Player Matchup

Ymir
Ymir
DaledoTheErect
Ymir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 96L
1,495 Elo+
Party 2
Sol
Sol
DjVial
Sol
Level 148
God Stats
0W - 3L
1,254 SR
Queue Stats
172W - 148L
1,469 Elo+
Party 2
Chang'e
Chang'e
Levyathin
Chang'e
Level 127
God Stats
1W - 1L
1,937 SR
Queue Stats
59W - 39L
1,529 Elo+
Party 2
Zeus
Zeus
PriorMagician96
Zeus
Level 160
God Stats
23W - 21L
1,593 SR
Queue Stats
2,042W - 1,936L
1,546 Elo+
Party 2
Chaac
Chaac
YOLOMOBILE
Chaac
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,510 Elo+
Party 2
Team Averages
Level 124
1,557 SR
1,510 Elo+

VS

Team Averages
Level 117
1,489 SR
1,591 Elo+
Discordia
Discordia
SOLARISPLEXUS
Discordia
Level 109
God Stats
6W - 2L
1,500 SR
Queue Stats
264W - 170L
1,527 Elo+
Party 1
Bacchus
Bacchus
SakeBoyZuko
Bacchus
Level 149
God Stats
6W - 5L
1,496 SR
Queue Stats
491W - 463L
1,497 Elo+
Party 1
Mulan
Mulan
achunkypid
Mulan
Level 115
God Stats
4W - 0L
1,576 SR
Queue Stats
123W - 59L
1,787 Elo+
Party 1
Chang'e
Chang'e
oodri
Chang'e
Level 101
God Stats
3W - 6L
1,265 SR
Queue Stats
229W - 196L
1,635 Elo+
Party 1
Hachiman
Hachiman
slaapps
Hachiman
Level 109
God Stats
4W - 2L
1,611 SR
Queue Stats
104W - 86L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 13
12,431
731
9,746
23,980
35,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
DjVial
Sol
18
8 / 9 / 6
11,896
700
10,981
15,584
5,890
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Levyathin
Chang'e
19
3 / 6 / 13
12,309
724
8,794
22,027
14,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 6 / 8
12,357
727
18,416
11,940
5,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
19
2 / 5 / 17
12,005
706
16,832
26,741
27,351
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SOLARISPLEXUS
Discordia
20
10 / 2 / 14
14,125
831
36,345
7,980
3,524
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SakeBoyZuko
Bacchus
20
4 / 6 / 17
12,385
729
11,279
23,071
38,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
20
8 / 8 / 11
13,096
770
16,806
25,316
24,430
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
oodri
Chang'e
19
2 / 6 / 14
11,848
697
8,291
15,273
6,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
slaapps
Hachiman
18
6 / 4 / 8
11,785
693
13,157
13,197
5,975
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
94
25
Kills
30
30
Deaths
26
57
Assists
64
Player
Kills
Deaths
Assists
KDA
L
6
4
13
3.13
L
Sol
DjVial
Sol
8
9
6
1.22
L
Chang'e
Levyathin
Chang'e
3
6
13
1.58
L
6
6
8
1.67
W
Discordia
SOLARISPLEXUS
Discordia
10
2
14
8.5
W
Bacchus
SakeBoyZuko
Bacchus
4
6
17
2.08
L
Chaac
2
5
17
2.1
W
Mulan
8
8
11
1.69
W
Chang'e
oodri
Chang'e
2
6
14
1.5
W
Hachiman
slaapps
Hachiman
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,769
Damage
85,878
100,272
Taken
84,837
87,766
Mitigated
78,814
36,822
Healing
30,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,746
1,855
1,832
3,445
23,980
35,426
604
13,183
10,708
25,227
0
L
Sol
DjVial
Sol
10,981
3,909
0
1,380
15,584
5,890
2,271
10,430
4,956
25,066
0
L
Chang'e
Levyathin
Chang'e
8,794
995
7,887
8,808
22,027
14,060
356
15,637
6,113
20,893
0
L
18,416
1,833
3,093
824
11,940
5,039
485
4,782
7,004
35,998
0
W
Discordia
SOLARISPLEXUS
Discordia
36,345
1,257
1,722
1,054
7,980
3,524
913
5,382
2,598
72,922
0
W
Bacchus
SakeBoyZuko
Bacchus
11,279
1,293
1,920
3,069
23,071
38,380
162
12,746
10,325
16,742
0
L
Chaac
16,832
1,954
1,084
8,469
26,741
27,351
760
13,403
13,103
222
39,538
W
Mulan
16,806
1,659
1,826
4,173
25,316
24,430
294
16,207
9,109
4,511
24,158
W
Chang'e
oodri
Chang'e
8,291
1,136
10,464
4,063
15,273
6,505
931
7,119
8,154
29,210
0
W
Hachiman
slaapps
Hachiman
13,157
5,467
544
1,563
13,197
5,975
2,906
6,688
6,509
0
24,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,998
Gold Earned
63,239
175
Minions Killed
162
0
Camps Cleared
0
1,470,080
Distance Traveled
1,576,650
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,431
731
18
1
0
312,422
1
L
Sol
11,896
700
39
2
0
245,762
0
L
Chang'e
12,309
724
19
1
0
315,417
1
L
Zeus
12,357
727
46
3
0
286,791
1
W
Discordia
14,125
831
74
4
0
331,406
0
W
Bacchus
12,385
729
8
0
0
308,981
0
L
Chaac
12,005
706
53
3
0
309,688
1
W
Mulan
13,096
770
18
1
0
329,105
0
W
Chang'e
11,848
697
48
3
0
297,529
0
W
Hachiman
11,785
693
14
1
0
309,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role