Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
ApoStroff
Artio
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,544 MMR
Solo
He Bo
He Bo
Platinum V
BabyShaark
He Bo
Platinum V
Level 160
God Stats
1W - 4L
1,281 SR
Queue Stats
216W - 223L
1,659 MMR
Solo
Apollo
Apollo
Bronze III
BladeKing7
Apollo
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ravana
Ravana
Silver I
xTusky
Ravana
Silver I
Level 76
God Stats
1W - 2L
1,522 SR
Queue Stats
21W - 14L
1,569 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,461 SR
1,554 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,547 SR
1,544 MMR
Janus
Janus
Gold I
Aitzol9
Janus
Gold I
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 57L
1,558 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Azelfian
Gilgamesh
Silver II
Level 47
God Stats
2W - 3L
1,809 SR
Queue Stats
29W - 35L
1,509 MMR
Solo
King Arthur
King Arthur
Gold I
GameBuster69
King Arthur
Gold I
Level 160
God Stats
2W - 2L
1,387 SR
Queue Stats
168W - 172L
1,712 MMR
Solo
Anhur
Anhur
Gold IV
Lablador
Anhur
Gold IV
Level 126
God Stats
3W - 3L
1,539 SR
Queue Stats
70W - 81L
1,524 MMR
Solo
Hun Batz
Hun Batz
Silver III
elchulo15
Hun Batz
Silver III
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 59L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 3 / 0
5,570
557
5,130
8,207
3,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
ApoStroff
Artio
8
0 / 1 / 4
5,057
506
964
5,653
2,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
10
7 / 1 / 2
6,587
659
6,416
2,683
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
BladeKing7
Apollo
7
0 / 4 / 3
4,362
436
2,006
5,316
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
xTusky
Ravana
11
3 / 0 / 5
6,127
613
4,174
3,446
1,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
IzanamiAthenaCliodhna

VS

Bans
GaneshaThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aitzol9
Janus
10
1 / 2 / 3
5,719
572
2,816
3,279
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Azelfian
Gilgamesh
9
1 / 3 / 2
5,804
580
2,135
8,517
2,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
GameBuster69
King Arthur
11
2 / 1 / 0
6,136
614
3,880
8,824
3,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Lablador
Anhur
10
3 / 3 / 0
5,679
568
3,047
5,507
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
elchulo15
Hun Batz
11
2 / 2 / 1
5,833
583
2,798
6,371
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
11
Kills
9
9
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
0
0.33
W
Janus
Aitzol9
Janus
1
2
3
1.25
L
Artio
ApoStroff
Artio
0
1
4
2
W
Gilgamesh
Azelfian
Gilgamesh
1
3
2
0.67
L
He Bo
7
1
2
8
L
Apollo
BladeKing7
Apollo
0
4
3
0.38
W
King Arthur
GameBuster69
King Arthur
2
1
0
2
W
Anhur
Lablador
Anhur
3
3
0
1
W
Hun Batz
elchulo15
Hun Batz
2
2
1
1.25
L
Ravana
xTusky
Ravana
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,690
Damage
14,676
25,305
Taken
32,498
8,636
Mitigated
9,909
6,777
Healing
8,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,130
1,863
0
3,215
8,207
3,564
0
432
7,753
0
27,027
W
Janus
Aitzol9
Janus
2,816
214
0
500
3,279
700
0
1,290
1,989
29,780
0
L
Artio
ApoStroff
Artio
964
65
196
1,645
5,653
2,210
0
48
5,605
7,037
3,873
W
Gilgamesh
Azelfian
Gilgamesh
2,135
304
636
764
8,517
2,279
145
2,996
5,521
0
14,188
L
He Bo
6,416
664
0
335
2,683
835
35
1,075
1,512
33,811
0
L
Apollo
BladeKing7
Apollo
2,006
1,151
0
1,086
5,316
894
0
843
4,431
0
15,489
W
King Arthur
GameBuster69
King Arthur
3,880
626
0
3,407
8,824
3,756
0
0
8,409
0
34,817
W
Anhur
Lablador
Anhur
3,047
1,978
0
1,690
5,507
1,418
540
1,527
3,980
0
31,860
W
Hun Batz
elchulo15
Hun Batz
2,798
378
0
1,957
6,371
1,756
0
1,567
4,771
0
31,523
L
Ravana
xTusky
Ravana
4,174
978
0
300
3,446
1,133
0
238
3,188
0
36,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,703
Gold Earned
29,171
257
Minions Killed
293
0
Camps Cleared
0
1,035,734
Distance Traveled
978,785
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,570
557
69
7
0
202,366
4
W
Janus
5,719
572
58
6
0
204,580
4
L
Artio
5,057
506
25
3
0
219,832
6
W
Gilgamesh
5,804
580
29
3
0
190,628
5
L
He Bo
6,587
659
56
6
0
208,332
4
L
Apollo
4,362
436
28
3
0
159,766
0
W
King Arthur
6,136
614
75
8
0
198,288
4
W
Anhur
5,679
568
64
6
0
162,415
3
W
Hun Batz
5,833
583
67
7
0
222,874
3
L
Ravana
6,127
613
79
8
0
245,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role