Player Matchup

Anhur
Anhur
Hamez_the_Great
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 64L
1,579 Elo+
Party 1
Nu Wa
Nu Wa
Rh1n0ninja
Nu Wa
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
100W - 88L
1,504 Elo+
Party 1
Cerberus
Cerberus
SurvivalDino
Cerberus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
327W - 325L
1,553 Elo+
Solo
Hun Batz
Hun Batz
epicnerf4
Hun Batz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 117L
1,530 Elo+
Party 1
Shiva
Shiva
xiV-Mercy--
Shiva
Level 125
God Stats
25W - 15L
1,696 SR
Queue Stats
159W - 147L
1,625 Elo+
Solo
Team Averages
Level 123
1,539 SR
1,558 Elo+

VS

Team Averages
Level 133
1,568 SR
1,597 Elo+
He Bo
He Bo
Big_Papi_Bear
He Bo
Level 158
God Stats
47W - 24L
1,662 SR
Queue Stats
229W - 228L
1,531 Elo+
Solo
Discordia
Discordia
NNathan995
Discordia
Level 124
God Stats
2W - 4L
1,778 SR
Queue Stats
78W - 76L
1,736 Elo+
Solo
Bakasura
Bakasura
Nogo25
Bakasura
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,532 Elo+
Solo
Cerberus
Cerberus
Steeve76r
Cerberus
Level 160
God Stats
15W - 10L
1,600 SR
Queue Stats
194W - 208L
1,655 Elo+
Solo
Skadi
Skadi
pinkStyleZ
Skadi
Level 160
God Stats
6W - 3L
1,298 SR
Queue Stats
202W - 215L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,237
476
3,201
7,297
1,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
4 / 2 / 2
6,541
595
7,691
7,810
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
SurvivalDino
Cerberus
10
0 / 2 / 1
5,307
482
1,677
7,170
3,079
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
epicnerf4
Hun Batz
11
1 / 2 / 1
5,860
533
2,161
7,242
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 1
5,601
509
6,325
8,453
3,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,133
648
7,224
5,762
1,674
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Discordia
NNathan995
Discordia
11
1 / 3 / 1
6,127
557
5,616
5,276
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Nogo25
Bakasura
9
0 / 3 / 2
5,594
509
2,042
9,556
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Steeve76r
Cerberus
11
6 / 1 / 2
7,003
637
6,111
10,047
7,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
13
3 / 0 / 1
7,052
641
5,077
5,046
1,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
7
Kills
12
12
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
0
4
1
0.13
W
Discordia
NNathan995
Discordia
1
3
1
0.5
W
Bakasura
Nogo25
Bakasura
0
3
2
0.33
L
Nu Wa
4
2
2
2.5
W
Cerberus
Steeve76r
Cerberus
6
1
2
7
L
Cerberus
SurvivalDino
Cerberus
0
2
1
0.25
L
Hun Batz
epicnerf4
Hun Batz
1
2
1
0.75
W
Skadi
3
0
1
3.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,055
Damage
26,070
37,972
Taken
35,687
11,530
Mitigated
14,241
11,313
Healing
11,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,224
516
0
2,114
5,762
1,674
0
2,201
3,489
49,930
0
L
3,201
1,740
0
1,314
7,297
1,276
0
1,325
5,972
0
31,404
W
Discordia
NNathan995
Discordia
5,616
0
0
944
5,276
1,242
0
2,009
3,093
39,241
0
W
Bakasura
Nogo25
Bakasura
2,042
1,469
0
3,215
9,556
2,647
0
3,132
6,264
0
25,394
L
Nu Wa
7,691
1,257
66
1,796
7,810
1,701
48
5,374
2,396
45,737
0
W
Cerberus
Steeve76r
Cerberus
6,111
347
0
3,126
10,047
7,600
0
862
9,083
14,901
0
L
Cerberus
SurvivalDino
Cerberus
1,677
204
0
2,090
7,170
3,079
0
5,087
2,083
25,971
0
L
Hun Batz
epicnerf4
Hun Batz
2,161
461
0
2,758
7,242
1,976
0
2,667
4,525
0
33,047
W
Skadi
5,077
2,611
0
2,518
5,046
1,078
0
584
4,390
0
47,615
L
6,325
2,039
424
2,865
8,453
3,498
0
4,498
3,955
0
19,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,546
Gold Earned
32,909
322
Minions Killed
379
0
Camps Cleared
0
1,009,451
Distance Traveled
1,113,592
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,133
648
112
10
0
202,378
2
L
Anhur
5,237
476
55
5
0
184,329
3
W
Discordia
6,127
557
81
7
0
206,238
4
W
Bakasura
5,594
509
70
6
0
258,236
0
L
Nu Wa
6,541
595
90
8
0
208,509
0
W
Cerberus
7,003
637
18
2
0
229,932
2
L
Cerberus
5,307
482
69
6
0
149,571
1
L
Hun Batz
5,860
533
69
6
0
229,609
2
W
Skadi
7,052
641
98
9
0
216,808
3
L
Shiva
5,601
509
39
4
0
237,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role