Player Matchup

Hachiman
Hachiman
Breadidot
Hachiman
Level 33
God Stats
2W - 8L
1,416 SR
Queue Stats
105W - 96L
1,512 Elo+
Party 2
Fenrir
Fenrir
CalamityofHades
Fenrir
Level 109
God Stats
1W - 2L
1,508 SR
Queue Stats
107W - 87L
1,559 Elo+
Party 2
Ganesha
Ganesha
LowerNorth645
Ganesha
Level 129
God Stats
10W - 3L
1,772 SR
Queue Stats
275W - 184L
1,658 Elo+
Party 3
Shiva
Shiva
Lumieko
Shiva
Level 120
God Stats
1W - 2L
1,317 SR
Queue Stats
141W - 95L
1,646 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sacagaweaism
Cu Chulainn
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,743 Elo+
Party 3
Team Averages
Level 87
1,502 SR
1,623 Elo+

VS

Team Averages
Level 82
1,493 SR
1,509 Elo+
Hercules
Hercules
 
Hercules
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Andres_Stuker
Nu Wa
Level 109
God Stats
21W - 23L
1,500 SR
Queue Stats
270W - 256L
1,485 Elo+
Party 1
Ullr
Ullr
NARMZ
Ullr
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 220L
1,531 Elo+
Party 1
Bellona
Bellona
Scappino_1
Bellona
Level 128
God Stats
15W - 11L
1,464 SR
Queue Stats
398W - 367L
1,471 Elo+
Party 1
Cerberus
Cerberus
lualmer13
Cerberus
Level 17
God Stats
7W - 8L
1,500 SR
Queue Stats
35W - 35L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Breadidot
Hachiman
18
12 / 3 / 5
11,557
608
15,287
15,101
5,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 3 / 9
9,277
488
11,386
18,403
17,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
14
0 / 1 / 4
8,977
472
4,896
12,367
7,679
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
Lumieko
Shiva
20
10 / 2 / 3
12,145
639
17,410
18,071
8,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cu Chulainn
Sacagaweaism
Cu Chulainn
14
3 / 11 / 3
9,005
474
9,286
15,925
13,257
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
9 / 5 / 3
11,699
616
13,005
18,068
6,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
7 / 5 / 9
11,233
591
20,738
14,442
4,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ullr
NARMZ
Ullr
13
0 / 10 / 3
8,565
451
4,960
14,550
2,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bellona
Scappino_1
Bellona
18
4 / 2 / 3
11,554
608
10,964
16,455
15,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
lualmer13
Cerberus
13
0 / 8 / 4
8,784
462
4,016
16,298
9,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
42
30
Kills
20
20
Deaths
30
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
5
3
2.1
W
7
5
9
2.3
L
Hachiman
Breadidot
Hachiman
12
3
5
4.83
L
5
3
9
3.17
L
Ganesha
0
1
4
2
L
Shiva
Lumieko
Shiva
10
2
3
5.75
W
Ullr
NARMZ
Ullr
0
10
3
0.15
L
Cu Chulainn
Sacagaweaism
Cu Chulainn
3
11
3
0.41
W
Bellona
Scappino_1
Bellona
4
2
3
2.75
W
Cerberus
lualmer13
Cerberus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,265
Damage
53,683
79,867
Taken
79,813
52,938
Mitigated
39,597
14,532
Healing
21,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,005
3,986
0
7,204
18,068
6,785
0
1,791
16,037
0
57,262
W
20,738
5,505
125
5,245
14,442
4,619
655
1,365
13,077
80,540
0
L
Hachiman
Breadidot
Hachiman
15,287
7,351
0
6,424
15,101
5,779
1,256
5,193
9,908
0
87,032
L
11,386
2,097
122
3,078
18,403
17,807
0
5,782
11,946
6,544
31,964
L
Ganesha
4,896
489
0
3,657
12,367
7,679
0
2,451
9,916
43,897
0
L
Shiva
Lumieko
Shiva
17,410
4,940
0
844
18,071
8,416
0
3,619
14,452
0
122,649
W
Ullr
NARMZ
Ullr
4,960
1,516
0
1,534
14,550
2,983
0
162
14,388
0
47,639
L
Cu Chulainn
Sacagaweaism
Cu Chulainn
9,286
2,040
0
407
15,925
13,257
72
7,709
8,216
5,034
47,512
W
Bellona
Scappino_1
Bellona
10,964
3,655
0
4,779
16,455
15,623
2,955
3,641
12,390
0
76,126
W
Cerberus
lualmer13
Cerberus
4,016
311
107
2,925
16,298
9,587
376
210
16,088
31,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,961
Gold Earned
51,835
557
Minions Killed
534
0
Camps Cleared
0
1,739,572
Distance Traveled
1,787,629
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,699
616
94
5
0
398,684
6
W
Nu Wa
11,233
591
104
5
0
327,023
3
L
Hachiman
11,557
608
150
8
0
345,346
0
L
Fenrir
9,277
488
41
2
0
351,063
0
L
Ganesha
8,977
472
111
6
0
258,715
1
L
Shiva
12,145
639
176
9
0
452,602
0
W
Ullr
8,565
451
85
4
0
336,681
2
L
Cu Chulainn
9,005
474
79
4
0
331,846
1
W
Bellona
11,554
608
162
9
0
377,395
4
W
Cerberus
8,784
462
89
5
0
347,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role