Player Matchup

Ymir
Ymir
Diamond IV
JULIUSSSS
Ymir
Diamond IV
Level 117
God Stats
0W - 2L
1,336 SR
Queue Stats
86W - 87L
2,059 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
SKyZiLynX
Tsukuyomi
Platinum II
Level 107
God Stats
4W - 1L
1,876 SR
Queue Stats
158W - 104L
2,198 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum IV
SanDasTeuR
Morgan Le Fay
Platinum IV
Level 89
God Stats
2W - 5L
1,571 SR
Queue Stats
99W - 94L
1,817 MMR
Party 1
Rama
Rama
Diamond V
Vádimká
Rama
Diamond V
Level 106
God Stats
59W - 52L
1,699 SR
Queue Stats
577W - 553L
2,057 MMR
Solo
Nemesis
Nemesis
Diamond V
royEX123
Nemesis
Diamond V
Level 150
God Stats
12W - 7L
1,976 SR
Queue Stats
241W - 234L
2,030 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,691 SR
2,032 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,590 SR
2,030 MMR
Persephone
Persephone
Diamond V
Fioriloz
Persephone
Diamond V
Level 125
God Stats
17W - 14L
1,342 SR
Queue Stats
420W - 427L
2,035 MMR
Solo
Heimdallr
Heimdallr
Diamond V
Monkisback34
Heimdallr
Diamond V
Level 102
God Stats
34W - 25L
1,707 SR
Queue Stats
276W - 256L
2,067 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
Sentο
Gilgamesh
Platinum I
Level 160
God Stats
11W - 8L
1,385 SR
Queue Stats
324W - 319L
1,998 MMR
Solo
Serqet
Serqet
Diamond IV
TheSexySeagull
Serqet
Diamond IV
Level 133
God Stats
7W - 7L
1,789 SR
Queue Stats
484W - 477L
2,147 MMR
Party 2
Amaterasu
Amaterasu
Platinum II
ÐragønSlayer
Amaterasu
Platinum II
Level 122
God Stats
9W - 8L
1,727 SR
Queue Stats
449W - 421L
1,903 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 3 / 1
8,466
498
4,651
16,213
14,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
SKyZiLynX
Tsukuyomi
15
1 / 4 / 3
9,219
542
13,232
16,720
12,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
SanDasTeuR
Morgan Le Fay
15
3 / 5 / 2
8,959
527
11,830
16,184
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
14
1 / 10 / 1
8,540
502
9,369
14,670
2,474
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
royEX123
Nemesis
13
2 / 6 / 3
8,138
479
7,460
15,389
7,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
SolCamazotzAthena

VS

Bans
ThothCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Fioriloz
Persephone
18
6 / 2 / 7
11,794
694
12,994
8,445
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Monkisback34
Heimdallr
18
12 / 1 / 7
12,249
721
23,129
15,698
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Sentο
Gilgamesh
18
3 / 1 / 8
10,926
643
9,810
12,101
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 4 / 9
10,434
614
8,968
17,754
11,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
ÐragønSlayer
Amaterasu
18
1 / 2 / 7
10,971
645
8,021
20,144
16,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
66
10
Kills
28
28
Deaths
10
10
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Persephone
Fioriloz
Persephone
6
2
7
4.75
L
Ymir
3
3
1
1.17
W
Heimdallr
Monkisback34
Heimdallr
12
1
7
15.5
L
Tsukuyomi
SKyZiLynX
Tsukuyomi
1
4
3
0.63
L
Morgan Le Fay
SanDasTeuR
Morgan Le Fay
3
5
2
0.8
W
Gilgamesh
Sentο
Gilgamesh
3
1
8
7
W
6
4
9
2.63
L
Rama
1
10
1
0.15
L
Nemesis
royEX123
Nemesis
2
6
3
0.58
W
Amaterasu
ÐragønSlayer
Amaterasu
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,542
Damage
62,922
79,176
Taken
74,142
40,713
Mitigated
44,557
13,457
Healing
31,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Fioriloz
Persephone
12,994
1,374
0
3,373
8,445
2,569
1,921
4,372
4,071
85,765
0
L
Ymir
4,651
823
0
1,999
16,213
14,696
0
1,796
14,227
31,523
5,399
W
Heimdallr
Monkisback34
Heimdallr
23,129
15,468
0
8,152
15,698
6,333
5,777
3,055
12,643
0
95,201
L
Tsukuyomi
SKyZiLynX
Tsukuyomi
13,232
2,412
0
5,872
16,720
12,633
0
2,478
14,062
0
64,501
L
Morgan Le Fay
SanDasTeuR
Morgan Le Fay
11,830
465
0
2,216
16,184
3,763
0
6,142
9,969
68,727
0
W
Gilgamesh
Sentο
Gilgamesh
9,810
2,776
0
5,080
12,101
7,806
0
3,224
8,877
0
79,720
W
8,968
2,280
0
2,446
17,754
11,143
0
5,112
12,642
0
26,413
L
Rama
9,369
7,738
0
2,638
14,670
2,474
2,998
0
14,670
0
62,152
L
Nemesis
royEX123
Nemesis
7,460
2,678
0
732
15,389
7,147
0
2,578
12,403
0
52,573
W
Amaterasu
ÐragønSlayer
Amaterasu
8,021
3,399
0
12,321
20,144
16,706
2,972
1,747
18,397
0
81,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
56,374
491
Minions Killed
613
0
Camps Cleared
0
1,703,514
Distance Traveled
1,837,449
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,794
694
152
9
0
337,170
6
L
Ymir
8,466
498
57
3
0
337,916
4
W
Heimdallr
12,249
721
131
8
0
344,780
4
L
Tsukuyomi
9,219
542
120
7
0
357,082
3
L
Morgan Le Fay
8,959
527
110
6
0
324,171
6
W
Gilgamesh
10,926
643
137
8
0
403,959
4
W
Serqet
10,434
614
33
2
0
379,827
6
L
Rama
8,540
502
117
7
0
329,425
6
L
Nemesis
8,138
479
87
5
0
354,920
1
W
Amaterasu
10,971
645
160
9
0
371,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role