Player Matchup

Raijin
Raijin
Gold I
 
Raijin
Gold I
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Gold III
 
Susano
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Silver V
 
Xbalanque
Silver V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold IV
Mazeloko
Atlas
Gold IV
Level 160
God Stats
8W - 2L
1,500 SR
Queue Stats
145W - 142L
1,539 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,500 SR
1,508 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,421 SR
1,362 MMR
Ares
Ares
Silver III
 
Ares
Silver III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver II
 
Hun Batz
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
Roytom11
Bellona
Silver II
Level 138
God Stats
1W - 3L
1,298 SR
Queue Stats
500W - 509L
1,034 MMR
Solo
Kukulkan
Kukulkan
Bronze IV
snh50
Kukulkan
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,406 MMR
Solo
Izanami
Izanami
Gold IV
wachinpiola1
Izanami
Gold IV
Level 88
God Stats
17W - 20L
1,308 SR
Queue Stats
36W - 39L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
5 / 1 / 2
6,851
623
3,236
4,502
1,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
 
Susano
11
4 / 0 / 5
6,640
604
4,846
5,273
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xbalanque
 
Xbalanque
10
3 / 2 / 3
6,233
567
4,538
6,400
1,428
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
 
Mercury
11
1 / 1 / 1
6,166
561
3,710
6,457
2,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
Mazeloko
Atlas
9
0 / 0 / 6
5,478
498
3,219
6,596
3,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BastetCliodhnaLoki

VS

Bans
ThothAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 1 / 0
6,077
552
2,057
6,086
3,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
 
Hun Batz
10
0 / 2 / 0
5,659
514
1,334
7,153
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Roytom11
Bellona
11
1 / 2 / 1
6,318
574
5,257
7,844
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
snh50
Kukulkan
6
0 / 5 / 0
4,321
393
752
3,644
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
wachinpiola1
Izanami
10
0 / 3 / 1
5,776
525
3,842
6,269
1,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
13
Kills
3
4
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
1
2
6
W
Susano
 
Susano
4
0
5
6.5
W
Xbalanque
 
Xbalanque
3
2
3
2.25
W
Mercury
 
Mercury
1
1
1
1.5
L
Ares
 
Ares
2
1
0
2
L
Hun Batz
 
Hun Batz
0
2
0
0
W
Atlas
Mazeloko
Atlas
0
0
6
3
L
Bellona
Roytom11
Bellona
1
2
1
0.75
L
Kukulkan
snh50
Kukulkan
0
5
0
0
L
Izanami
wachinpiola1
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,549
Damage
13,242
29,228
Taken
30,996
10,828
Mitigated
13,598
10,884
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,236
239
0
1,077
4,502
1,392
0
384
3,884
38,958
0
W
Susano
 
Susano
4,846
1,328
0
3,206
5,273
1,766
0
440
4,833
0
37,546
W
Xbalanque
 
Xbalanque
4,538
2,148
0
1,542
6,400
1,428
0
437
5,963
0
35,384
W
Mercury
 
Mercury
3,710
932
0
2,484
6,457
2,909
0
35
6,422
0
32,901
L
Ares
 
Ares
2,057
176
0
932
6,086
3,541
0
1,556
4,493
14,596
0
L
Hun Batz
 
Hun Batz
1,334
204
0
1,391
7,153
2,435
0
1,600
5,413
0
37,869
W
Atlas
Mazeloko
Atlas
3,219
1,561
307
2,268
6,596
3,333
0
1,389
5,163
18,881
0
L
Bellona
Roytom11
Bellona
5,257
2,308
0
2,914
7,844
5,426
0
1,161
6,258
0
35,755
L
Kukulkan
snh50
Kukulkan
752
45
0
0
3,644
807
0
1,319
2,209
12,583
0
L
Izanami
wachinpiola1
Izanami
3,842
2,618
0
2,084
6,269
1,389
0
520
5,709
0
37,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,368
Gold Earned
28,151
320
Minions Killed
299
0
Camps Cleared
0
1,202,145
Distance Traveled
996,048
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,851
623
81
7
0
211,720
4
W
Susano
6,640
604
73
7
0
284,586
3
W
Xbalanque
6,233
567
73
7
0
205,481
2
W
Mercury
6,166
561
72
7
0
276,207
1
L
Ares
6,077
552
18
2
0
202,865
3
L
Hun Batz
5,659
514
84
8
0
222,720
1
W
Atlas
5,478
498
21
2
0
224,151
6
L
Bellona
6,318
574
80
7
0
215,939
5
L
Kukulkan
4,321
393
28
3
0
166,867
4
L
Izanami
5,776
525
89
8
0
187,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role