Player Matchup

Merlin
Merlin
Silver IV
GROOVY9UZAMAKI
Merlin
Silver IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 74L
810 MMR
Solo
Fenrir
Fenrir
Silver IV
Giiftedxviii
Fenrir
Silver IV
Level 86
God Stats
8W - 13L
1,149 SR
Queue Stats
92W - 109L
1,031 MMR
Solo
Sylvanus
Sylvanus
Silver III
Maleficent168
Sylvanus
Silver III
Level 153
God Stats
23W - 13L
1,258 SR
Queue Stats
449W - 470L
778 MMR
Solo
Rama
Rama
Bronze I
SHulk12
Rama
Bronze I
Level 160
God Stats
13W - 6L
1,476 SR
Queue Stats
189W - 217L
481 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
UnderdogsSports
Sun Wukong
Silver III
Level 117
God Stats
3W - 5L
1,811 SR
Queue Stats
393W - 390L
970 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,439 SR
814 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,456 SR
886 MMR
Artemis
Artemis
Silver II
 
Artemis
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver III
GAPEGIVER69
Ganesha
Silver III
Level 87
God Stats
30W - 16L
1,500 SR
Queue Stats
378W - 413L
890 MMR
Solo
Zhong Kui
Zhong Kui
Bronze I
HuuVo89
Zhong Kui
Bronze I
Level 103
God Stats
5W - 11L
1,438 SR
Queue Stats
65W - 94L
435 MMR
Solo
Ra
Ra
Silver V
Raging Toxin
Ra
Silver V
Level 97
God Stats
115W - 108L
1,446 SR
Queue Stats
585W - 639L
590 MMR
Solo
Pele
Pele
Silver III
Squad_BMG
Pele
Silver III
Level 158
God Stats
84W - 71L
1,394 SR
Queue Stats
147W - 155L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,114
823
569
1,443
365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
6
1 / 1 / 1
3,631
726
710
2,584
664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Maleficent168
Sylvanus
5
0 / 0 / 0
3,061
612
1,287
2,929
1,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
SHulk12
Rama
5
0 / 0 / 0
3,113
623
1,848
3,028
611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
UnderdogsSports
Sun Wukong
6
0 / 0 / 1
3,535
707
869
1,889
952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArachneBastetAtlasMedusa

VS

Bans
KaliGebCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
5
0 / 0 / 0
2,958
592
2,211
882
182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
GAPEGIVER69
Ganesha
5
0 / 0 / 0
3,213
643
896
3,633
1,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
HuuVo89
Zhong Kui
6
0 / 1 / 1
3,349
670
1,006
2,356
1,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
948
190
0
0
0
Pele
6
0 / 1 / 0
3,337
667
528
3,453
730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
0
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
0
0
0
L
Ganesha
GAPEGIVER69
Ganesha
0
0
0
0
W
1
0
0
1
W
Fenrir
1
1
1
1.5
L
Zhong Kui
HuuVo89
Zhong Kui
0
1
1
0.5
W
Sylvanus
Maleficent168
Sylvanus
0
0
0
0
L
0
0
0
0
W
Rama
SHulk12
Rama
0
0
0
0
L
Pele
0
1
0
0
W
Sun Wukong
UnderdogsSports
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,283
Damage
4,641
11,873
Taken
10,324
3,703
Mitigated
3,337
5,867
Healing
3,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,211
984
0
533
882
182
0
349
533
0
9,407
L
Ganesha
GAPEGIVER69
Ganesha
896
53
22
1,924
3,633
1,175
0
769
2,864
6,063
0
W
569
37
0
573
1,443
365
0
227
1,216
13,783
0
W
Fenrir
710
250
0
1,006
2,584
664
0
258
2,326
0
11,295
L
Zhong Kui
HuuVo89
Zhong Kui
1,006
114
0
619
2,356
1,250
0
303
1,876
9,895
1,400
W
Sylvanus
Maleficent168
Sylvanus
1,287
538
623
1,216
2,929
1,111
0
425
2,504
6,242
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Rama
SHulk12
Rama
1,848
1,727
0
1,574
3,028
611
0
471
2,557
0
16,049
L
Pele
528
122
0
481
3,453
730
0
319
3,084
0
15,902
W
Sun Wukong
UnderdogsSports
Sun Wukong
869
124
0
875
1,889
952
105
469
1,420
0
14,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,454
Gold Earned
13,805
141
Minions Killed
96
0
Camps Cleared
0
475,636
Distance Traveled
383,477
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
2,958
592
35
7
0
85,626
2
L
Ganesha
3,213
643
0
0
0
102,890
1
W
Merlin
4,114
823
39
8
0
96,272
0
W
Fenrir
3,631
726
30
6
0
106,958
1
L
Zhong Kui
3,349
670
26
5
0
85,972
2
W
Sylvanus
3,061
612
13
3
0
94,486
2
L
Ra
948
190
0
0
0
0
0
W
Rama
3,113
623
27
5
0
84,501
0
L
Pele
3,337
667
35
7
0
108,989
1
W
Sun Wukong
3,535
707
32
6
0
93,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role