Player Matchup

Skadi
Skadi
Gold IV
I3rew
Skadi
Gold IV
Level 155
God Stats
9W - 1L
1,733 SR
Queue Stats
22W - 9L
1,665 MMR
Solo
Artemis
Artemis
Gold III
Itachsui
Artemis
Gold III
Level 154
God Stats
15W - 9L
1,734 SR
Queue Stats
121W - 118L
1,627 MMR
Party 1
Nu Wa
Nu Wa
Gold I
Jayden95
Nu Wa
Gold I
Level 147
God Stats
22W - 12L
1,766 SR
Queue Stats
161W - 148L
1,647 MMR
Party 1
Mulan
Mulan
Gold II
Narutinx02
Mulan
Gold II
Level 157
God Stats
16W - 12L
1,753 SR
Queue Stats
66W - 70L
1,657 MMR
Solo
Bacchus
Bacchus
Platinum V
QueueSlay
Bacchus
Platinum V
Level 97
God Stats
36W - 53L
1,591 SR
Queue Stats
507W - 484L
1,646 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,715 SR
1,648 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,608 SR
1,646 MMR
Agni
Agni
Platinum V
I-Jerry-Edmonds
Agni
Platinum V
Level 154
God Stats
3W - 2L
1,711 SR
Queue Stats
280W - 277L
1,693 MMR
Party 3
Gilgamesh
Gilgamesh
Platinum V
Jungle-Solo
Gilgamesh
Platinum V
Level 128
God Stats
12W - 14L
1,610 SR
Queue Stats
285W - 269L
1,693 MMR
Party 3
Ares
Ares
Gold II
The_oxynt
Ares
Gold II
Level 147
God Stats
4W - 7L
1,404 SR
Queue Stats
215W - 204L
1,666 MMR
Solo
Jing Wei
Jing Wei
Gold III
ichigokirabn
Jing Wei
Gold III
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 238L
1,588 MMR
Party 2
Vamana
Vamana
Gold III
megaed94
Vamana
Gold III
Level 143
God Stats
1W - 2L
1,817 SR
Queue Stats
295W - 294L
1,588 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
I3rew
Skadi
20
13 / 5 / 10
17,626
608
29,948
28,769
10,595
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
Itachsui
Artemis
20
9 / 7 / 7
16,847
581
24,162
21,946
8,165
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Jayden95
Nu Wa
20
8 / 7 / 21
16,673
575
32,321
19,891
6,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
20
6 / 5 / 7
15,887
548
25,844
36,842
43,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
QueueSlay
Bacchus
19
5 / 2 / 14
14,205
490
12,123
21,959
36,884
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BastetGebArtioAtlas

VS

Bans
CliodhnaCharybdisArachnePersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 11 / 5
13,954
481
16,052
22,383
5,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
Jungle-Solo
Gilgamesh
20
14 / 9 / 6
17,371
599
28,200
35,013
22,052
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ares
17
2 / 7 / 11
13,182
455
13,467
29,789
31,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
ichigokirabn
Jing Wei
20
4 / 7 / 7
16,668
575
17,603
28,466
8,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
megaed94
Vamana
20
0 / 7 / 9
14,050
484
16,357
37,266
44,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
64
41
Kills
26
26
Deaths
41
59
Assists
38
Player
Kills
Deaths
Assists
KDA
L
6
11
5
0.77
W
Skadi
I3rew
Skadi
13
5
10
3.6
W
Artemis
Itachsui
Artemis
9
7
7
1.79
W
Nu Wa
Jayden95
Nu Wa
8
7
21
2.64
L
Gilgamesh
Jungle-Solo
Gilgamesh
14
9
6
1.89
W
Mulan
6
5
7
1.9
W
Bacchus
QueueSlay
Bacchus
5
2
14
6
L
Ares
2
7
11
1.07
L
Jing Wei
ichigokirabn
Jing Wei
4
7
7
1.07
L
Vamana
megaed94
Vamana
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,398
Damage
91,679
129,407
Taken
152,917
105,585
Mitigated
112,163
31,553
Healing
29,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,052
614
0
2,266
22,383
5,513
306
8,328
13,651
66,277
0
W
Skadi
I3rew
Skadi
29,948
14,987
0
9,476
28,769
10,595
4,963
7,542
20,635
0
139,944
W
Artemis
Itachsui
Artemis
24,162
12,618
0
5,257
21,946
8,165
686
3,755
18,191
0
117,990
W
Nu Wa
Jayden95
Nu Wa
32,321
2,598
0
2,642
19,891
6,755
1,011
7,734
12,157
130,580
0
L
Gilgamesh
Jungle-Solo
Gilgamesh
28,200
9,542
0
6,991
35,013
22,052
0
11,123
23,532
0
132,758
W
Mulan
25,844
3,353
0
9,395
36,842
43,186
1,092
8,424
28,418
16,533
119,259
W
Bacchus
QueueSlay
Bacchus
12,123
1,342
0
4,783
21,959
36,884
68
6,309
15,160
31,561
3,037
L
Ares
13,467
261
692
5,274
29,789
31,578
393
11,380
17,630
36,069
0
L
Jing Wei
ichigokirabn
Jing Wei
17,603
13,151
0
2,323
28,466
8,884
6,525
5,585
22,134
0
164,645
L
Vamana
megaed94
Vamana
16,357
8,527
0
12,223
37,266
44,136
1,627
10,515
26,355
0
97,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,238
Gold Earned
75,225
737
Minions Killed
744
0
Camps Cleared
0
2,673,771
Distance Traveled
2,711,937
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,954
481
102
4
0
511,417
5
W
Skadi
17,626
608
166
6
0
567,772
0
W
Artemis
16,847
581
179
6
0
456,551
5
W
Nu Wa
16,673
575
169
6
0
533,712
12
L
Gilgamesh
17,371
599
172
6
0
573,687
3
W
Mulan
15,887
548
201
7
0
533,019
4
W
Bacchus
14,205
490
22
1
0
582,717
5
L
Ares
13,182
455
40
1
0
533,553
4
L
Jing Wei
16,668
575
248
9
0
545,713
7
L
Vamana
14,050
484
182
6
0
547,567
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role