Player Matchup

Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
LuckyDan
Thor
Level 160
God Stats
66W - 36L
1,446 SR
Queue Stats
1,153W - 510L
1,838 Elo+
Party 1
Gilgamesh
Gilgamesh
Reen69
Gilgamesh
Level 160
God Stats
15W - 3L
1,901 SR
Queue Stats
796W - 268L
1,915 Elo+
Party 1
Sol
Sol
kamerq
Sol
Level 160
God Stats
7W - 3L
1,708 SR
Queue Stats
100W - 72L
1,655 Elo+
Party 1
Ra
Ra
nebula21
Ra
Level 126
God Stats
2W - 1L
1,277 SR
Queue Stats
287W - 252L
1,670 Elo+
Party 1
Team Averages
Level 153
1,566 SR
1,716 Elo+

VS

Team Averages
Level 122
1,666 SR
1,581 Elo+
Chiron
Chiron
Relle123
Chiron
Level 158
God Stats
4W - 1L
1,952 SR
Queue Stats
37W - 41L
1,328 Elo+
Solo
Shiva
Shiva
StickyBrains
Shiva
Level 69
God Stats
5W - 6L
1,419 SR
Queue Stats
69W - 58L
1,646 Elo+
Solo
Ares
Ares
masinemasina
Ares
Level 127
God Stats
6W - 2L
1,735 SR
Queue Stats
74W - 61L
1,690 Elo+
Solo
Neith
Neith
onlyquietus
Neith
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 97L
1,599 Elo+
Solo
Poseidon
Poseidon
Αuxi
Poseidon
Level 156
God Stats
14W - 8L
1,722 SR
Queue Stats
130W - 117L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
18
6 / 1 / 9
11,295
664
9,727
12,714
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
17
10 / 2 / 11
10,846
638
15,785
13,476
5,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Reen69
Gilgamesh
14
4 / 4 / 17
9,738
573
9,848
18,794
19,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sol
kamerq
Sol
18
6 / 1 / 7
11,966
704
11,882
9,612
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 0 / 11
11,061
651
10,284
7,328
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Relle123
Chiron
12
0 / 5 / 5
7,673
451
7,819
12,204
2,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 7 / 3
7,143
420
5,574
14,553
5,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 7 / 3
7,183
423
6,627
20,175
16,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 5 / 3
7,750
456
8,073
11,326
3,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Αuxi
Poseidon
14
2 / 9 / 0
8,458
498
9,695
13,615
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
22
33
Kills
8
8
Deaths
33
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
9
10.5
W
Thor
10
2
11
7.75
W
Gilgamesh
Reen69
Gilgamesh
4
4
17
3.13
L
Chiron
Relle123
Chiron
0
5
5
0.5
L
2
7
3
0.5
W
Sol
kamerq
Sol
6
1
7
9.5
L
3
7
3
0.64
W
7
0
11
12.5
L
1
5
3
0.5
L
Poseidon
Αuxi
Poseidon
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,526
Damage
37,788
61,924
Taken
71,873
37,757
Mitigated
31,130
21,843
Healing
11,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,727
4,421
0
6,844
12,714
5,826
2,330
7,619
5,095
0
76,148
W
Thor
15,785
2,407
0
2,508
13,476
5,846
0
2,978
10,498
0
64,446
W
Gilgamesh
Reen69
Gilgamesh
9,848
3,158
0
1,686
18,794
19,147
0
4,049
13,961
0
32,393
L
Chiron
Relle123
Chiron
7,819
2,885
490
2,822
12,204
2,802
0
6,735
5,429
0
54,436
L
5,574
1,243
437
2,707
14,553
5,100
0
3,290
11,135
0
41,568
W
Sol
kamerq
Sol
11,882
5,056
0
7,080
9,612
2,735
6,118
596
9,016
90,322
1,762
L
6,627
393
0
1,835
20,175
16,461
0
6,155
13,896
20,945
0
W
10,284
1,155
1,947
1,778
7,328
4,203
0
1,080
6,248
71,853
0
L
8,073
3,856
0
2,368
11,326
3,172
0
4,524
6,636
0
59,430
L
Poseidon
Αuxi
Poseidon
9,695
1,477
0
1,193
13,615
3,595
0
984
12,611
59,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,906
Gold Earned
38,207
555
Minions Killed
424
0
Camps Cleared
0
1,728,650
Distance Traveled
1,505,197
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,295
664
118
7
0
321,449
3
W
Thor
10,846
638
96
6
0
360,672
2
W
Gilgamesh
9,738
573
35
2
0
340,805
4
L
Chiron
7,673
451
105
6
0
302,702
7
L
Shiva
7,143
420
61
4
0
314,613
3
W
Sol
11,966
704
168
10
0
329,660
1
L
Ares
7,183
423
22
1
0
307,637
3
W
Ra
11,061
651
138
8
0
376,064
7
L
Neith
7,750
456
121
7
0
301,108
0
L
Poseidon
8,458
498
115
7
0
279,137
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role