Player Matchup

Gilgamesh
Gilgamesh
AbsolutLeviathan
Gilgamesh
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 107L
1,545 Elo+
Party 1
Artio
Artio
JyuubiWolf
Artio
Level 136
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 49L
1,476 Elo+
Party 1
Ra
Ra
RedWolfSoulEater
Ra
Level 160
God Stats
1W - 2L
1,317 SR
Queue Stats
188W - 187L
1,538 Elo+
Party 1
Arachne
Arachne
YSoPro
Arachne
Level 119
God Stats
0W - 1L
1,685 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
xD-MADNESSxX
Neith
Level 158
God Stats
0W - 2L
1,285 SR
Queue Stats
208W - 222L
1,504 Elo+
Party 1
Team Averages
Level 144
1,457 SR
1,513 Elo+

VS

Team Averages
Level 133
1,661 SR
1,558 Elo+
Hun Batz
Hun Batz
G_the_KiD_OP
Hun Batz
Level 140
God Stats
1W - 1L
1,756 SR
Queue Stats
30W - 30L
1,612 Elo+
Party 2
Tyr
Tyr
HighkeySweating
Tyr
Level 117
God Stats
2W - 1L
1,812 SR
Queue Stats
41W - 35L
1,549 Elo+
Party 2
Zhong Kui
Zhong Kui
IlliniFan_42
Zhong Kui
Level 141
God Stats
1W - 1L
1,652 SR
Queue Stats
68W - 69L
1,609 Elo+
Party 2
Chronos
Chronos
MRS9901
Chronos
Level 144
God Stats
13W - 8L
1,605 SR
Queue Stats
260W - 251L
1,562 Elo+
Solo
Horus
Horus
PistolPetey25
Horus
Level 122
God Stats
2W - 1L
1,482 SR
Queue Stats
141W - 141L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
13
0 / 4 / 1
7,431
413
4,348
15,289
9,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artio
11
2 / 4 / 2
7,935
441
5,700
17,085
15,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 3 / 1
9,274
515
6,861
9,426
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
YSoPro
Arachne
13
0 / 3 / 3
7,598
422
3,598
14,571
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 4 / 1
8,654
481
6,761
10,504
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
G_the_KiD_OP
Hun Batz
17
3 / 4 / 6
10,433
580
12,153
13,243
5,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
8 / 0 / 4
10,897
605
13,686
13,510
11,783
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
IlliniFan_42
Zhong Kui
17
3 / 1 / 7
10,044
558
7,041
7,029
5,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
MRS9901
Chronos
15
3 / 1 / 4
9,849
547
10,016
8,914
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 7
8,615
479
4,638
15,368
13,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
18
18
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
0
4
1
0.13
W
Hun Batz
G_the_KiD_OP
Hun Batz
3
4
6
1.5
W
8
0
4
10
W
Zhong Kui
IlliniFan_42
Zhong Kui
3
1
7
6.5
L
Artio
2
4
2
0.75
W
Chronos
MRS9901
Chronos
3
1
4
5
W
1
1
7
4.5
L
1
3
1
0.5
L
Arachne
YSoPro
Arachne
0
3
3
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
47,534
66,875
Taken
58,064
37,576
Mitigated
40,172
21,745
Healing
23,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
4,348
1,480
0
2,127
15,289
9,534
0
2,759
12,530
0
38,039
W
Hun Batz
G_the_KiD_OP
Hun Batz
12,153
5,210
0
4,010
13,243
5,101
2,052
3,567
9,606
0
88,195
W
13,686
995
0
4,096
13,510
11,783
1,217
1,456
11,966
11,051
54,866
W
Zhong Kui
IlliniFan_42
Zhong Kui
7,041
1,661
0
3,572
7,029
5,089
1,224
1,565
5,464
55,659
10,279
L
Artio
5,700
246
1,667
5,131
17,085
15,819
0
4,770
12,315
17,458
0
W
Chronos
MRS9901
Chronos
10,016
3,342
0
3,214
8,914
4,592
1,434
4,855
3,791
65,230
4,781
W
4,638
2,344
2,991
5,920
15,368
13,607
429
2,877
11,532
0
29,178
L
6,861
283
918
3,987
9,426
3,544
569
3,236
6,190
77,614
0
L
Arachne
YSoPro
Arachne
3,598
2,386
0
5,585
14,571
4,856
0
3,417
11,154
0
50,302
L
6,761
3,297
0
2,330
10,504
3,823
1,006
3,437
7,067
0
63,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
49,838
465
Minions Killed
579
0
Camps Cleared
0
1,702,540
Distance Traveled
1,784,005
17
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,431
413
63
4
0
319,933
4
W
Hun Batz
10,433
580
149
8
0
375,620
6
W
Tyr
10,897
605
132
7
0
370,283
8
W
Zhong Kui
10,044
558
134
7
0
332,529
6
L
Artio
7,935
441
24
1
0
336,000
5
W
Chronos
9,849
547
129
7
0
334,624
5
W
Horus
8,615
479
35
2
0
370,949
6
L
Ra
9,274
515
163
9
0
361,467
7
L
Arachne
7,598
422
91
5
0
392,398
0
L
Neith
8,654
481
124
7
0
292,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role