Player Matchup

Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold III
GodSlaayer
Mulan
Gold III
Level 157
God Stats
0W - 1L
1,738 SR
Queue Stats
135W - 124L
1,659 MMR
Party 1
Scylla
Scylla
Gold I
Hëllë
Scylla
Gold I
Level 160
God Stats
14W - 12L
1,714 SR
Queue Stats
171W - 201L
1,696 MMR
Solo
Apollo
Apollo
Gold IV
JonnhyZen
Apollo
Gold IV
Level 127
God Stats
7W - 10L
1,683 SR
Queue Stats
102W - 97L
1,556 MMR
Party 1
Merlin
Merlin
Silver II
Schumaker
Merlin
Silver II
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 6L
1,597 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,627 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,466 SR
1,609 MMR
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold III
 
Eset
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
AtomicKingg
Jormungandr
Gold V
Level 144
God Stats
4W - 6L
1,235 SR
Queue Stats
14W - 19L
1,376 MMR
Solo
Hou Yi
Hou Yi
Diamond I
iKLuTcHyyyyy
Hou Yi
Diamond I
Level 155
God Stats
3W - 0L
1,767 SR
Queue Stats
16W - 7L
2,133 MMR
Solo
Cabrakan
Cabrakan
Gold III
vlento3
Cabrakan
Gold III
Level 127
God Stats
17W - 23L
1,326 SR
Queue Stats
501W - 514L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
1 / 1 / 0
3,590
718
387
2,460
517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
4
0 / 3 / 1
3,019
604
1,638
4,287
1,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Hëllë
Scylla
2
0 / 0 / 0
2,639
528
0
556
76
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
JonnhyZen
Apollo
4
0 / 2 / 1
2,954
591
1,670
2,485
402
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Schumaker
Merlin
2
0 / 1 / 0
2,645
529
475
612
151
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BastetGebArtio

VS

Bans
CliodhnaAtlasThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 0 / 0
4,271
854
340
2,577
731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
 
Eset
6
0 / 0 / 1
3,761
752
900
912
216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
AtomicKingg
Jormungandr
7
1 / 0 / 0
4,176
835
435
974
520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
6
5 / 0 / 0
4,202
840
4,167
1,878
451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
vlento3
Cabrakan
5
0 / 1 / 4
3,694
739
890
3,124
1,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
7
7
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
1
0
1
W
Fenrir
 
Fenrir
1
0
0
1
W
Eset
 
Eset
0
0
1
0.5
W
Jormungandr
AtomicKingg
Jormungandr
1
0
0
1
L
Mulan
0
3
1
0.17
L
Scylla
Hëllë
Scylla
0
0
0
0
L
Apollo
JonnhyZen
Apollo
0
2
1
0.25
L
Merlin
Schumaker
Merlin
0
1
0
0
W
Hou Yi
5
0
0
5
W
Cabrakan
vlento3
Cabrakan
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,170
Damage
6,732
10,400
Taken
9,465
2,489
Mitigated
3,619
1,253
Healing
5,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
387
219
0
0
2,460
517
0
150
2,310
0
13,402
W
Fenrir
 
Fenrir
340
161
0
1,896
2,577
731
0
0
2,577
0
16,413
W
Eset
 
Eset
900
43
104
354
912
216
206
0
912
16,513
0
W
Jormungandr
AtomicKingg
Jormungandr
435
252
0
555
974
520
572
475
499
18,038
0
L
Mulan
1,638
576
0
584
4,287
1,343
0
922
3,365
0
6,116
L
Scylla
Hëllë
Scylla
0
0
0
160
556
76
0
0
556
2,535
0
L
Apollo
JonnhyZen
Apollo
1,670
1,251
0
449
2,485
402
0
718
1,767
0
9,189
L
Merlin
Schumaker
Merlin
475
263
0
60
612
151
0
435
177
2,284
0
W
Hou Yi
4,167
2,598
0
1,056
1,878
451
315
0
1,878
0
18,370
W
Cabrakan
vlento3
Cabrakan
890
210
73
1,534
3,124
1,701
0
0
3,124
4,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,847
Gold Earned
20,104
81
Minions Killed
163
0
Camps Cleared
0
373,327
Distance Traveled
486,588
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,590
718
37
7
0
122,412
0
W
Fenrir
4,271
854
49
10
0
98,087
2
W
Eset
3,761
752
30
6
0
101,039
1
W
Jormungandr
4,176
835
44
9
0
94,830
0
L
Mulan
3,019
604
12
2
0
102,818
1
L
Scylla
2,639
528
4
1
0
31,819
0
L
Apollo
2,954
591
21
4
0
99,468
1
L
Merlin
2,645
529
7
1
0
16,810
0
W
Hou Yi
4,202
840
34
7
0
91,489
0
W
Cabrakan
3,694
739
6
1
0
101,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role