Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond I
 
Morgan Le Fay
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond II
Aуahkun
Achilles
Diamond II
Level 160
God Stats
18W - 13L
1,751 SR
Queue Stats
159W - 136L
2,310 MMR
Solo
Nemesis
Nemesis
Masters
Blugin
Nemesis
Masters
Level 160
God Stats
3W - 1L
1,754 SR
Queue Stats
219W - 188L
2,533 MMR
Party 1
Tyr
Tyr
Diamond II
azaeraith
Tyr
Diamond II
Level 150
God Stats
9W - 6L
1,824 SR
Queue Stats
191W - 161L
2,411 MMR
Solo
Danzaburou
Danzaburou
Diamond II
oGryph
Danzaburou
Diamond II
Level 160
God Stats
3W - 0L
1,740 SR
Queue Stats
137W - 80L
2,446 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,714 SR
2,240 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,572 SR
2,244 MMR
Osiris
Osiris
Platinum I
 
Osiris
Platinum I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Grandmaster
Incon
Thoth
Grandmaster
Level 160
God Stats
10W - 17L
1,576 SR
Queue Stats
480W - 419L
2,753 MMR
Solo
Rama
Rama
Diamond II
Meokio
Rama
Diamond II
Level 160
God Stats
3W - 4L
1,742 SR
Queue Stats
336W - 328L
2,368 MMR
Solo
Athena
Athena
Diamond II
NicoWilliamsJR
Athena
Diamond II
Level 83
God Stats
4W - 3L
1,616 SR
Queue Stats
76W - 70L
2,302 MMR
Solo
Pele
Pele
Masters
macomori
Pele
Masters
Level 160
God Stats
1W - 3L
1,428 SR
Queue Stats
113W - 109L
2,297 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
1 / 2 / 4
7,412
618
5,171
6,271
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Aуahkun
Achilles
11
2 / 1 / 4
6,900
575
5,185
10,309
8,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Blugin
Nemesis
13
5 / 0 / 4
7,804
650
7,203
8,328
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 2 / 3
8,309
692
7,530
10,155
9,078
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
oGryph
Danzaburou
14
2 / 1 / 1
7,923
660
6,632
5,656
1,532
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshSerqetArtioCamazotz

VS

Bans
OdinAmaterasuCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 4 / 2
6,113
509
4,087
9,384
8,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
Incon
Thoth
11
1 / 4 / 1
6,361
530
4,715
6,537
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Meokio
Rama
11
2 / 3 / 2
6,348
529
4,696
8,243
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 4
6,225
519
4,045
8,394
6,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
11
1 / 4 / 2
6,274
523
5,838
10,259
2,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
15
Kills
6
6
Deaths
15
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
2
4
1.5
L
Osiris
 
Osiris
1
4
2
0.5
W
Achilles
Aуahkun
Achilles
2
1
4
4
W
Nemesis
Blugin
Nemesis
5
0
4
7
L
Thoth
Incon
Thoth
1
4
1
0.38
L
Rama
Meokio
Rama
2
3
2
1
L
1
0
4
3
W
5
2
3
3.25
L
Pele
1
4
2
0.5
W
Danzaburou
oGryph
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,721
Damage
23,381
40,719
Taken
42,817
23,646
Mitigated
21,789
13,387
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,171
448
0
574
6,271
2,021
198
2,510
3,761
47,985
0
L
Osiris
 
Osiris
4,087
925
0
3,287
9,384
8,465
0
0
9,384
0
33,291
W
Achilles
Aуahkun
Achilles
5,185
1,233
376
4,012
10,309
8,272
0
3,680
6,629
0
16,385
W
Nemesis
Blugin
Nemesis
7,203
2,832
0
2,731
8,328
2,743
0
1,656
6,672
0
56,281
L
Thoth
Incon
Thoth
4,715
53
0
590
6,537
2,005
0
1,838
4,593
45,699
0
L
Rama
Meokio
Rama
4,696
4,075
0
2,654
8,243
1,747
0
144
8,059
0
40,913
L
4,045
1,327
0
1,869
8,394
6,876
0
1,922
6,376
17,651
0
W
7,530
1,321
0
3,159
10,155
9,078
146
725
9,430
0
53,849
L
Pele
5,838
1,413
0
1,141
10,259
2,696
0
949
9,234
0
42,198
W
Danzaburou
oGryph
Danzaburou
6,632
3,889
0
2,535
5,656
1,532
0
189
5,467
0
64,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,348
Gold Earned
31,321
458
Minions Killed
351
0
Camps Cleared
0
1,285,779
Distance Traveled
1,252,693
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,412
618
120
10
0
242,000
6
L
Osiris
6,113
509
73
6
0
265,402
4
W
Achilles
6,900
575
10
1
0
243,708
4
W
Nemesis
7,804
650
90
8
0
293,702
2
L
Thoth
6,361
530
86
7
0
229,929
4
L
Rama
6,348
529
94
8
0
212,614
4
L
Athena
6,225
519
26
2
0
277,540
2
W
Tyr
8,309
692
118
10
0
267,406
1
L
Pele
6,274
523
72
6
0
267,208
2
W
Danzaburou
7,923
660
120
10
0
238,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role