Player Matchup

Sol
Sol
Dokeshi-No-Tai
Sol
Level 90
God Stats
13W - 6L
1,619 SR
Queue Stats
21W - 14L
1,393 Elo+
Party 2
Jormungandr
Jormungandr
NLE-OGRE
Jormungandr
Level 65
God Stats
3W - 4L
1,554 SR
Queue Stats
151W - 168L
1,438 Elo+
Party 3
Zhong Kui
Zhong Kui
Sasawasabasa
Zhong Kui
Level 104
God Stats
26W - 17L
1,726 SR
Queue Stats
248W - 218L
1,480 Elo+
Party 2
Ne Zha
Ne Zha
SmiteyBoy
Ne Zha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 103L
1,458 Elo+
Party 3
Kukulkan
Kukulkan
YaBoiBrendino
Kukulkan
Level 65
God Stats
2W - 4L
1,303 SR
Queue Stats
52W - 56L
1,440 Elo+
Party 3
Team Averages
Level 78
1,541 SR
1,442 Elo+

VS

Team Averages
Level 105
1,417 SR
1,439 Elo+
Da Ji
Da Ji
FloodedBuckle3
Da Ji
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 156L
1,418 Elo+
Party 4
Ra
Ra
Spartan2852
Ra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 75L
1,480 Elo+
Party 1
Apollo
Apollo
SquidBilly5058
Apollo
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
190W - 201L
1,429 Elo+
Party 4
Shiva
Shiva
XElit3OrderX
Shiva
Level 128
God Stats
17W - 11L
1,417 SR
Queue Stats
91W - 105L
1,395 Elo+
Party 1
Atlas
Atlas
maticjo
Atlas
Level 124
God Stats
12W - 17L
1,170 SR
Queue Stats
362W - 360L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,391
449
3,824
5,767
1,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
NLE-OGRE
Jormungandr
9
0 / 3 / 0
5,603
467
4,051
11,339
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Sasawasabasa
Zhong Kui
12
2 / 3 / 0
7,341
612
6,469
8,833
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
SmiteyBoy
Ne Zha
9
0 / 3 / 1
5,682
474
1,930
7,725
2,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
YaBoiBrendino
Kukulkan
11
1 / 3 / 1
6,176
515
2,357
5,155
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 6
6,497
541
4,457
6,937
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 0 / 2
7,624
635
4,378
3,701
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 0 / 1
7,334
611
8,829
6,573
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 2
6,572
548
4,824
10,263
6,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
maticjo
Atlas
9
0 / 1 / 6
6,109
509
2,899
10,083
5,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
15
16
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
2
2
6
2.5
L
Jormungandr
NLE-OGRE
Jormungandr
0
3
0
0
L
Zhong Kui
Sasawasabasa
Zhong Kui
2
3
0
0.67
L
Ne Zha
SmiteyBoy
Ne Zha
0
3
1
0.17
W
5
0
2
6
W
6
0
1
6.5
W
2
2
2
1.5
L
Kukulkan
YaBoiBrendino
Kukulkan
1
3
1
0.5
W
Atlas
maticjo
Atlas
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,631
Damage
25,387
38,819
Taken
37,557
17,143
Mitigated
17,326
11,504
Healing
14,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,824
1,175
0
528
5,767
1,037
550
920
4,847
25,040
0
W
4,457
832
0
1,934
6,937
2,225
0
2,036
4,901
0
25,300
L
Jormungandr
NLE-OGRE
Jormungandr
4,051
707
194
3,096
11,339
6,713
0
2,097
9,216
21,844
0
L
Zhong Kui
Sasawasabasa
Zhong Kui
6,469
1,296
0
3,913
8,833
5,546
297
346
7,927
41,088
6,046
L
Ne Zha
SmiteyBoy
Ne Zha
1,930
372
0
3,273
7,725
2,164
0
1,335
6,222
0
25,046
W
4,378
400
745
1,579
3,701
1,236
168
1,178
2,523
44,674
0
W
8,829
5,981
0
3,260
6,573
2,170
954
3,987
2,586
0
45,837
W
4,824
354
0
3,775
10,263
6,194
308
5,873
4,390
0
38,946
L
Kukulkan
YaBoiBrendino
Kukulkan
2,357
415
0
500
5,155
1,683
0
2,219
2,780
34,357
0
W
Atlas
maticjo
Atlas
2,899
863
1,203
2,143
10,083
5,501
90
3,031
6,606
16,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,193
Gold Earned
34,136
301
Minions Killed
309
0
Camps Cleared
0
1,107,904
Distance Traveled
1,223,377
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,391
449
48
4
0
200,804
0
W
Da Ji
6,497
541
49
4
0
253,444
4
L
Jormungandr
5,603
467
28
2
0
223,926
0
L
Zhong Kui
7,341
612
99
8
0
205,894
2
L
Ne Zha
5,682
474
53
4
0
248,078
2
W
Ra
7,624
635
97
8
0
254,576
2
W
Apollo
7,334
611
84
7
0
240,028
0
W
Shiva
6,572
548
61
5
0
237,395
3
L
Kukulkan
6,176
515
73
6
0
229,202
5
W
Atlas
6,109
509
18
2
0
237,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role