Player Matchup

Chang'e
Chang'e
GiantTed High
Chang'e
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 221L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
Slayston
Zhong Kui
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
145W - 146L
1,514 Elo+
Party 1
Tyr
Tyr
pooljhonathan96
Tyr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 186L
1,425 Elo+
Solo
Artio
Artio
scissorthief
Artio
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 32L
1,460 Elo+
Party 1
Neith
Neith
shmeeshmy
Neith
Level 102
God Stats
6W - 3L
1,500 SR
Queue Stats
123W - 111L
1,440 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,444 Elo+

VS

Team Averages
Level 83
1,500 SR
1,455 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Heliophobic Hob
Hachiman
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 38L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
LosAngeleLacruix
Cabrakan
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
317W - 352L
1,398 Elo+
Solo
Sylvanus
Sylvanus
Nobdy2u
Sylvanus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 51L
1,482 Elo+
Party 2
Chronos
Chronos
Perfect ace2454
Chronos
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
8 / 2 / 17
10,577
962
10,165
14,466
11,921
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Slayston
Zhong Kui
17
7 / 2 / 16
9,974
907
15,622
15,245
10,989
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 4 / 24
10,004
909
9,129
16,486
20,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 19
8,603
782
3,697
14,359
14,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
shmeeshmy
Neith
18
10 / 1 / 14
10,752
977
13,276
10,198
5,443
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
3 / 8 / 3
8,617
783
13,688
12,811
5,465
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
16
5 / 6 / 6
10,265
933
11,733
13,304
5,747
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 3 / 4
7,451
677
2,107
5,018
4,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Nobdy2u
Sylvanus
16
2 / 6 / 8
8,854
805
12,329
16,075
10,958
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
1 / 7 / 9
8,653
787
15,357
11,665
5,054
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
42
30
Kills
12
13
Deaths
30
90
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
8
3
0.56
W
Chang'e
8
2
17
8.25
L
Hachiman
5
6
6
1.33
L
1
3
4
1
L
Sylvanus
Nobdy2u
Sylvanus
2
6
8
1
L
1
7
9
0.79
W
Zhong Kui
Slayston
Zhong Kui
7
2
16
7.5
W
4
4
24
4
W
1
4
19
2.63
W
Neith
shmeeshmy
Neith
10
1
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,889
Damage
55,214
70,754
Taken
58,873
62,582
Mitigated
32,205
33,629
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
13,688
7,746
1,075
769
12,811
5,465
785
5,291
7,385
0
25,095
W
Chang'e
10,165
1,216
7,628
5,924
14,466
11,921
1,221
6,656
7,810
22,028
0
L
Hachiman
11,733
6,966
282
3,271
13,304
5,747
0
5,738
7,464
0
26,627
L
2,107
311
766
451
5,018
4,981
0
1,932
2,968
5,072
0
L
Sylvanus
Nobdy2u
Sylvanus
12,329
2,094
3,442
3,711
16,075
10,958
230
9,655
6,281
22,475
0
L
15,357
7,248
0
349
11,665
5,054
711
6,303
5,291
26,913
0
W
Zhong Kui
Slayston
Zhong Kui
15,622
1,887
1,792
5,230
15,245
10,989
1,938
6,399
8,846
27,930
0
W
9,129
1,262
1,347
3,849
16,486
20,134
546
6,566
9,920
0
17,300
W
3,697
278
1,704
2,412
14,359
14,095
449
7,709
6,650
6,053
0
W
Neith
shmeeshmy
Neith
13,276
6,938
984
2,759
10,198
5,443
2,237
2,463
7,735
0
31,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,910
Gold Earned
43,840
104
Minions Killed
109
0
Camps Cleared
0
1,085,231
Distance Traveled
735,967
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,617
783
16
1
0
163,000
1
W
Chang'e
10,577
962
28
3
0
207,557
0
L
Hachiman
10,265
933
32
3
0
166,946
0
L
Cabrakan
7,451
677
5
0
0
65,480
0
L
Sylvanus
8,854
805
27
2
0
174,631
0
L
Chronos
8,653
787
29
3
0
165,910
0
W
Zhong Kui
9,974
907
25
2
0
210,310
0
W
Tyr
10,004
909
12
1
0
239,930
0
W
Artio
8,603
782
7
1
0
210,924
0
W
Neith
10,752
977
32
3
0
216,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role