Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
A_Pink_Shy_Guy
Nemesis
Level 49
God Stats
1W - 1L
1,599 SR
Queue Stats
18W - 13L
1,548 Elo+
Party 1
Sol
Sol
K1ng_Kur1boh
Sol
Level 49
God Stats
1W - 0L
1,874 SR
Queue Stats
13W - 7L
1,636 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tr1cky W1cky
Ah Muzen Cab
Level 158
God Stats
1W - 2L
1,604 SR
Queue Stats
27W - 30L
1,572 Elo+
Party 1
Team Averages
Level 102
1,616 SR
1,551 Elo+

VS

Team Averages
Level 82
1,569 SR
1,478 Elo+
Shiva
Shiva
 
Shiva
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AI Yoshi420
Hachiman
Level 96
God Stats
8W - 7L
1,566 SR
Queue Stats
144W - 154L
1,494 Elo+
Solo
Kali
Kali
BIG-MONEY33
Kali
Level 108
God Stats
2W - 2L
1,737 SR
Queue Stats
17W - 13L
1,696 Elo+
Solo
Olorun
Olorun
Deathwish502
Olorun
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 35L
1,218 Elo+
Solo
Horus
Horus
Prod2400
Horus
Level 58
God Stats
2W - 7L
1,540 SR
Queue Stats
203W - 216L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 2 / 1
6,110
555
3,929
8,581
8,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
 
Sobek
9
3 / 2 / 2
5,795
527
2,574
5,106
2,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
3 / 1 / 1
6,772
616
3,910
4,984
1,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 0 / 5
6,913
628
6,336
3,921
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Tr1cky W1cky
Ah Muzen Cab
11
1 / 1 / 3
6,508
592
5,687
5,164
1,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
2 / 1 / 0
6,134
558
4,176
8,149
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
AI Yoshi420
Hachiman
8
1 / 3 / 0
5,033
458
1,545
6,161
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 1
5,682
517
1,512
6,890
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
11
1 / 2 / 1
6,277
571
2,055
8,105
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Prod2400
Horus
8
0 / 3 / 0
4,925
448
1,469
7,766
3,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
10
Kills
5
6
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
1
0.25
W
Sobek
 
Sobek
3
2
2
2
L
Shiva
 
Shiva
2
1
0
2
L
Hachiman
AI Yoshi420
Hachiman
1
3
0
0.33
W
3
1
1
3.5
L
1
1
1
1.5
L
Olorun
1
2
1
0.75
W
3
0
5
5.5
L
Horus
Prod2400
Horus
0
3
0
0
W
Ah Muzen Cab
Tr1cky W1cky
Ah Muzen Cab
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,436
Damage
10,757
27,756
Taken
37,071
16,969
Mitigated
14,402
11,173
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,929
1,269
226
5,314
8,581
8,479
0
0
8,581
27,059
0
W
Sobek
 
Sobek
2,574
94
305
1,513
5,106
2,966
315
103
5,003
9,606
0
L
Shiva
 
Shiva
4,176
1,014
0
3,382
8,149
4,640
821
4,223
3,926
0
30,882
L
Hachiman
AI Yoshi420
Hachiman
1,545
623
0
1,580
6,161
1,479
0
2,983
3,178
0
23,735
W
3,910
1,632
0
257
4,984
1,553
0
525
4,459
0
36,100
L
1,512
365
0
3,102
6,890
2,160
0
1,554
5,336
0
24,989
L
Olorun
2,055
1,370
0
2,509
8,105
2,480
0
970
7,135
35,571
298
W
6,336
2,292
0
1,675
3,921
2,287
398
141
3,780
47,474
0
L
Horus
Prod2400
Horus
1,469
745
482
2,315
7,766
3,643
0
3,109
4,657
0
11,735
W
Ah Muzen Cab
Tr1cky W1cky
Ah Muzen Cab
5,687
1,093
0
1,883
5,164
1,684
835
1,205
3,959
0
40,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,098
Gold Earned
28,051
310
Minions Killed
296
0
Camps Cleared
0
1,041,004
Distance Traveled
1,039,467
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,110
555
67
6
0
146,719
9
W
Sobek
5,795
527
23
2
0
214,492
3
L
Shiva
6,134
558
67
6
0
213,006
4
L
Hachiman
5,033
458
46
4
0
178,024
3
W
Nemesis
6,772
616
70
6
0
253,386
3
L
Kali
5,682
517
62
6
0
235,321
5
L
Olorun
6,277
571
101
9
0
195,378
3
W
Sol
6,913
628
79
7
0
212,001
2
L
Horus
4,925
448
20
2
0
217,738
4
W
Ah Muzen Cab
6,508
592
71
6
0
214,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role