Player Matchup

Tiamat
Tiamat
BuBuBustaBayne
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 48L
1,591 Elo+
Party 1
Da Ji
Da Ji
Criscule
Da Ji
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 128L
1,440 Elo+
Solo
Zeus
Zeus
Gewaltweber
Zeus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,754 Elo+
Solo
Cthulhu
Cthulhu
JulienGaming
Cthulhu
Level 28
God Stats
5W - 4L
1,326 SR
Queue Stats
174W - 160L
1,590 Elo+
Party 1
Scylla
Scylla
eld3r
Scylla
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
130W - 116L
1,442 Elo+
Solo
Team Averages
Level 46
1,465 SR
1,563 Elo+

VS

Team Averages
Level 70
1,566 SR
1,493 Elo+
Medusa
Medusa
 
Medusa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
IDysel
Thoth
Level 102
God Stats
0W - 4L
1,500 SR
Queue Stats
44W - 56L
1,429 Elo+
Solo
Fenrir
Fenrir
Votorantim
Fenrir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 24L
1,479 Elo+
Solo
He Bo
He Bo
Xzonz
He Bo
Level 18
God Stats
1W - 4L
1,829 SR
Queue Stats
176W - 106L
1,672 Elo+
Solo
Kali
Kali
jjookerr
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 189L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 17
9,286
844
9,809
10,610
5,487
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Criscule
Da Ji
16
7 / 3 / 9
9,847
895
6,715
6,404
2,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mace

Mace

+10
Physical Power

15
2 / 7 / 12
8,921
811
6,801
11,134
2,902
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
JulienGaming
Cthulhu
16
6 / 5 / 11
9,515
865
6,068
15,186
15,621
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
eld3r
Scylla
19
7 / 4 / 13
10,926
993
12,284
9,184
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 5 / 9
8,713
792
8,734
9,550
4,915
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
IDysel
Thoth
15
0 / 5 / 15
8,181
744
6,540
8,063
3,524
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Votorantim
Fenrir
17
4 / 4 / 12
9,096
827
5,908
12,115
13,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

He Bo
Xzonz
He Bo
17
13 / 5 / 7
10,818
983
20,148
8,774
4,169
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
13
2 / 6 / 8
8,498
773
3,881
11,215
4,656
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
73
25
Kills
22
22
Deaths
25
62
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
9
1.5
W
3
3
17
3.83
W
Da Ji
Criscule
Da Ji
7
3
9
3.83
W
2
7
12
1.14
L
Thoth
IDysel
Thoth
0
5
15
1.5
W
Cthulhu
JulienGaming
Cthulhu
6
5
11
2.3
L
Fenrir
Votorantim
Fenrir
4
4
12
2.5
L
He Bo
Xzonz
He Bo
13
5
7
3.3
W
Scylla
eld3r
Scylla
7
4
13
3.38
L
Kali
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,677
Damage
45,211
52,518
Taken
49,717
29,157
Mitigated
30,734
11,545
Healing
11,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,734
2,488
1,985
1,197
9,550
4,915
1,327
5,892
3,483
0
24,135
W
9,809
1,267
1,544
3,386
10,610
5,487
154
6,016
4,594
19,057
0
W
Da Ji
Criscule
Da Ji
6,715
818
681
607
6,404
2,560
540
1,819
4,585
0
10,556
W
6,801
470
84
472
11,134
2,902
889
6,338
4,796
16,489
0
L
Thoth
IDysel
Thoth
6,540
614
1,134
785
8,063
3,524
50
6,157
1,580
18,591
0
W
Cthulhu
JulienGaming
Cthulhu
6,068
405
791
1,362
15,186
15,621
16
7,002
8,184
12,815
0
L
Fenrir
Votorantim
Fenrir
5,908
798
427
2,781
12,115
13,470
0
6,735
5,047
1,108
9,693
L
He Bo
Xzonz
He Bo
20,148
214
582
936
8,774
4,169
274
6,242
2,406
29,634
0
W
Scylla
eld3r
Scylla
12,284
1,081
1,034
1,584
9,184
2,587
692
5,845
3,339
33,457
0
L
Kali
3,881
1,104
529
1,185
11,215
4,656
0
8,796
2,239
0
11,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,495
Gold Earned
45,306
113
Minions Killed
111
0
Camps Cleared
0
984,320
Distance Traveled
1,003,900
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,713
792
48
4
0
196,465
4
W
Tiamat
9,286
844
14
1
0
205,907
3
W
Da Ji
9,847
895
12
1
0
174,008
3
W
Zeus
8,921
811
16
1
0
167,765
0
L
Thoth
8,181
744
20
2
0
208,671
0
W
Cthulhu
9,515
865
4
0
0
211,342
0
L
Fenrir
9,096
827
10
1
0
202,907
0
L
He Bo
10,818
983
29
3
0
200,276
1
W
Scylla
10,926
993
67
6
0
225,298
0
L
Kali
8,498
773
4
0
0
195,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role