Player Matchup

Sobek
Sobek
Platinum IV
Al-Iskxnder
Sobek
Platinum IV
Level 68
God Stats
9W - 6L
1,539 SR
Queue Stats
256W - 228L
1,840 MMR
Solo
Fenrir
Fenrir
Platinum III
HeWhoWillNotDie
Fenrir
Platinum III
Level 160
God Stats
12W - 27L
1,521 SR
Queue Stats
311W - 318L
1,853 MMR
Solo
Amaterasu
Amaterasu
Gold II
Narutinx02
Amaterasu
Gold II
Level 157
God Stats
5W - 8L
1,514 SR
Queue Stats
66W - 70L
1,757 MMR
Solo
Janus
Janus
Diamond V
Overpowerred
Janus
Diamond V
Level 158
God Stats
25W - 24L
1,771 SR
Queue Stats
171W - 157L
2,158 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Studleyy
Hou Yi
Platinum II
Level 123
God Stats
24W - 15L
1,721 SR
Queue Stats
260W - 254L
1,837 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,613 SR
1,889 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,684 SR
1,889 MMR
Achilles
Achilles
Gold I
Husky_Nyu
Achilles
Gold I
Level 133
God Stats
4W - 2L
1,730 SR
Queue Stats
187W - 194L
1,815 MMR
Solo
Cerberus
Cerberus
Platinum I
LGGG
Cerberus
Platinum I
Level 153
God Stats
183W - 173L
1,653 SR
Queue Stats
299W - 286L
2,032 MMR
Solo
Nu Wa
Nu Wa
Platinum V
TJ_OF_JI
Nu Wa
Platinum V
Level 158
God Stats
9W - 8L
1,796 SR
Queue Stats
38W - 40L
1,729 MMR
Solo
Anhur
Anhur
Platinum II
dmonetized
Anhur
Platinum II
Level 148
God Stats
4W - 14L
1,519 SR
Queue Stats
442W - 448L
1,830 MMR
Solo
Arachne
Arachne
Platinum II
facethemoo
Arachne
Platinum II
Level 134
God Stats
8W - 5L
1,720 SR
Queue Stats
52W - 41L
2,037 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
9,892
471
11,018
22,199
21,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 4 / 0
9,821
468
5,357
15,043
7,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
Narutinx02
Amaterasu
14
0 / 2 / 0
9,237
440
4,471
12,884
9,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
4 / 2 / 2
11,197
533
11,460
11,445
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Studleyy
Hou Yi
18
4 / 7 / 0
10,791
514
12,019
15,017
4,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AtlasAgniLoki

VS

Bans
BastetGebMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Husky_Nyu
Achilles
19
3 / 1 / 6
11,680
556
10,456
14,492
17,799
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
LGGG
Cerberus
15
1 / 1 / 10
9,997
476
7,503
12,818
14,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
TJ_OF_JI
Nu Wa
16
2 / 4 / 4
10,145
483
14,552
8,950
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
18
4 / 3 / 6
11,228
535
10,428
16,462
5,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
facethemoo
Arachne
19
8 / 3 / 5
12,336
587
14,228
18,230
9,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
12
Kills
18
19
Deaths
12
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
2
4
0
0.5
W
Achilles
Husky_Nyu
Achilles
3
1
6
6
W
Cerberus
LGGG
Cerberus
1
1
10
6
L
Amaterasu
Narutinx02
Amaterasu
0
2
0
0
L
4
2
2
2.5
L
Hou Yi
Studleyy
Hou Yi
4
7
0
0.57
W
Nu Wa
TJ_OF_JI
Nu Wa
2
4
4
1
W
Anhur
4
3
6
2.33
W
Arachne
facethemoo
Arachne
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,325
Damage
57,167
76,588
Taken
70,952
45,482
Mitigated
50,491
17,917
Healing
20,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,018
1,152
0
4,048
22,199
21,287
0
9,627
11,513
31,414
11,521
L
5,357
965
0
4,123
15,043
7,219
0
4,812
10,231
0
69,624
W
Achilles
Husky_Nyu
Achilles
10,456
4,156
0
4,676
14,492
17,799
451
1,767
12,725
0
80,280
W
Cerberus
LGGG
Cerberus
7,503
394
0
3,760
12,818
14,050
139
3,446
9,372
34,361
0
L
Amaterasu
Narutinx02
Amaterasu
4,471
1,833
0
5,663
12,884
9,326
0
1,424
11,460
844
54,120
L
11,460
944
0
3,161
11,445
3,631
0
3,904
7,541
98,145
0
L
Hou Yi
Studleyy
Hou Yi
12,019
2,551
0
922
15,017
4,019
0
2,288
12,729
0
90,247
W
Nu Wa
TJ_OF_JI
Nu Wa
14,552
2,508
0
1,712
8,950
3,105
813
5,291
3,659
71,201
0
W
Anhur
10,428
5,171
0
5,488
16,462
5,973
640
5,123
11,339
0
86,596
W
Arachne
facethemoo
Arachne
14,228
7,766
0
5,013
18,230
9,564
0
5,154
13,076
0
100,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,938
Gold Earned
55,386
655
Minions Killed
629
0
Camps Cleared
0
1,939,927
Distance Traveled
2,097,835
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,892
471
70
3
0
422,239
2
L
Fenrir
9,821
468
121
6
0
442,300
8
W
Achilles
11,680
556
163
8
0
449,144
6
W
Cerberus
9,997
476
53
3
0
412,233
5
L
Amaterasu
9,237
440
132
6
0
284,787
1
L
Janus
11,197
533
185
9
0
441,608
7
L
Hou Yi
10,791
514
147
7
0
348,993
4
W
Nu Wa
10,145
483
137
7
0
384,525
13
W
Anhur
11,228
535
138
7
0
368,851
4
W
Arachne
12,336
587
138
7
0
483,082
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role