Player Matchup

Fenrir
Fenrir
Silver I
ClappinSheek
Fenrir
Silver I
Level 149
God Stats
15W - 17L
1,348 SR
Queue Stats
652W - 725L
1,045 MMR
Party 1
Sol
Sol
Silver I
joeylee642
Sol
Silver I
Level 96
God Stats
5W - 5L
1,452 SR
Queue Stats
79W - 88L
1,194 MMR
Party 1
Chiron
Chiron
Gold I
xXRADXxISHMU
Chiron
Gold I
Level 153
God Stats
80W - 66L
1,654 SR
Queue Stats
368W - 378L
1,640 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,485 SR
1,293 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 81
1,530 SR
1,316 MMR
Apollo
Apollo
Bronze IV
EatCake3216
Apollo
Bronze IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
IlISIMPIlI
Cthulhu
Bronze III
Level 57
God Stats
1W - 5L
1,510 SR
Queue Stats
19W - 30L
1,341 MMR
Party 2
Thoth
Thoth
Bronze III
Speech_Less
Thoth
Bronze III
Level 77
God Stats
0W - 2L
1,579 SR
Queue Stats
13W - 26L
1,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 4 / 5
8,256
751
5,774
13,023
5,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 2 / 10
8,250
750
10,681
9,811
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
15
8 / 0 / 4
9,222
838
15,853
9,502
3,489
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
GilgameshPoseidonAtlasMulanBastet

VS

Bans
AphroditeOdinGebChaacArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
1 / 8 / 3
7,092
645
4,991
11,917
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
IlISIMPIlI
Cthulhu
12
4 / 3 / 2
7,791
708
9,147
15,319
7,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
1 / 4 / 4
7,005
637
4,905
7,546
1,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
6
6
Deaths
15
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
4
5
1.88
L
Apollo
1
8
3
0.31
L
Cthulhu
IlISIMPIlI
Cthulhu
4
3
2
1.67
L
1
4
4
0.75
W
2
2
10
3.5
W
Chiron
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,308
Damage
19,043
32,336
Taken
34,782
12,607
Mitigated
12,475
10,887
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,774
334
0
1,762
13,023
5,766
117
5,537
7,486
0
21,173
L
Apollo
4,991
3,186
0
1,207
11,917
2,946
227
2,514
9,214
0
21,844
L
Cthulhu
IlISIMPIlI
Cthulhu
9,147
285
397
4,937
15,319
7,562
100
4,451
10,789
18,671
0
L
4,905
124
0
775
7,546
1,967
36
2,581
4,809
19,485
0
W
10,681
4,212
210
4,831
9,811
3,352
1,283
5,513
4,298
28,825
2,539
W
Chiron
15,853
4,545
666
3,418
9,502
3,489
1,308
3,338
6,164
0
36,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,728
Gold Earned
21,888
131
Minions Killed
99
6
Camps Cleared
3
614,175
Distance Traveled
577,762
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,256
751
20
2
4
216,549
1
L
Apollo
7,092
645
45
4
1
166,867
0
L
Cthulhu
7,791
708
13
1
2
211,567
3
L
Thoth
7,005
637
41
4
0
199,328
2
W
Sol
8,250
750
56
5
0
192,560
2
W
Chiron
9,222
838
55
5
2
205,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role