Player Matchup

Zhong Kui
Zhong Kui
Gold I
BallHawk33
Zhong Kui
Gold I
Level 123
God Stats
11W - 11L
1,643 SR
Queue Stats
167W - 168L
1,779 MMR
Party 2
Nu Wa
Nu Wa
Gold II
ThiGuiarenas
Nu Wa
Gold II
Level 125
God Stats
4W - 2L
1,591 SR
Queue Stats
90W - 97L
1,700 MMR
Solo
Eset
Eset
Gold II
WiIdcatsM0ntana
Eset
Gold II
Level 140
God Stats
11W - 10L
1,479 SR
Queue Stats
792W - 826L
1,618 MMR
Party 2
Achilles
Achilles
Platinum V
YagiKira
Achilles
Platinum V
Level 115
God Stats
3W - 4L
1,653 SR
Queue Stats
66W - 62L
1,690 MMR
Solo
Fenrir
Fenrir
Platinum IV
vezzo227711
Fenrir
Platinum IV
Level 99
God Stats
9W - 12L
1,709 SR
Queue Stats
144W - 147L
1,670 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,615 SR
1,691 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,554 SR
1,645 MMR
Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold I
AttackFireGaint
Bacchus
Gold I
Level 127
God Stats
30W - 28L
1,639 SR
Queue Stats
659W - 675L
1,683 MMR
Solo
Bastet
Bastet
Gold IV
ImaNeedU2Relax
Bastet
Gold IV
Level 160
God Stats
11W - 10L
1,247 SR
Queue Stats
165W - 146L
1,681 MMR
Solo
Ra
Ra
Platinum V
OnlyFansCmore
Ra
Platinum V
Level 149
God Stats
17W - 8L
1,887 SR
Queue Stats
289W - 274L
1,698 MMR
Party 1
Neith
Neith
Gold V
VergilLucilfer
Neith
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 56L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BallHawk33
Zhong Kui
13
1 / 6 / 3
8,107
427
7,634
13,215
8,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 6 / 4
7,562
398
4,195
8,351
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 2
7,831
412
2,743
10,694
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
YagiKira
Achilles
15
2 / 4 / 2
9,294
489
7,282
16,351
14,907
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
16
6 / 6 / 2
9,799
516
9,340
19,269
7,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ArachneCliodhnaLokiGilgamesh

VS

Bans
AthenaAtlasArtioZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
5 / 2 / 9
10,940
576
6,392
13,964
20,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 0 / 9
10,703
563
6,215
13,895
19,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 1 / 7
11,649
613
13,719
12,323
4,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 4 / 8
11,386
599
9,232
10,993
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 3 / 9
11,056
582
13,426
16,703
5,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
10
Kills
26
26
Deaths
10
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
9
4.75
W
2
0
9
6.5
L
Zhong Kui
BallHawk33
Zhong Kui
1
6
3
0.42
W
9
1
7
12.5
W
6
4
8
2.5
L
0
6
4
0.33
W
4
3
9
2.83
L
1
4
2
0.5
L
Achilles
YagiKira
Achilles
2
4
2
0.75
L
Fenrir
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
48,984
67,880
Taken
67,878
40,287
Mitigated
54,702
12,734
Healing
30,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,392
337
0
4,601
13,964
20,035
383
1,448
12,416
47,833
0
W
6,215
713
412
4,461
13,895
19,375
631
3,065
10,779
31,323
5,074
L
Zhong Kui
BallHawk33
Zhong Kui
7,634
771
0
2,424
13,215
8,373
0
3,768
9,447
44,432
7,160
W
13,719
3,665
0
3,493
12,323
4,722
1,423
3,094
9,051
0
74,358
W
9,232
648
5,194
4,911
10,993
4,672
2,348
3,438
7,150
89,347
0
L
4,195
307
0
688
8,351
1,754
446
3,900
4,451
39,054
0
W
13,426
5,440
0
7,238
16,703
5,898
5,689
7,083
9,538
0
79,147
L
2,743
666
607
2,189
10,694
7,552
36
2,076
8,618
21,935
0
L
Achilles
YagiKira
Achilles
7,282
508
0
3,108
16,351
14,907
88
6,481
9,870
0
60,796
L
Fenrir
9,340
1,604
0
3,718
19,269
7,701
33
5,215
14,054
711
67,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,593
Gold Earned
55,734
451
Minions Killed
489
0
Camps Cleared
0
1,516,041
Distance Traveled
1,825,313
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,940
576
74
4
0
324,214
3
W
Bacchus
10,703
563
47
2
0
348,737
9
L
Zhong Kui
8,107
427
90
5
0
296,548
3
W
Bastet
11,649
613
103
5
0
427,332
4
W
Ra
11,386
599
144
8
0
385,134
4
L
Nu Wa
7,562
398
77
4
0
197,535
3
W
Neith
11,056
582
121
6
0
339,896
3
L
Eset
7,831
412
43
2
0
282,779
5
L
Achilles
9,294
489
120
6
0
352,161
4
L
Fenrir
9,799
516
121
6
0
387,018
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role