Player Matchup

Ymir
Ymir
Evil Moji1815
Ymir
Level 7
God Stats
13W - 7L
1,699 SR
Queue Stats
40W - 25L
1,837 Elo+
Party 1
Agni
Agni
FnT Grim
Agni
Level 160
God Stats
6W - 2L
1,648 SR
Queue Stats
132W - 92L
1,719 Elo+
Party 1
He Bo
He Bo
PinkSquids
He Bo
Level 109
God Stats
2W - 1L
2,091 SR
Queue Stats
271W - 191L
1,763 Elo+
Party 1
Cliodhna
Cliodhna
Puppyroni2420
Cliodhna
Level 37
God Stats
8W - 3L
1,500 SR
Queue Stats
84W - 55L
1,677 Elo+
Party 1
Chiron
Chiron
cR ChiChin
Chiron
Level 153
God Stats
2W - 0L
1,831 SR
Queue Stats
27W - 6L
1,798 Elo+
Party 1
Team Averages
Level 93
1,754 SR
1,759 Elo+

VS

Team Averages
Level 93
1,475 SR
1,520 Elo+
Sol
Sol
 
Sol
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
W1nd0w marker
Bastet
Level 39
God Stats
1W - 2L
1,520 SR
Queue Stats
7W - 14L
1,471 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
espartan243
Morgan Le Fay
Level 118
God Stats
3W - 7L
1,500 SR
Queue Stats
281W - 276L
1,556 Elo+
Party 2
Sun Wukong
Sun Wukong
lIINightHawk
Sun Wukong
Level 82
God Stats
28W - 17L
1,354 SR
Queue Stats
373W - 345L
1,554 Elo+
Party 2
Serqet
Serqet
tclancspartan
Serqet
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
331W - 300L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 12
9,934
497
3,727
9,379
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
17
5 / 5 / 6
10,935
547
13,977
13,651
4,958
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
19
9 / 0 / 3
11,727
586
17,051
15,386
6,609
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
Puppyroni2420
Cliodhna
14
1 / 3 / 7
9,229
461
7,050
10,424
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Chiron
cR ChiChin
Chiron
20
10 / 1 / 3
12,653
633
15,012
13,533
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 5 / 1
8,908
445
3,172
10,261
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 6 / 2
9,627
481
9,213
16,162
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
espartan243
Morgan Le Fay
14
1 / 5 / 1
9,013
451
10,497
10,838
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
lIINightHawk
Sun Wukong
15
1 / 4 / 3
9,134
457
4,430
18,177
10,524
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
2 / 5 / 2
9,364
468
4,233
17,772
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
25
Kills
8
9
Deaths
25
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
W
0
0
12
6
W
Agni
5
5
6
1.6
W
He Bo
9
0
3
10.5
W
Cliodhna
Puppyroni2420
Cliodhna
1
3
7
1.5
L
4
6
2
0.83
W
Chiron
cR ChiChin
Chiron
10
1
3
11.5
L
Morgan Le Fay
espartan243
Morgan Le Fay
1
5
1
0.3
L
Sun Wukong
lIINightHawk
Sun Wukong
1
4
3
0.63
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,817
Damage
31,545
62,373
Taken
73,210
31,134
Mitigated
27,843
22,633
Healing
13,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,172
1,650
0
3,146
10,261
1,766
0
3,283
6,978
65,405
0
W
3,727
466
524
2,476
9,379
8,762
465
3,842
5,360
27,642
0
W
Agni
13,977
1,016
0
3,758
13,651
4,958
0
2,387
11,030
73,867
0
W
He Bo
17,051
276
0
6,606
15,386
6,609
1,167
2,922
12,124
94,777
0
W
Cliodhna
Puppyroni2420
Cliodhna
7,050
588
0
1,200
10,424
4,904
298
1,143
9,011
0
52,425
L
9,213
1,592
0
4,581
16,162
4,396
0
7,568
8,594
0
60,218
W
Chiron
cR ChiChin
Chiron
15,012
7,052
733
7,336
13,533
5,901
1,842
2,568
10,745
0
115,589
L
Morgan Le Fay
espartan243
Morgan Le Fay
10,497
135
0
626
10,838
2,391
0
6,838
4,000
55,870
0
L
Sun Wukong
lIINightHawk
Sun Wukong
4,430
430
0
2,602
18,177
10,524
0
8,300
9,877
0
45,193
L
4,233
292
109
2,549
17,772
8,766
0
8,766
9,006
0
19,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,478
Gold Earned
46,046
563
Minions Killed
474
0
Camps Cleared
0
1,937,079
Distance Traveled
1,959,954
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,908
445
137
7
0
351,281
3
W
Ymir
9,934
497
35
2
0
397,460
12
W
Agni
10,935
547
125
6
0
354,074
2
W
He Bo
11,727
586
137
7
0
396,000
5
W
Cliodhna
9,229
461
86
4
0
415,095
3
L
Bastet
9,627
481
102
5
0
393,309
4
W
Chiron
12,653
633
180
9
0
374,450
1
L
Morgan Le Fay
9,013
451
115
6
0
380,776
5
L
Sun Wukong
9,134
457
93
5
0
389,503
5
L
Serqet
9,364
468
27
1
0
445,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role