Player Matchup

Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cabrakan
Cabrakan
Gold IV
BrushedBarrel33
Cabrakan
Gold IV
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 40L
1,720 MMR
Solo
Merlin
Merlin
Diamond V
CheF Zeebo
Merlin
Diamond V
Level 143
God Stats
53W - 53L
1,695 SR
Queue Stats
222W - 217L
1,952 MMR
Party 3
Hun Batz
Hun Batz
Platinum I
chirstian01
Hun Batz
Platinum I
Level 158
God Stats
2W - 2L
1,530 SR
Queue Stats
95W - 86L
1,997 MMR
Party 1
Danzaburou
Danzaburou
Platinum III
sebtugo
Danzaburou
Platinum III
Level 146
God Stats
59W - 55L
1,657 SR
Queue Stats
466W - 468L
1,854 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,576 SR
1,805 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,643 SR
1,857 MMR
Awilix
Awilix
Platinum III
DarklikeBlood
Awilix
Platinum III
Level 148
God Stats
0W - 2L
1,285 SR
Queue Stats
258W - 253L
1,820 MMR
Solo
Agni
Agni
Platinum II
FREE__MY__GRANNY
Agni
Platinum II
Level 159
God Stats
19W - 9L
1,860 SR
Queue Stats
69W - 62L
2,033 MMR
Party 4
Ganesha
Ganesha
Gold II
Meliodas_DS-
Ganesha
Gold II
Level 147
God Stats
4W - 6L
1,661 SR
Queue Stats
167W - 161L
1,623 MMR
Party 4
Erlang Shen
Erlang Shen
Platinum II
S1L3NT x Galaxy
Erlang Shen
Platinum II
Level 160
God Stats
9W - 5L
1,741 SR
Queue Stats
26W - 14L
2,001 MMR
Party 2
Charybdis
Charybdis
Gold I
Skadi2H0ttie
Charybdis
Gold I
Level 138
God Stats
3W - 3L
1,666 SR
Queue Stats
125W - 115L
1,809 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
1 / 1 / 6
10,729
536
13,124
17,419
20,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
15
1 / 2 / 12
10,344
517
11,964
17,591
23,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
CheF Zeebo
Merlin
18
10 / 1 / 0
11,871
594
13,047
7,285
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
chirstian01
Hun Batz
18
2 / 2 / 10
10,942
547
9,100
12,571
5,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
sebtugo
Danzaburou
18
3 / 1 / 5
12,205
610
12,786
12,314
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
GebAtlasArtioAthena

VS

Bans
GilgameshBastetSolCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
8,765
438
9,298
16,229
5,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 7 / 1
9,422
471
4,551
10,632
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
Meliodas_DS-
Ganesha
14
2 / 6 / 3
9,268
463
6,403
21,808
23,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Erlang Shen
S1L3NT x Galaxy
Erlang Shen
17
1 / 0 / 0
10,181
509
14,476
18,423
19,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Skadi2H0ttie
Charybdis
16
2 / 2 / 0
10,037
502
5,166
11,857
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
17
Kills
7
7
Deaths
17
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
6
4
W
Cabrakan
1
2
12
3.5
W
Merlin
CheF Zeebo
Merlin
10
1
0
10
L
1
2
2
1
L
1
7
1
0.21
L
Ganesha
Meliodas_DS-
Ganesha
2
6
3
0.58
L
Erlang Shen
S1L3NT x Galaxy
Erlang Shen
1
0
0
1
L
Charybdis
Skadi2H0ttie
Charybdis
2
2
0
1
W
Hun Batz
chirstian01
Hun Batz
2
2
10
3.5
W
Danzaburou
sebtugo
Danzaburou
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,021
Damage
39,894
67,180
Taken
78,949
55,890
Mitigated
53,857
24,773
Healing
24,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,124
2,101
0
6,827
17,419
20,324
185
1,075
16,344
9,556
57,921
W
Cabrakan
11,964
1,604
503
5,008
17,591
23,023
30
4,492
13,099
34,958
12,510
W
Merlin
CheF Zeebo
Merlin
13,047
594
0
1,067
7,285
2,690
76
2,792
4,493
84,190
0
L
9,298
2,624
0
5,684
16,229
5,019
0
6,078
10,118
0
64,943
L
4,551
43
0
924
10,632
2,574
0
5,656
4,886
68,744
0
L
Ganesha
Meliodas_DS-
Ganesha
6,403
405
262
2,359
21,808
23,502
0
9,124
12,473
29,515
0
L
Erlang Shen
S1L3NT x Galaxy
Erlang Shen
14,476
7,730
0
9,121
18,423
19,542
0
4,366
13,287
0
76,922
L
Charybdis
Skadi2H0ttie
Charybdis
5,166
2,327
0
6,167
11,857
3,220
2,801
1,229
10,582
0
76,733
W
Hun Batz
chirstian01
Hun Batz
9,100
1,345
0
4,204
12,571
5,229
875
1,293
11,123
0
79,652
W
Danzaburou
sebtugo
Danzaburou
12,786
5,528
0
7,164
12,314
4,624
5,630
1,302
11,012
0
96,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,091
Gold Earned
47,673
610
Minions Killed
577
0
Camps Cleared
0
1,992,432
Distance Traveled
2,005,956
31
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,729
536
118
6
0
363,705
4
W
Cabrakan
10,344
517
55
3
0
410,153
6
W
Merlin
11,871
594
149
7
0
393,534
5
L
Awilix
8,765
438
107
5
0
452,713
11
L
Agni
9,422
471
149
7
0
360,460
8
L
Ganesha
9,268
463
11
1
0
392,723
9
L
Erlang Shen
10,181
509
162
8
0
432,151
9
L
Charybdis
10,037
502
148
7
0
367,909
1
W
Hun Batz
10,942
547
125
6
0
449,405
7
W
Danzaburou
12,205
610
163
8
0
375,635
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role