Player Matchup

Cliodhna
Cliodhna
DiabolosDragon7
Cliodhna
Level 102
God Stats
36W - 34L
1,406 SR
Queue Stats
193W - 244L
1,327 Elo+
Party 1
Sol
Sol
XTaCoRappierX
Sol
Level 22
God Stats
48W - 59L
1,465 SR
Queue Stats
179W - 228L
1,374 Elo+
Party 1
Sun Wukong
Sun Wukong
ZodiacPhoenix00
Sun Wukong
Level 155
God Stats
24W - 18L
1,535 SR
Queue Stats
306W - 289L
1,598 Elo+
Solo
Team Averages
Level 93
1,469 SR
1,433 Elo+

VS

Team Averages
Level 63
1,563 SR
1,669 Elo+
Merlin
Merlin
BearRaptor1
Merlin
Level 69
God Stats
3W - 5L
1,721 SR
Queue Stats
28W - 33L
1,698 Elo+
Solo
Sun Wukong
Sun Wukong
GodQue3341
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,695 Elo+
Party 2
Bastet
Bastet
MightyyDrew
Bastet
Level 103
God Stats
6W - 8L
1,467 SR
Queue Stats
38W - 27L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
20
8 / 9 / 5
15,256
763
16,738
25,375
8,107
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
2 / 7 / 8
13,824
691
10,798
16,940
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
ZodiacPhoenix00
Sun Wukong
19
9 / 3 / 6
14,280
714
16,311
24,584
23,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 6 / 8
14,350
718
25,580
15,845
5,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
GodQue3341
Sun Wukong
18
4 / 5 / 10
13,307
665
11,278
24,369
17,338
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
18
9 / 8 / 8
13,911
696
20,831
17,609
7,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
19
Kills
19
19
Deaths
19
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
6
6
8
1.67
W
Cliodhna
8
9
5
1.17
L
Sun Wukong
GodQue3341
Sun Wukong
4
5
10
1.8
L
Bastet
9
8
8
1.63
W
2
7
8
0.86
W
Sun Wukong
ZodiacPhoenix00
Sun Wukong
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,847
Damage
57,689
66,899
Taken
57,823
35,453
Mitigated
29,756
15,167
Healing
9,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
25,580
694
498
3,370
15,845
5,400
1,301
3,272
12,573
67,973
0
W
Cliodhna
16,738
0
578
5,022
25,375
8,107
430
7,657
17,278
0
37,078
L
Sun Wukong
GodQue3341
Sun Wukong
11,278
1,033
0
3,531
24,369
17,338
407
4,594
19,775
2,518
43,903
L
Bastet
20,831
3,293
0
1,977
17,609
7,018
631
3,404
14,205
0
43,288
W
10,798
3,307
0
2,994
16,940
4,265
1,626
5,413
11,201
51,285
0
W
Sun Wukong
ZodiacPhoenix00
Sun Wukong
16,311
4,072
0
6,573
24,584
23,081
1,022
12,336
11,718
0
47,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,360
Gold Earned
41,568
185
Minions Killed
215
7
Camps Cleared
9
1,026,910
Distance Traveled
1,041,991
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,350
718
108
5
5
323,361
2
W
Cliodhna
15,256
763
30
2
1
366,264
0
L
Sun Wukong
13,307
665
68
3
3
382,826
2
L
Bastet
13,911
696
39
2
1
335,804
0
W
Sol
13,824
691
81
4
2
323,254
5
W
Sun Wukong
14,280
714
74
4
4
337,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role