
2 / 0 / 8
8,218
747
3,841
9,318
9,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
3 / 3 / 12
8,606
782
13,161
10,061
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
WardsOrFeed
Chang'e
17
6 / 2 / 6
9,409
855
9,993
9,724
3,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
14
1 / 0 / 13
7,878
716
8,870
8,075
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
paulfryy
Chaac
16
6 / 1 / 10
9,157
832
13,014
12,279
9,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
5
Kills
18
18
Deaths
6
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sobek
Chernabun
Sobek
2
0
8
6
L
Ymir
0
3
1
0.17
L
1
1
1
1.5
W
3
3
12
3
W
Chang'e
WardsOrFeed
Chang'e
6
2
6
4.5
W
Apollo
1
0
13
7.5
L
Sobek
1
5
3
0.5
W
Chaac
paulfryy
Chaac
6
1
10
11
L
1
4
2
0.5
L
Bakasura
wrtsy-
Bakasura
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,907
Damage
48,879
58,145
Taken
49,457
37,670
Mitigated
29,411
11,390
Healing
22,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Chernabun
Sobek
3,841
368
0
3,179
9,318
9,476
300
6,338
2,910
13,545
0
L
Ymir
6,749
370
149
646
12,014
10,797
0
4,659
7,179
20,697
0
L
11,543
1,775
0
231
4,544
1,734
0
1,718
2,774
31,921
0
W
13,161
7,031
642
4,431
10,061
3,909
1,381
5,524
4,322
45,916
0
W
Chang'e
WardsOrFeed
Chang'e
9,993
943
1,886
4,787
9,724
3,867
1,419
4,356
5,158
36,281
0
W
Apollo
8,870
5,964
0
3,131
8,075
3,142
841
5,757
2,238
0
25,390
L
Sobek
4,063
472
0
2,158
14,162
13,174
0
6,589
7,337
10,220
0
W
Chaac
paulfryy
Chaac
13,014
3,232
0
4,858
12,279
9,017
554
6,326
5,574
0
33,734
L
5,946
315
1,040
4,199
14,752
6,849
0
8,007
6,624
13,600
0
L
Bakasura
wrtsy-
Bakasura
5,606
3,473
0
2,967
12,673
5,116
13
5,271
7,236
0
14,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,390
Gold Earned
43,268
146
Minions Killed
221
0
Camps Cleared
0
1,057,093
Distance Traveled
1,053,207
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,218
747
15
1
0
206,637
0
L
Ymir
7,337
667
32
3
0
209,410
2
L
Nu Wa
7,547
686
41
4
0
202,724
1
W
Sol
8,606
782
61
6
0
192,162
2
W
Chang'e
9,409
855
68
6
0
223,465
8
W
Apollo
7,878
716
31
3
0
206,242
1
L
Sobek
7,575
689
12
1
0
237,310
2
W
Chaac
9,157
832
46
4
0
224,701
1
L
Artio
7,066
642
23
2
0
188,774
1
L
Bakasura
7,865
715
38
3
0
218,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role