Player Matchup

Sol
Sol
D0nkeytron
Sol
Level 45
God Stats
8W - 2L
1,746 SR
Queue Stats
135W - 93L
1,550 Elo+
Party 1
Ymir
Ymir
I3lue26
Ymir
Level 125
God Stats
3W - 0L
1,515 SR
Queue Stats
167W - 120L
1,620 Elo+
Party 1
Cernunnos
Cernunnos
JimothyCampbell
Cernunnos
Level 126
God Stats
5W - 2L
1,518 SR
Queue Stats
161W - 139L
1,560 Elo+
Solo
Baron Samedi
Baron Samedi
LoliKamisama
Baron Samedi
Level 140
God Stats
3W - 3L
1,211 SR
Queue Stats
159W - 120L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
Zfighter8000
Ne Zha
Level 147
God Stats
12W - 9L
1,494 SR
Queue Stats
155W - 118L
1,568 Elo+
Party 1
Team Averages
Level 117
1,497 SR
1,574 Elo+

VS

Team Averages
Level 132
1,630 SR
1,544 Elo+
Chronos
Chronos
Angelbar88
Chronos
Level 128
God Stats
1W - 2L
1,715 SR
Queue Stats
43W - 55L
1,535 Elo+
Solo
Olorun
Olorun
Kobe771
Olorun
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 155L
1,535 Elo+
Solo
Cthulhu
Cthulhu
MaddKowe
Cthulhu
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 128L
1,524 Elo+
Solo
Serqet
Serqet
XxIceReaperxX
Serqet
Level 154
God Stats
2W - 4L
1,715 SR
Queue Stats
238W - 242L
1,532 Elo+
Solo
Artio
Artio
x7VigglyPuff
Artio
Level 146
God Stats
1W - 1L
1,719 SR
Queue Stats
46W - 36L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 16
10,867
906
16,021
12,041
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
I3lue26
Ymir
16
2 / 2 / 23
9,984
832
5,171
17,485
16,244
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
JimothyCampbell
Cernunnos
17
10 / 2 / 14
10,652
888
15,221
10,678
4,800
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
LoliKamisama
Baron Samedi
15
1 / 1 / 24
8,787
732
8,871
10,295
7,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
16
6 / 2 / 18
9,741
812
15,166
13,926
14,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Angelbar88
Chronos
16
4 / 6 / 2
9,497
791
6,338
13,047
5,206
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Olorun
Kobe771
Olorun
14
0 / 5 / 4
7,607
634
9,134
10,703
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
MaddKowe
Cthulhu
14
1 / 6 / 4
8,512
709
10,046
13,598
10,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 6 / 2
8,304
692
6,742
11,566
4,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 7 / 5
8,559
713
4,865
19,194
22,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
26
30
Kills
9
11
Deaths
30
95
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
Angelbar88
Chronos
4
6
2
0.83
W
11
4
16
4.75
W
Ymir
I3lue26
Ymir
2
2
23
6.75
W
Cernunnos
JimothyCampbell
Cernunnos
10
2
14
8.5
L
Olorun
Kobe771
Olorun
0
5
4
0.4
W
Baron Samedi
LoliKamisama
Baron Samedi
1
1
24
13
L
Cthulhu
MaddKowe
Cthulhu
1
6
4
0.5
L
3
6
2
0.67
W
Ne Zha
6
2
18
7.5
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,450
Damage
37,125
64,425
Taken
68,108
48,628
Mitigated
47,238
37,772
Healing
16,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Angelbar88
Chronos
6,338
961
259
1,858
13,047
5,206
1,020
4,905
7,956
17,006
0
W
16,021
4,917
1,085
2,464
12,041
5,233
1,109
6,217
5,824
26,278
0
W
Ymir
I3lue26
Ymir
5,171
499
2,105
3,275
17,485
16,244
126
8,885
8,528
13,884
0
W
Cernunnos
JimothyCampbell
Cernunnos
15,221
9,425
1,426
3,848
10,678
4,800
3,424
4,668
5,368
0
37,233
L
Olorun
Kobe771
Olorun
9,134
3,630
1,689
2,922
10,703
4,367
715
5,003
5,540
21,985
0
W
Baron Samedi
LoliKamisama
Baron Samedi
8,871
555
9,088
4,541
10,295
7,903
422
4,651
5,050
17,966
0
L
Cthulhu
MaddKowe
Cthulhu
10,046
191
850
1,904
13,598
10,571
0
4,885
8,513
24,981
0
L
6,742
554
645
563
11,566
4,893
0
5,467
6,011
0
6,845
W
Ne Zha
15,166
2,558
3,755
6,185
13,926
14,448
846
5,962
7,196
0
25,121
L
4,865
287
1,858
3,791
19,194
22,201
0
8,733
10,025
12,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,031
Gold Earned
42,479
118
Minions Killed
104
0
Camps Cleared
0
1,152,399
Distance Traveled
1,004,199
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,497
791
30
3
0
214,546
0
W
Sol
10,867
906
21
2
0
200,820
4
W
Ymir
9,984
832
22
2
0
222,662
5
W
Cernunnos
10,652
888
43
4
0
221,217
1
L
Olorun
7,607
634
37
3
0
186,554
1
W
Baron Samedi
8,787
732
13
1
0
241,237
3
L
Cthulhu
8,512
709
19
2
0
161,897
0
L
Serqet
8,304
692
7
1
0
235,549
3
W
Ne Zha
9,741
812
19
2
0
266,463
0
L
Artio
8,559
713
11
1
0
205,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role