Player Matchup

Fenrir
Fenrir
AcePuchi
Fenrir
Level 106
God Stats
14W - 17L
1,867 SR
Queue Stats
865W - 895L
1,424 Elo+
Party 1
Xbalanque
Xbalanque
Aqtrix
Xbalanque
Level 48
God Stats
9W - 6L
1,356 SR
Queue Stats
615W - 657L
1,428 Elo+
Party 1
Arachne
Arachne
KyIieZenner
Arachne
Level 49
God Stats
76W - 61L
1,567 SR
Queue Stats
408W - 456L
1,462 Elo+
Solo
Bellona
Bellona
Random_072
Bellona
Level 25
God Stats
1W - 1L
1,109 SR
Queue Stats
1W - 1L
1,227 Elo+
Party 2
Ah Puch
Ah Puch
wargfromcave
Ah Puch
Level 111
God Stats
114W - 126L
1,370 SR
Queue Stats
119W - 130L
1,428 Elo+
Party 2
Team Averages
Level 68
1,454 SR
1,394 Elo+

VS

Team Averages
Level 44
1,499 SR
1,448 Elo+
Loki
Loki
 
Loki
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
ApoMiou27
Danzaburou
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,316 Elo+
Party 4
Ra
Ra
PASOK MONO
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,726 Elo+
Party 4
Anubis
Anubis
YiPi Ki YaY7405
Anubis
Level 49
God Stats
23W - 28L
1,411 SR
Queue Stats
408W - 451L
1,418 Elo+
Solo
Cthulhu
Cthulhu
jappehappe
Cthulhu
Level 19
God Stats
2W - 4L
1,583 SR
Queue Stats
33W - 54L
1,278 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AcePuchi
Fenrir
15
5 / 1 / 11
10,198
510
9,748
15,943
9,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
Aqtrix
Xbalanque
15
3 / 2 / 8
9,916
496
11,196
12,582
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
KyIieZenner
Arachne
19
11 / 3 / 1
12,210
611
10,834
16,209
6,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
Random_072
Bellona
15
3 / 4 / 4
9,924
496
5,109
13,504
9,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
wargfromcave
Ah Puch
17
3 / 2 / 4
10,729
536
6,030
9,598
2,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 5 / 2
9,086
454
5,273
10,913
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
ApoMiou27
Danzaburou
13
1 / 5 / 1
8,716
436
4,608
10,646
2,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 5 / 0
10,664
533
12,127
10,593
4,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 3 / 2
11,192
560
13,023
10,735
5,468
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
jappehappe
Cthulhu
12
1 / 8 / 1
7,681
384
6,239
21,683
12,105
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
25
Kills
12
12
Deaths
26
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
2
0.6
W
Fenrir
AcePuchi
Fenrir
5
1
11
10.5
L
Danzaburou
ApoMiou27
Danzaburou
1
5
1
0.3
W
Xbalanque
Aqtrix
Xbalanque
3
2
8
3.5
W
Arachne
KyIieZenner
Arachne
11
3
1
3.83
L
4
5
0
0.8
W
Bellona
Random_072
Bellona
3
4
4
1.25
L
4
3
2
1.67
L
Cthulhu
jappehappe
Cthulhu
1
8
1
0.19
W
Ah Puch
wargfromcave
Ah Puch
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,917
Damage
41,270
67,836
Taken
64,570
32,605
Mitigated
28,457
19,738
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,273
1,037
176
3,910
10,913
3,442
0
709
10,204
0
48,958
W
Fenrir
AcePuchi
Fenrir
9,748
2,928
0
3,204
15,943
9,397
314
5,935
9,848
0
33,953
L
Danzaburou
ApoMiou27
Danzaburou
4,608
1,378
0
3,336
10,646
2,926
354
156
10,490
0
46,853
W
Xbalanque
Aqtrix
Xbalanque
11,196
6,554
0
5,321
12,582
4,328
468
4,639
7,919
0
66,438
W
Arachne
KyIieZenner
Arachne
10,834
9,067
0
5,045
16,209
6,298
962
5,760
10,375
0
105,956
L
12,127
720
182
1,851
10,593
4,516
0
3,284
7,309
76,593
0
W
Bellona
Random_072
Bellona
5,109
2,029
0
2,892
13,504
9,705
0
10,116
3,338
0
35,599
L
13,023
750
0
5,635
10,735
5,468
1,398
1,881
8,854
73,985
0
L
Cthulhu
jappehappe
Cthulhu
6,239
516
114
1,699
21,683
12,105
642
0
21,683
31,498
0
W
Ah Puch
wargfromcave
Ah Puch
6,030
158
322
2,954
9,598
2,877
772
4,409
4,967
73,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,977
Gold Earned
47,339
526
Minions Killed
517
0
Camps Cleared
0
1,876,145
Distance Traveled
1,757,562
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,086
454
91
5
0
389,255
4
W
Fenrir
10,198
510
42
2
0
396,936
2
L
Danzaburou
8,716
436
80
4
0
347,925
10
W
Xbalanque
9,916
496
96
5
0
361,239
1
W
Arachne
12,210
611
165
8
0
385,084
5
L
Ra
10,664
533
161
8
0
363,543
5
W
Bellona
9,924
496
73
4
0
379,814
0
L
Anubis
11,192
560
144
7
0
316,520
6
L
Cthulhu
7,681
384
41
2
0
340,319
1
W
Ah Puch
10,729
536
150
8
0
353,072
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role