Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Achromark
Merlin
Level 64
God Stats
1W - 0L
1,182 SR
Queue Stats
13W - 15L
1,521 Elo+
Party 3
Nike
Nike
Dubious
Nike
Level 101
God Stats
8W - 7L
1,903 SR
Queue Stats
159W - 169L
1,464 Elo+
Party 2
Artemis
Artemis
Mookaacho
Artemis
Level 50
God Stats
14W - 8L
1,358 SR
Queue Stats
242W - 215L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
Olvatar
Gilgamesh
Level 149
God Stats
3W - 0L
1,380 SR
Queue Stats
26W - 16L
1,540 Elo+
Party 3
Team Averages
Level 78
1,465 SR
1,494 Elo+

VS

Team Averages
Level 65
1,525 SR
1,464 Elo+
Sol
Sol
Baxter7454
Sol
Level 120
God Stats
4W - 3L
1,738 SR
Queue Stats
74W - 71L
1,464 Elo+
Party 1
He Bo
He Bo
Bepito
He Bo
Level 88
God Stats
0W - 2L
1,278 SR
Queue Stats
16W - 20L
1,460 Elo+
Party 1
Nemesis
Nemesis
KrftSngL
Nemesis
Level 45
God Stats
22W - 28L
1,488 SR
Queue Stats
449W - 484L
1,435 Elo+
Solo
Khepri
Khepri
Raluxar
Khepri
Level 55
God Stats
11W - 12L
1,511 SR
Queue Stats
13W - 15L
1,508 Elo+
Party 1
Heimdallr
Heimdallr
TMTRAINEReffect
Heimdallr
Level 17
God Stats
1W - 2L
1,609 SR
Queue Stats
9W - 11L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 3
5,239
524
2,904
6,880
4,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Achromark
Merlin
11
0 / 0 / 1
5,830
583
1,435
2,852
954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
Dubious
Nike
11
2 / 0 / 0
6,373
637
2,162
4,594
1,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Mookaacho
Artemis
11
7 / 0 / 1
6,188
619
7,567
4,783
1,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Olvatar
Gilgamesh
9
3 / 1 / 5
5,740
574
6,581
6,975
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,694
569
3,008
4,951
1,439
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Bepito
He Bo
7
0 / 4 / 0
4,665
467
2,638
5,274
1,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
KrftSngL
Nemesis
8
0 / 1 / 0
4,903
490
1,584
5,108
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
Raluxar
Khepri
6
0 / 4 / 0
4,387
439
2,078
7,722
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
TMTRAINEReffect
Heimdallr
7
0 / 4 / 0
4,256
426
4,433
6,893
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
3
2.5
W
Merlin
Achromark
Merlin
0
0
1
0.5
L
1
0
0
1
L
He Bo
Bepito
He Bo
0
4
0
0
W
Nike
Dubious
Nike
2
0
0
2
L
Nemesis
KrftSngL
Nemesis
0
1
0
0
W
Artemis
Mookaacho
Artemis
7
0
1
7.5
W
Gilgamesh
Olvatar
Gilgamesh
3
1
5
5.5
L
Khepri
Raluxar
Khepri
0
4
0
0
L
Heimdallr
TMTRAINEReffect
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,649
Damage
13,741
26,084
Taken
29,948
10,827
Mitigated
9,874
11,142
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,904
347
307
1,898
6,880
4,329
0
2,304
4,576
10,340
0
W
Merlin
Achromark
Merlin
1,435
127
0
1,504
2,852
954
0
1,176
1,676
37,987
0
L
3,008
878
0
3,155
4,951
1,439
0
427
4,524
35,626
0
L
He Bo
Bepito
He Bo
2,638
298
0
1,649
5,274
1,113
0
547
4,727
21,854
0
W
Nike
Dubious
Nike
2,162
226
0
1,130
4,594
1,850
648
458
4,136
955
32,346
L
Nemesis
KrftSngL
Nemesis
1,584
176
49
2,254
5,108
2,398
0
891
4,217
0
20,655
W
Artemis
Mookaacho
Artemis
7,567
4,694
0
2,666
4,783
1,283
524
1,057
3,726
0
39,987
W
Gilgamesh
Olvatar
Gilgamesh
6,581
1,793
0
3,637
6,975
2,411
0
2,729
4,246
0
29,598
L
Khepri
Raluxar
Khepri
2,078
509
0
1,580
7,722
2,967
0
1,321
6,401
9,154
0
L
Heimdallr
TMTRAINEReffect
Heimdallr
4,433
3,317
0
1,170
6,893
1,957
50
1,153
5,740
0
20,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,370
Gold Earned
23,905
292
Minions Killed
240
0
Camps Cleared
0
995,186
Distance Traveled
927,566
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,239
524
19
2
0
196,829
4
W
Merlin
5,830
583
75
8
0
192,050
6
L
Sol
5,694
569
81
8
0
175,782
3
L
He Bo
4,665
467
53
5
0
204,758
1
W
Nike
6,373
637
86
9
0
200,029
5
L
Nemesis
4,903
490
59
6
0
208,641
4
W
Artemis
6,188
619
62
6
0
159,662
3
W
Gilgamesh
5,740
574
50
5
0
246,616
1
L
Khepri
4,387
439
10
1
0
174,741
3
L
Heimdallr
4,256
426
37
4
0
163,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role