Player Matchup

Atlas
Atlas
BabyRank1
Atlas
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 66L
1,344 Elo+
Solo
Gilgamesh
Gilgamesh
Co5neeks
Gilgamesh
Level 148
God Stats
11W - 15L
1,473 SR
Queue Stats
287W - 320L
1,502 Elo+
Party 1
Neith
Neith
apgonza
Neith
Level 126
God Stats
7W - 4L
1,830 SR
Queue Stats
324W - 351L
1,517 Elo+
Solo
Zeus
Zeus
xxKMoneyxx5493
Zeus
Level 25
God Stats
21W - 27L
1,588 SR
Queue Stats
27W - 35L
1,415 Elo+
Party 1
Cerberus
Cerberus
youngsosajay11
Cerberus
Level 18
God Stats
17W - 17L
1,478 SR
Queue Stats
21W - 27L
1,453 Elo+
Party 1
Team Averages
Level 68
1,574 SR
1,446 Elo+

VS

Team Averages
Level 69
1,571 SR
1,467 Elo+
Shiva
Shiva
 
Shiva
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
IAParzival
Mercury
Level 19
God Stats
53W - 58L
1,529 SR
Queue Stats
374W - 401L
1,357 Elo+
Party 2
Bellona
Bellona
ObviouslyNew
Bellona
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,503 Elo+
Party 3
Merlin
Merlin
SubjectHalo920
Merlin
Level 109
God Stats
16W - 6L
1,827 SR
Queue Stats
216W - 192L
1,415 Elo+
Party 2
Sol
Sol
allshotout
Sol
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 25L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BabyRank1
Atlas
12
0 / 8 / 5
7,486
681
6,227
16,080
12,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Co5neeks
Gilgamesh
14
2 / 7 / 4
7,876
716
7,109
14,204
11,256
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
apgonza
Neith
15
1 / 3 / 8
7,994
727
5,171
10,668
4,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 8 / 3
8,938
813
8,205
8,577
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
13
1 / 6 / 7
8,503
773
5,195
17,983
16,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
6 / 4 / 16
9,238
840
14,712
10,129
6,465
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
IAParzival
Mercury
15
5 / 2 / 13
8,623
784
7,755
7,731
2,405
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ObviouslyNew
Bellona
15
11 / 2 / 15
9,909
901
13,021
10,848
10,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 1 / 21
9,942
904
15,312
6,274
2,333
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 4
9,099
827
7,009
5,569
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
101
9
Kills
32
32
Deaths
10
27
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
4
16
3.5
L
Atlas
BabyRank1
Atlas
0
8
5
0.31
L
Gilgamesh
Co5neeks
Gilgamesh
2
7
4
0.57
W
Mercury
IAParzival
Mercury
5
2
13
5.75
W
Bellona
ObviouslyNew
Bellona
11
2
15
9.25
W
6
1
21
16.5
W
4
1
4
6
L
Neith
apgonza
Neith
1
3
8
1.67
L
5
8
3
0.81
L
Cerberus
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,907
Damage
57,809
67,512
Taken
40,551
47,970
Mitigated
24,072
7,652
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
14,712
3,983
475
862
10,129
6,465
236
4,840
5,289
4
31,068
L
Atlas
BabyRank1
Atlas
6,227
2,397
329
745
16,080
12,697
87
4,823
11,257
13,447
0
L
Gilgamesh
Co5neeks
Gilgamesh
7,109
1,759
0
961
14,204
11,256
0
4,424
9,780
0
16,743
W
Mercury
IAParzival
Mercury
7,755
1,682
0
360
7,731
2,405
1,349
5,212
2,519
0
14,239
W
Bellona
ObviouslyNew
Bellona
13,021
5,095
0
2,340
10,848
10,903
784
4,326
6,522
0
29,319
W
15,312
768
0
363
6,274
2,333
1,122
3,572
2,702
42,265
0
W
7,009
2,922
686
2,152
5,569
1,966
4,626
1,677
3,892
31,148
0
L
Neith
apgonza
Neith
5,171
1,323
59
4,191
10,668
4,672
128
4,328
6,340
0
21,420
L
8,205
122
0
0
8,577
3,286
371
3,224
5,353
26,590
0
L
Cerberus
5,195
292
0
1,367
17,983
16,059
314
5,526
12,457
13,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,797
Gold Earned
46,811
122
Minions Killed
196
0
Camps Cleared
0
1,009,934
Distance Traveled
1,139,433
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,238
840
40
4
0
202,948
0
L
Atlas
7,486
681
13
1
0
201,630
1
L
Gilgamesh
7,876
716
17
2
0
206,208
0
W
Mercury
8,623
784
17
2
0
262,735
1
W
Bellona
9,909
901
21
2
0
247,283
1
W
Merlin
9,942
904
60
5
0
238,456
3
W
Sol
9,099
827
58
5
0
188,011
0
L
Neith
7,994
727
40
4
0
195,547
1
L
Zeus
8,938
813
40
4
0
173,433
0
L
Cerberus
8,503
773
12
1
0
233,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role