Player Matchup

Artio
Artio
Platinum V
 
Artio
Platinum V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Diamond III
EstouFeliz
Jing Wei
Diamond III
Level 129
God Stats
1W - 2L
1,734 SR
Queue Stats
112W - 115L
2,379 MMR
Solo
Hercules
Hercules
Platinum V
Nanaмi
Hercules
Platinum V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,818 MMR
Party 1
Set
Set
Diamond III
Racerit
Set
Diamond III
Level 81
God Stats
0W - 1L
1,591 SR
Queue Stats
45W - 51L
2,119 MMR
Solo
Merlin
Merlin
Diamond III
Specterrr
Merlin
Diamond III
Level 83
God Stats
13W - 7L
1,818 SR
Queue Stats
55W - 38L
2,380 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 104
1,629 SR
2,039 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,623 SR
1,807 MMR
Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Masters
 
Kali
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
N1koh
Tsukuyomi
Diamond V
Level 143
God Stats
4W - 3L
1,671 SR
Queue Stats
234W - 228L
2,060 MMR
Party 2
Skadi
Skadi
Diamond III
twitchTOBIASMITE
Skadi
Diamond III
Level 154
God Stats
57W - 44L
1,661 SR
Queue Stats
247W - 256L
2,177 MMR
Solo
Athena
Athena
Platinum IV
ŋεℓℓiεℓ
Athena
Platinum IV
Level 160
God Stats
11W - 4L
1,781 SR
Queue Stats
351W - 352L
1,798 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 6 / 6
8,152
388
5,536
21,003
13,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
EstouFeliz
Jing Wei
18
2 / 5 / 3
10,820
515
6,364
15,418
4,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
Nanaмi
Hercules
16
6 / 5 / 5
10,621
506
19,148
24,609
15,601
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Set
19
7 / 3 / 5
11,708
558
14,348
14,822
9,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Specterrr
Merlin
18
3 / 7 / 4
10,868
518
10,768
12,087
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
LokiThothGanesha

VS

Bans
AtlasBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
7 / 2 / 6
14,727
701
16,414
14,388
5,525
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
 
Kali
20
8 / 1 / 10
14,450
688
16,419
16,791
8,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
N1koh
Tsukuyomi
18
3 / 8 / 5
12,484
594
15,193
23,362
20,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 4 / 7
12,550
598
12,821
14,241
5,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
4 / 3 / 5
10,930
520
6,407
21,209
23,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
18
Kills
26
26
Deaths
18
23
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
6
6
0.5
W
Scylla
 
Scylla
7
2
6
5
W
Kali
 
Kali
8
1
10
13
L
Jing Wei
EstouFeliz
Jing Wei
2
5
3
0.7
W
Tsukuyomi
N1koh
Tsukuyomi
3
8
5
0.69
L
Hercules
Nanaмi
Hercules
6
5
5
1.7
L
Set
7
3
5
3.17
L
Merlin
Specterrr
Merlin
3
7
4
0.71
W
4
4
7
1.88
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,164
Damage
67,254
87,939
Taken
89,991
47,862
Mitigated
62,821
25,128
Healing
32,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,536
319
1,910
5,283
21,003
13,967
348
6,425
14,472
24,975
0
W
Scylla
 
Scylla
16,414
614
301
4,359
14,388
5,525
1,876
4,801
9,587
128,969
0
W
Kali
 
Kali
16,419
9,669
0
10,259
16,791
8,152
4,773
4,510
12,281
0
95,796
L
Jing Wei
EstouFeliz
Jing Wei
6,364
5,133
0
4,204
15,418
4,317
0
1,435
13,983
0
81,440
W
Tsukuyomi
N1koh
Tsukuyomi
15,193
3,670
0
9,194
23,362
20,710
0
5,290
18,072
0
81,313
L
Hercules
Nanaмi
Hercules
19,148
5,641
0
6,447
24,609
15,601
480
7,700
16,809
12,485
59,853
L
Set
14,348
6,514
0
6,177
14,822
9,929
0
1,367
13,427
0
80,710
L
Merlin
Specterrr
Merlin
10,768
506
0
1,107
12,087
4,048
0
4,961
7,026
91,906
0
W
12,821
5,648
0
4,477
14,241
5,339
7,411
2,534
11,707
0
92,728
W
6,407
2,351
0
4,253
21,209
23,095
144
5,270
15,939
20,282
2,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,169
Gold Earned
65,141
624
Minions Killed
655
0
Camps Cleared
0
2,011,995
Distance Traveled
2,007,380
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,152
388
33
2
0
385,693
5
W
Scylla
14,727
701
214
10
0
411,186
6
W
Kali
14,450
688
125
6
0
446,486
3
L
Jing Wei
10,820
515
136
6
0
391,126
7
W
Tsukuyomi
12,484
594
146
7
0
384,458
0
L
Hercules
10,621
506
134
6
0
417,842
4
L
Set
11,708
558
149
7
0
435,017
2
L
Merlin
10,868
518
172
8
0
382,317
2
W
Skadi
12,550
598
146
7
0
375,393
8
W
Athena
10,930
520
24
1
0
389,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role