Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
FrankasaurusRex1
Achilles
Level 128
God Stats
12W - 0L
1,872 SR
Queue Stats
97W - 80L
1,546 Elo+
Party 1
Set
Set
ROBTHECORNCOB_
Set
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 123L
1,533 Elo+
Party 1
Hera
Hera
Tianshi07
Hera
Level 82
God Stats
32W - 19L
1,757 SR
Queue Stats
514W - 509L
1,412 Elo+
Party 1
Ullr
Ullr
saint261
Ullr
Level 154
God Stats
14W - 16L
1,550 SR
Queue Stats
204W - 193L
1,546 Elo+
Party 1
Team Averages
Level 128
1,636 SR
1,507 Elo+

VS

Team Averages
Level 103
1,545 SR
1,461 Elo+
Charybdis
Charybdis
 
Charybdis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Dreakert
Bacchus
Level 91
God Stats
57W - 81L
1,402 SR
Queue Stats
185W - 231L
1,464 Elo+
Party 3
Raijin
Raijin
Lutski_Senpai
Raijin
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 50L
1,429 Elo+
Party 2
Shiva
Shiva
Pooksology
Shiva
Level 110
God Stats
3W - 3L
1,713 SR
Queue Stats
50W - 48L
1,474 Elo+
Solo
Bastet
Bastet
Runjur
Bastet
Level 121
God Stats
3W - 5L
1,612 SR
Queue Stats
226W - 258L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 6 / 12
8,314
462
8,231
17,038
14,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
10 / 4 / 10
10,639
591
18,870
21,517
19,586
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
7 / 2 / 7
11,265
626
9,413
12,852
4,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
13
2 / 8 / 6
8,401
467
7,972
9,007
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ullr
18
10 / 4 / 9
10,910
606
14,790
16,074
5,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
4 / 6 / 5
8,309
462
8,081
13,208
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Dreakert
Bacchus
13
5 / 4 / 9
8,618
479
10,395
13,933
13,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 8 / 5
8,819
490
7,335
16,044
5,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
15
5 / 6 / 3
9,484
527
11,630
16,373
15,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
Runjur
Bastet
15
4 / 6 / 10
9,473
526
14,400
17,810
5,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
56
30
Kills
24
24
Deaths
30
44
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
6
12
1.17
L
Charybdis
 
Charybdis
4
6
5
1.08
L
Bacchus
Dreakert
Bacchus
5
4
9
2.38
W
10
4
10
3.75
L
6
8
5
1.06
L
Shiva
5
6
3
1.08
W
7
2
7
5.25
L
Bastet
Runjur
Bastet
4
6
10
1.5
W
Hera
2
8
6
0.63
W
Ullr
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,276
Damage
51,841
76,488
Taken
77,368
46,462
Mitigated
44,972
21,754
Healing
17,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,231
646
574
3,008
17,038
14,377
0
3,221
13,494
24,397
0
L
Charybdis
 
Charybdis
8,081
4,260
0
2,963
13,208
3,852
252
2,119
11,045
0
45,862
L
Bacchus
Dreakert
Bacchus
10,395
1,792
0
2,350
13,933
13,913
0
4,154
9,646
31,207
0
W
18,870
5,670
0
6,855
21,517
19,586
88
2,695
18,468
0
61,011
L
7,335
567
220
3,375
16,044
5,612
367
5,031
10,791
35,144
0
L
Shiva
11,630
3,535
0
3,621
16,373
15,641
0
1,425
14,932
0
55,628
W
9,413
3,969
0
7,593
12,852
4,841
25
908
11,860
0
90,462
L
Bastet
Runjur
Bastet
14,400
4,552
0
4,601
17,810
5,954
53
2,963
14,751
0
59,954
W
Hera
7,972
1,722
0
0
9,007
2,526
0
3,945
4,677
37,704
0
W
Ullr
14,790
2,825
0
3,724
16,074
5,132
740
5,331
10,259
0
77,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,529
Gold Earned
44,703
481
Minions Killed
366
0
Camps Cleared
0
1,791,065
Distance Traveled
1,662,057
28
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,314
462
37
2
0
334,211
2
L
Charybdis
8,309
462
67
4
0
286,669
0
L
Bacchus
8,618
479
44
2
0
328,365
1
W
Achilles
10,639
591
92
5
0
388,037
4
L
Raijin
8,819
490
75
4
0
308,886
2
L
Shiva
9,484
527
79
4
0
344,856
1
W
Set
11,265
626
152
8
0
385,351
10
L
Bastet
9,473
526
101
6
0
393,281
6
W
Hera
8,401
467
76
4
0
331,022
3
W
Ullr
10,910
606
124
7
0
352,444
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role