Player Matchup

Cerberus
Cerberus
Evox1
Cerberus
Level 103
God Stats
4W - 11L
1,142 SR
Queue Stats
409W - 436L
1,404 Elo+
Solo
Sol
Sol
Jello377
Sol
Level 38
God Stats
65W - 74L
1,266 SR
Queue Stats
484W - 536L
1,228 Elo+
Party 2
Gilgamesh
Gilgamesh
PbackSzN
Gilgamesh
Level 24
God Stats
0W - 5L
1,258 SR
Queue Stats
11W - 32L
1,031 Elo+
Party 2
Arachne
Arachne
Sparkninja15
Arachne
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,014 Elo+
Party 2
Jing Wei
Jing Wei
ThrillBH
Jing Wei
Level 7
God Stats
0W - 5L
1,125 SR
Queue Stats
0W - 5L
1,019 Elo+
Party 2
Team Averages
Level 37
1,258 SR
1,139 Elo+

VS

Team Averages
Level 57
1,445 SR
1,225 Elo+
Charybdis
Charybdis
Arran6915
Charybdis
Level 41
God Stats
34W - 36L
1,352 SR
Queue Stats
152W - 191L
953 Elo+
Party 1
Ratatoskr
Ratatoskr
TCalabria3
Ratatoskr
Level 58
God Stats
33W - 30L
1,618 SR
Queue Stats
52W - 55L
1,447 Elo+
Solo
Atlas
Atlas
Wolfpack548995
Atlas
Level 18
God Stats
3W - 4L
1,311 SR
Queue Stats
187W - 274L
1,075 Elo+
Party 1
Sylvanus
Sylvanus
rjv134
Sylvanus
Level 103
God Stats
17W - 13L
1,500 SR
Queue Stats
32W - 35L
1,500 Elo+
Solo
Danzaburou
Danzaburou
smeil_time
Danzaburou
Level 65
God Stats
46W - 54L
1,443 SR
Queue Stats
102W - 162L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Evox1
Cerberus
12
0 / 6 / 3
8,092
426
7,054
14,702
5,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 6 / 4
8,150
429
3,528
10,234
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
PbackSzN
Gilgamesh
12
0 / 2 / 1
7,350
387
2,337
11,447
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Sparkninja15
Arachne
17
8 / 5 / 0
10,647
560
14,201
16,399
7,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
ThrillBH
Jing Wei
12
1 / 9 / 0
7,237
381
3,346
13,311
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arran6915
Charybdis
18
10 / 2 / 2
11,433
602
15,566
14,125
5,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
TCalabria3
Ratatoskr
18
8 / 4 / 2
11,141
586
8,493
16,774
6,712
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 1 / 9
10,211
537
6,435
9,852
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
rjv134
Sylvanus
17
4 / 1 / 1
11,123
585
10,407
9,222
7,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
smeil_time
Danzaburou
15
3 / 1 / 5
9,158
482
7,352
8,630
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
28
28
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Arran6915
Charybdis
10
2
2
5.5
L
Cerberus
Evox1
Cerberus
0
6
3
0.25
L
0
6
4
0.33
L
Gilgamesh
PbackSzN
Gilgamesh
0
2
1
0.25
L
Arachne
Sparkninja15
Arachne
8
5
0
1.6
W
Ratatoskr
TCalabria3
Ratatoskr
8
4
2
2.25
L
Jing Wei
ThrillBH
Jing Wei
1
9
0
0.11
W
3
1
9
7.5
W
Sylvanus
rjv134
Sylvanus
4
1
1
4.5
W
Danzaburou
smeil_time
Danzaburou
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,466
Damage
48,253
66,093
Taken
58,603
21,195
Mitigated
33,820
11,275
Healing
22,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Arran6915
Charybdis
15,566
9,894
0
5,513
14,125
5,466
3,180
3,162
10,715
0
79,300
L
Cerberus
Evox1
Cerberus
7,054
675
0
2,225
14,702
5,139
480
4,491
10,045
45,074
0
L
3,528
1,014
0
179
10,234
1,356
2,778
1,605
8,629
28,825
0
L
Gilgamesh
PbackSzN
Gilgamesh
2,337
1,139
0
1,349
11,447
3,835
0
5,056
6,391
0
29,639
L
Arachne
Sparkninja15
Arachne
14,201
9,395
0
6,095
16,399
7,837
0
1,276
15,123
0
69,449
W
Ratatoskr
TCalabria3
Ratatoskr
8,493
4,163
0
8,756
16,774
6,712
1,575
1,376
15,280
0
79,016
L
Jing Wei
ThrillBH
Jing Wei
3,346
2,953
0
1,427
13,311
3,028
1,286
3,303
10,008
0
28,033
W
6,435
2,818
0
780
9,852
10,332
1,045
2,879
6,973
30,004
0
W
Sylvanus
rjv134
Sylvanus
10,407
4,721
294
3,340
9,222
7,424
1,009
1,690
7,532
53,686
13,190
W
Danzaburou
smeil_time
Danzaburou
7,352
2,677
0
4,123
8,630
3,886
1,450
1,873
6,757
0
60,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,476
Gold Earned
53,066
411
Minions Killed
548
0
Camps Cleared
0
1,588,470
Distance Traveled
1,683,504
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,433
602
159
8
0
350,238
0
L
Cerberus
8,092
426
115
6
0
291,273
1
L
Sol
8,150
429
58
3
0
299,459
3
L
Gilgamesh
7,350
387
73
4
0
299,507
5
L
Arachne
10,647
560
104
5
0
404,983
5
W
Ratatoskr
11,141
586
120
6
0
362,672
1
L
Jing Wei
7,237
381
61
3
0
293,248
1
W
Atlas
10,211
537
43
2
0
352,048
0
W
Sylvanus
11,123
585
125
7
0
320,637
6
W
Danzaburou
9,158
482
101
5
0
297,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role