Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
Achal2021
Chaac
Silver II
Level 58
God Stats
10W - 14L
1,577 SR
Queue Stats
174W - 204L
974 MMR
Solo
Medusa
Medusa
Silver II
Alvare123
Medusa
Silver II
Level 156
God Stats
8W - 8L
1,652 SR
Queue Stats
292W - 303L
1,040 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
ZaAaAaAaAZa
Sun Wukong
Silver II
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 89L
966 MMR
Solo
Agni
Agni
Silver I
denillitog
Agni
Silver I
Level 127
God Stats
6W - 6L
1,744 SR
Queue Stats
108W - 116L
1,138 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,595 SR
1,124 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,469 SR
1,285 MMR
Janus
Janus
Silver II
 
Janus
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
Fladefel
Gilgamesh
Silver IV
Level 157
God Stats
1W - 2L
1,257 SR
Queue Stats
151W - 166L
983 MMR
Solo
Izanami
Izanami
Silver III
iMetrical
Izanami
Silver III
Level 66
God Stats
15W - 13L
1,586 SR
Queue Stats
313W - 350L
943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 5 / 2
7,834
490
5,020
10,137
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Achal2021
Chaac
11
2 / 2 / 6
7,025
439
7,493
11,721
6,666
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
Alvare123
Medusa
15
4 / 5 / 2
9,039
565
8,447
12,468
3,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
ZaAaAaAaAZa
Sun Wukong
14
5 / 4 / 2
8,920
558
10,609
16,546
12,231
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 4 / 2
8,670
542
4,840
8,039
2,378
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
RavanaKukulkanMulanSol

VS

Bans
OsirisAtlasCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 3 / 6
9,938
621
8,411
9,477
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
15
6 / 4 / 5
8,994
562
5,951
11,250
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
 
Bacchus
14
5 / 2 / 6
8,913
557
8,688
12,964
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Fladefel
Gilgamesh
14
3 / 3 / 3
8,591
537
6,584
15,420
10,262
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
iMetrical
Izanami
16
2 / 4 / 2
9,050
566
6,091
10,718
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
16
Kills
20
20
Deaths
16
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
2
1.2
W
Janus
 
Janus
4
3
6
2.33
W
Nemesis
 
Nemesis
6
4
5
2.13
W
Bacchus
 
Bacchus
5
2
6
4
L
Chaac
Achal2021
Chaac
2
2
6
2.5
L
Medusa
Alvare123
Medusa
4
5
2
1
W
Gilgamesh
Fladefel
Gilgamesh
3
3
3
1.5
L
Sun Wukong
ZaAaAaAaAZa
Sun Wukong
5
4
2
1.5
L
0
4
2
0.25
W
Izanami
iMetrical
Izanami
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,409
Damage
35,725
58,911
Taken
59,829
28,194
Mitigated
32,927
14,554
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,020
919
0
3,276
10,137
3,630
0
2,072
8,065
0
35,808
W
Janus
 
Janus
8,411
601
168
1,953
9,477
2,616
180
2,652
6,825
70,146
0
W
Nemesis
 
Nemesis
5,951
2,663
0
1,693
11,250
3,740
1,154
1,140
10,110
0
50,752
W
Bacchus
 
Bacchus
8,688
1,494
0
3,562
12,964
13,059
281
220
12,744
28,213
0
L
Chaac
Achal2021
Chaac
7,493
1,108
60
4,047
11,721
6,666
219
4,746
6,975
0
25,126
L
Medusa
Alvare123
Medusa
8,447
3,947
0
2,921
12,468
3,289
280
4,677
7,791
0
64,229
W
Gilgamesh
Fladefel
Gilgamesh
6,584
1,493
0
2,003
15,420
10,262
403
919
14,501
6,521
41,008
L
Sun Wukong
ZaAaAaAaAZa
Sun Wukong
10,609
3,170
0
2,711
16,546
12,231
405
4,754
11,792
91
48,692
L
4,840
399
0
1,539
8,039
2,378
0
2,151
5,888
68,472
0
W
Izanami
iMetrical
Izanami
6,091
3,175
0
3,568
10,718
3,250
0
0
10,718
0
67,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,488
Gold Earned
45,486
442
Minions Killed
456
0
Camps Cleared
0
1,375,697
Distance Traveled
1,581,144
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,834
490
62
4
0
232,507
1
W
Janus
9,938
621
128
8
0
336,510
2
W
Nemesis
8,994
562
75
5
0
347,067
4
W
Bacchus
8,913
557
26
2
0
324,898
1
L
Chaac
7,025
439
39
2
0
292,372
5
L
Medusa
9,039
565
110
7
0
255,868
3
W
Gilgamesh
8,591
537
90
6
0
301,018
3
L
Sun Wukong
8,920
558
92
6
0
300,002
0
L
Agni
8,670
542
139
9
0
294,948
8
W
Izanami
9,050
566
137
9
0
271,651
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role