Player Matchup

Kali
Kali
Masters
Blugin
Kali
Masters
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 188L
2,579 MMR
Party 1
Amaterasu
Amaterasu
Diamond II
Meokio
Amaterasu
Diamond II
Level 160
God Stats
7W - 0L
1,936 SR
Queue Stats
336W - 328L
2,322 MMR
Solo
Zeus
Zeus
Diamond II
NicoWilliamsJR
Zeus
Diamond II
Level 83
God Stats
4W - 7L
1,452 SR
Queue Stats
76W - 70L
2,256 MMR
Solo
Bacchus
Bacchus
Masters
macomori
Bacchus
Masters
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 109L
2,251 MMR
Solo
Anhur
Anhur
Diamond II
oGryph
Anhur
Diamond II
Level 160
God Stats
9W - 2L
2,028 SR
Queue Stats
137W - 80L
2,492 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,683 SR
2,380 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,482 SR
2,039 MMR
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond I
 
Arachne
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Masters
Dashboarřd
Horus
Masters
Level 160
God Stats
85W - 54L
1,717 SR
Queue Stats
1,639W - 1,585L
2,550 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
RenzitoTuTerror
Zhong Kui
Diamond IV
Level 160
God Stats
0W - 1L
1,267 SR
Queue Stats
85W - 59L
2,190 MMR
Solo
Guan Yu
Guan Yu
Diamond II
azaeraith
Guan Yu
Diamond II
Level 150
God Stats
2W - 2L
1,425 SR
Queue Stats
191W - 161L
2,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Blugin
Kali
20
11 / 5 / 9
14,760
642
22,296
25,711
12,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Meokio
Amaterasu
20
7 / 1 / 4
14,636
636
16,177
24,551
27,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 4 / 11
14,064
611
16,514
11,925
9,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
macomori
Bacchus
18
4 / 3 / 15
13,003
565
8,475
20,561
31,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
oGryph
Anhur
20
4 / 3 / 6
14,275
621
13,661
16,613
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
CamazotzThothSerqetGilgamesh

VS

Bans
ArtioAtlasBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 5 / 5
12,198
530
14,371
13,162
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
 
Arachne
16
5 / 7 / 6
10,597
461
10,625
24,937
13,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 5 / 10
10,346
450
9,930
22,928
16,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
RenzitoTuTerror
Zhong Kui
17
2 / 7 / 6
10,850
472
17,078
20,902
12,561
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
azaeraith
Guan Yu
18
2 / 4 / 4
11,699
509
10,415
22,021
23,677
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
46
28
Kills
15
16
Deaths
28
45
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
5
1.3
L
Arachne
 
Arachne
5
7
6
1.14
W
Kali
Blugin
Kali
11
5
9
3.1
L
2
5
10
1.4
W
Amaterasu
Meokio
Amaterasu
7
1
4
9
W
2
4
11
1.88
L
Zhong Kui
RenzitoTuTerror
Zhong Kui
2
7
6
0.71
L
Guan Yu
azaeraith
Guan Yu
2
4
4
1
W
Bacchus
macomori
Bacchus
4
3
15
3.83
W
Anhur
oGryph
Anhur
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,123
Damage
62,419
99,361
Taken
103,950
86,218
Mitigated
70,066
44,371
Healing
32,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,371
6,614
0
4,619
13,162
3,347
420
1,334
11,828
87,348
0
L
Arachne
 
Arachne
10,625
6,202
0
6,981
24,937
13,897
143
6,926
18,011
0
84,439
W
Kali
Blugin
Kali
22,296
14,125
0
13,906
25,711
12,777
3,958
8,300
17,411
0
100,801
L
9,930
2,998
1,434
4,586
22,928
16,584
31
4,965
17,569
0
41,156
W
Amaterasu
Meokio
Amaterasu
16,177
9,179
0
13,870
24,551
27,991
1,622
5,760
18,223
0
98,947
W
16,514
1,432
0
2,331
11,925
9,290
1,554
4,173
7,752
132,877
0
L
Zhong Kui
RenzitoTuTerror
Zhong Kui
17,078
1,289
94
6,056
20,902
12,561
208
10,272
10,630
87,384
0
L
Guan Yu
azaeraith
Guan Yu
10,415
1,440
2,983
5,370
22,021
23,677
0
5,196
16,825
0
80,807
W
Bacchus
macomori
Bacchus
8,475
1,035
994
5,923
20,561
31,707
730
7,466
13,095
25,112
0
W
Anhur
oGryph
Anhur
13,661
6,277
0
7,347
16,613
4,453
4,220
7,417
9,196
0
116,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,738
Gold Earned
55,690
759
Minions Killed
632
0
Camps Cleared
0
2,226,346
Distance Traveled
2,176,635
16
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,198
530
153
7
0
419,775
10
L
Arachne
10,597
461
103
4
0
456,748
6
W
Kali
14,760
642
138
6
0
453,024
1
L
Horus
10,346
450
37
2
0
448,600
12
W
Amaterasu
14,636
636
169
7
0
473,870
2
W
Zeus
14,064
611
223
10
0
415,901
1
L
Zhong Kui
10,850
472
166
7
0
383,476
3
L
Guan Yu
11,699
509
173
8
0
468,036
4
W
Bacchus
13,003
565
36
2
0
463,339
6
W
Anhur
14,275
621
193
8
0
420,212
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role