Player Matchup

Bacchus
Bacchus
CËVICHIN
Bacchus
Level 24
God Stats
1W - 0L
1,460 SR
Queue Stats
3W - 6L
1,177 Elo+
Party 1
Janus
Janus
Jayleaf
Janus
Level 69
God Stats
2W - 3L
1,750 SR
Queue Stats
98W - 116L
1,340 Elo+
Solo
Bastet
Bastet
Marwata1357
Bastet
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,665 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
fabian700
Ah Muzen Cab
Level 126
God Stats
1W - 2L
1,528 SR
Queue Stats
6W - 8L
1,268 Elo+
Party 1
Cthulhu
Cthulhu
loje1811
Cthulhu
Level 29
God Stats
9W - 5L
1,488 SR
Queue Stats
142W - 148L
1,291 Elo+
Party 1
Team Averages
Level 71
1,545 SR
1,348 Elo+

VS

Team Averages
Level 76
1,509 SR
1,417 Elo+
Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
JustOwen22
Ymir
Level 103
God Stats
3W - 5L
1,543 SR
Queue Stats
46W - 52L
1,382 Elo+
Solo
Hel
Hel
Martnez
Hel
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
341W - 371L
1,406 Elo+
Party 3
Discordia
Discordia
SpicyIVIoans
Discordia
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
210W - 227L
1,299 Elo+
Party 3
Gilgamesh
Gilgamesh
dropk9
Gilgamesh
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CËVICHIN
Bacchus
13
3 / 4 / 14
9,199
541
5,297
14,863
18,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Jayleaf
Janus
15
3 / 0 / 9
9,514
560
11,528
10,823
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
16
13 / 5 / 6
10,609
624
15,410
15,341
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
fabian700
Ah Muzen Cab
16
10 / 3 / 5
10,503
618
13,073
12,743
4,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
loje1811
Cthulhu
14
3 / 0 / 3
9,111
536
6,945
10,282
10,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 9 / 0
7,174
422
5,612
10,276
2,788
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 5 / 4
8,632
508
8,481
19,383
12,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
14
4 / 6 / 1
8,396
494
10,228
12,135
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
SpicyIVIoans
Discordia
12
0 / 7 / 7
7,409
436
5,685
10,659
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
dropk9
Gilgamesh
13
1 / 5 / 2
7,570
445
2,954
13,620
5,510
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
32
Kills
11
12
Deaths
32
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
9
0
0.11
W
Bacchus
CËVICHIN
Bacchus
3
4
14
2.5
W
Janus
Jayleaf
Janus
3
0
9
7.5
L
5
5
4
1.4
L
Hel
4
6
1
0.75
W
Bastet
13
5
6
3.2
L
Discordia
SpicyIVIoans
Discordia
0
7
7
0.5
L
Gilgamesh
dropk9
Gilgamesh
1
5
2
0.4
W
Ah Muzen Cab
fabian700
Ah Muzen Cab
10
3
5
4.17
W
Cthulhu
loje1811
Cthulhu
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,253
Damage
32,960
64,052
Taken
66,073
43,732
Mitigated
27,209
14,829
Healing
11,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,612
4,400
0
750
10,276
2,788
454
1,530
8,746
0
37,896
W
Bacchus
CËVICHIN
Bacchus
5,297
832
0
881
14,863
18,546
75
4,265
10,332
20,775
0
W
Janus
Jayleaf
Janus
11,528
949
0
800
10,823
4,051
604
4,771
5,616
63,200
0
L
8,481
2,550
87
1,898
19,383
12,478
0
10,023
9,360
25,828
5,859
L
Hel
10,228
537
2,729
3,811
12,135
3,808
0
4,551
7,584
49,833
0
W
Bastet
15,410
5,466
0
4,249
15,341
5,902
820
5,692
9,317
0
54,954
L
Discordia
SpicyIVIoans
Discordia
5,685
65
0
287
10,659
2,625
0
3,051
7,608
34,562
0
L
Gilgamesh
dropk9
Gilgamesh
2,954
752
0
1,728
13,620
5,510
0
4,779
8,841
0
29,622
W
Ah Muzen Cab
fabian700
Ah Muzen Cab
13,073
4,796
0
5,062
12,743
4,560
3,250
4,860
7,679
0
85,026
W
Cthulhu
loje1811
Cthulhu
6,945
760
249
3,588
10,282
10,673
717
2,035
8,113
46,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,936
Gold Earned
39,181
436
Minions Killed
385
0
Camps Cleared
0
1,678,637
Distance Traveled
1,614,721
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,174
422
80
5
0
309,684
7
W
Bacchus
9,199
541
22
1
0
339,704
2
W
Janus
9,514
560
110
6
0
353,621
6
L
Ymir
8,632
508
73
4
0
306,088
6
L
Hel
8,396
494
100
6
0
318,397
2
W
Bastet
10,609
624
81
5
0
355,865
4
L
Discordia
7,409
436
76
4
0
334,772
1
L
Gilgamesh
7,570
445
56
3
0
345,780
1
W
Ah Muzen Cab
10,503
618
139
8
0
286,563
1
W
Cthulhu
9,111
536
84
5
0
342,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role