Player Matchup

Ra
Ra
HIGH BOYZ CHRIS
Ra
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 20L
1,616 Elo+
Party 2
Medusa
Medusa
Ram6oYac24
Medusa
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
204W - 306L
1,305 Elo+
Solo
Sun Wukong
Sun Wukong
SFLx Marco
Sun Wukong
Level 36
God Stats
4W - 2L
1,533 SR
Queue Stats
7W - 2L
1,647 Elo+
Party 2
Team Averages
Level 77
1,511 SR
1,523 Elo+

VS

Team Averages
Level 104
1,426 SR
1,304 Elo+
Mercury
Mercury
Gror115
Mercury
Level 62
God Stats
2W - 3L
1,632 SR
Queue Stats
371W - 630L
1,284 Elo+
Solo
Nu Wa
Nu Wa
MaximumSecurity_
Nu Wa
Level 131
God Stats
10W - 6L
1,535 SR
Queue Stats
118W - 165L
1,309 Elo+
Party 1
Hercules
Hercules
UnderratedBran
Hercules
Level 120
God Stats
10W - 24L
1,111 SR
Queue Stats
223W - 255L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 8
14,843
707
16,048
18,755
6,495
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Ram6oYac24
Medusa
20
9 / 2 / 7
14,807
705
19,728
14,931
5,232
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
SFLx Marco
Sun Wukong
18
1 / 2 / 12
13,008
619
5,650
15,315
16,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gror115
Mercury
16
3 / 10 / 5
12,481
594
5,924
16,993
6,462
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
4 / 4 / 4
13,441
640
17,751
11,696
4,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
1 / 2 / 7
12,266
584
17,124
22,998
21,236
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
16
Kills
8
8
Deaths
16
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
Gror115
Mercury
3
10
5
0.55
W
6
4
8
2.5
L
4
4
4
1.5
W
Medusa
Ram6oYac24
Medusa
9
2
7
6.25
W
Sun Wukong
SFLx Marco
Sun Wukong
1
2
12
3.5
L
Hercules
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,426
Damage
40,799
49,001
Taken
51,687
27,763
Mitigated
31,911
21,439
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Gror115
Mercury
5,924
1,321
0
0
16,993
6,462
236
4,845
12,148
0
32,225
W
16,048
1,638
4,395
7,452
18,755
6,495
1,046
5,822
12,621
77,981
0
L
17,751
6,074
250
1,418
11,696
4,213
834
3,240
8,456
56,639
0
W
Medusa
Ram6oYac24
Medusa
19,728
6,359
1,714
5,005
14,931
5,232
1,206
6,610
7,859
0
58,401
W
Sun Wukong
SFLx Marco
Sun Wukong
5,650
991
220
2,653
15,315
16,036
356
4,633
10,210
0
31,323
L
Hercules
17,124
1,432
462
4,669
22,998
21,236
231
8,463
14,535
0
42,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,658
Gold Earned
38,188
236
Minions Killed
168
6
Camps Cleared
8
1,159,500
Distance Traveled
1,083,790
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,481
594
50
2
1
356,160
4
W
Ra
14,843
707
139
7
3
366,033
0
L
Nu Wa
13,441
640
82
4
6
302,886
2
W
Medusa
14,807
705
54
3
1
411,352
5
W
Sun Wukong
13,008
619
43
2
2
382,115
0
L
Hercules
12,266
584
36
2
1
424,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role