Player Matchup

Sylvanus
Sylvanus
Autmmn
Sylvanus
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 34L
1,478 Elo+
Party 1
Hel
Hel
PerkieAddict
Hel
Level 57
God Stats
2W - 5L
1,500 SR
Queue Stats
43W - 58L
1,440 Elo+
Party 1
Chaac
Chaac
zihbes
Chaac
Level 85
God Stats
1W - 4L
1,285 SR
Queue Stats
42W - 51L
1,478 Elo+
Party 1
Team Averages
Level 77
1,428 SR
1,466 Elo+

VS

Team Averages
Level 52
1,503 SR
1,588 Elo+
Jormungandr
Jormungandr
Monsterchizzitzz
Jormungandr
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,648 Elo+
Solo
Zeus
Zeus
bluebaby718
Zeus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,689 Elo+
Party 2
Fenrir
Fenrir
jammedlatex11
Fenrir
Level 41
God Stats
5W - 10L
1,510 SR
Queue Stats
96W - 109L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Autmmn
Sylvanus
14
5 / 7 / 8
10,540
753
6,389
20,401
21,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 5 / 9
9,825
702
11,587
11,929
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
zihbes
Chaac
15
7 / 5 / 3
10,421
744
14,182
19,914
13,542
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Monsterchizzitzz
Jormungandr
15
3 / 4 / 10
10,410
744
14,761
17,097
12,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 6 / 9
11,103
793
24,229
11,254
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 5 / 8
10,956
783
5,503
18,177
10,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
15
Kills
17
17
Deaths
15
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Autmmn
Sylvanus
5
7
8
1.29
W
Jormungandr
Monsterchizzitzz
Jormungandr
3
4
10
2
L
3
5
9
1.5
W
6
6
9
1.75
W
8
5
8
2.4
L
Chaac
zihbes
Chaac
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,158
Damage
44,493
52,244
Taken
46,528
39,191
Mitigated
25,303
22,406
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Autmmn
Sylvanus
6,389
1,669
2,098
5,306
20,401
21,039
204
15,343
5,058
10,996
0
W
Jormungandr
Monsterchizzitzz
Jormungandr
14,761
5,640
37
1,680
17,097
12,053
464
6,882
10,215
46,040
0
L
11,587
992
2,812
4,334
11,929
4,610
840
9,237
2,692
32,033
0
W
24,229
2,317
808
3,203
11,254
2,951
997
4,573
6,681
56,240
0
W
5,503
716
0
5,405
18,177
10,299
269
7,270
10,907
68
10,958
L
Chaac
zihbes
Chaac
14,182
3,221
0
7,856
19,914
13,542
0
14,616
5,298
126
43,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,786
Gold Earned
32,469
108
Minions Killed
160
3
Camps Cleared
8
676,020
Distance Traveled
719,653
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,540
753
14
1
1
220,221
6
W
Jormungandr
10,410
744
74
5
5
235,857
2
L
Hel
9,825
702
36
3
1
234,297
5
W
Zeus
11,103
793
74
5
3
211,111
0
W
Fenrir
10,956
783
12
1
0
272,685
1
L
Chaac
10,421
744
58
4
1
221,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role