Player Matchup

Zeus
Zeus
 
Zeus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Yorith
Danzaburou
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 23L
1,398 Elo+
Party 1
Bakasura
Bakasura
dantepsycho
Bakasura
Level 66
God Stats
2W - 1L
1,459 SR
Queue Stats
124W - 156L
1,406 Elo+
Party 2
King Arthur
King Arthur
satory59
King Arthur
Level 46
God Stats
4W - 3L
1,550 SR
Queue Stats
136W - 173L
1,439 Elo+
Party 2
Ares
Ares
ХуйнаКоне
Ares
Level 33
God Stats
3W - 7L
1,468 SR
Queue Stats
15W - 23L
1,398 Elo+
Party 1
Team Averages
Level 54
1,495 SR
1,428 Elo+

VS

Team Averages
Level 60
1,485 SR
1,492 Elo+
Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Skipper1306
Khepri
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,428 Elo+
Party 3
Neith
Neith
Thompie0208
Neith
Level 7
God Stats
0W - 4L
1,127 SR
Queue Stats
5W - 5L
1,584 Elo+
Party 3
Scylla
Scylla
yeetmsster44
Scylla
Level 57
God Stats
13W - 10L
1,799 SR
Queue Stats
37W - 49L
1,490 Elo+
Party 3
Vamana
Vamana
人心1998
Vamana
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
326W - 318L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
4 / 1 / 2
9,114
536
7,073
4,056
941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Yorith
Danzaburou
15
8 / 1 / 3
9,645
567
11,257
9,195
3,164
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
dantepsycho
Bakasura
16
3 / 2 / 5
9,342
550
4,645
10,808
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
satory59
King Arthur
16
5 / 1 / 3
9,690
570
10,867
12,094
12,907
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 0 / 9
7,640
449
5,284
6,081
5,846
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 4 / 1
7,318
430
3,600
12,444
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
11
1 / 5 / 0
7,257
427
2,173
10,102
4,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 4 / 1
6,445
379
3,672
5,958
1,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
1 / 4 / 1
8,048
473
4,887
6,825
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
人心1998
Vamana
15
2 / 5 / 0
8,889
523
7,212
16,776
20,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
22
Kills
5
5
Deaths
22
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
2
5
L
Nemesis
 
Nemesis
1
4
1
0.38
L
Khepri
1
5
0
0.2
L
0
4
1
0.13
W
Danzaburou
Yorith
Danzaburou
8
1
3
9.5
W
Bakasura
dantepsycho
Bakasura
3
2
5
2.75
W
King Arthur
satory59
King Arthur
5
1
3
6.5
L
Scylla
1
4
1
0.38
W
2
0
9
6.5
L
Vamana
人心1998
Vamana
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,126
Damage
21,544
42,234
Taken
52,105
26,441
Mitigated
31,934
9,743
Healing
10,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,073
671
47
121
4,056
941
592
1,611
2,331
52,406
0
L
Nemesis
 
Nemesis
3,600
838
0
1,535
12,444
4,406
0
2,841
9,593
0
45,183
L
Khepri
2,173
393
1,026
1,636
10,102
4,057
0
2,813
7,289
14,498
0
L
3,672
1,708
0
656
5,958
1,458
0
1,917
3,991
0
31,356
W
Danzaburou
Yorith
Danzaburou
11,257
4,986
0
3,313
9,195
3,164
203
1,313
7,870
0
74,849
W
Bakasura
dantepsycho
Bakasura
4,645
3,059
0
2,090
10,808
3,583
98
2,327
8,398
0
63,291
W
King Arthur
satory59
King Arthur
10,867
1,399
0
2,672
12,094
12,907
216
2,373
9,675
0
58,335
L
Scylla
4,887
178
0
806
6,825
2,013
0
1,855
4,513
41,606
0
W
5,284
483
0
1,500
6,081
5,846
0
1,233
4,848
14,739
0
L
Vamana
人心1998
Vamana
7,212
3,032
0
4,527
16,776
20,000
96
2,931
13,679
7,730
43,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,431
Gold Earned
37,957
487
Minions Killed
362
0
Camps Cleared
0
1,711,875
Distance Traveled
1,510,946
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,114
536
103
6
0
350,510
2
L
Nemesis
7,318
430
73
4
0
355,403
4
L
Khepri
7,257
427
20
1
0
296,198
1
L
Neith
6,445
379
67
4
0
272,453
0
W
Danzaburou
9,645
567
138
8
0
316,706
3
W
Bakasura
9,342
550
114
7
0
379,688
5
W
King Arthur
9,690
570
120
7
0
340,833
0
L
Scylla
8,048
473
90
5
0
296,230
5
W
Ares
7,640
449
12
1
0
324,138
4
L
Vamana
8,889
523
112
7
0
290,662
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role