Player Matchup

Khepri
Khepri
Dokeshi-No-Tai
Khepri
Level 90
God Stats
2W - 1L
1,867 SR
Queue Stats
21W - 14L
1,438 Elo+
Party 2
Fenrir
Fenrir
NLE-OGRE
Fenrir
Level 65
God Stats
5W - 7L
1,437 SR
Queue Stats
151W - 168L
1,448 Elo+
Party 3
Zhong Kui
Zhong Kui
Sasawasabasa
Zhong Kui
Level 104
God Stats
26W - 17L
1,833 SR
Queue Stats
248W - 218L
1,493 Elo+
Party 2
Set
Set
SmiteyBoy
Set
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 103L
1,469 Elo+
Party 3
Kukulkan
Kukulkan
YaBoiBrendino
Kukulkan
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
52W - 56L
1,451 Elo+
Party 3
Team Averages
Level 78
1,627 SR
1,460 Elo+

VS

Team Averages
Level 74
1,552 SR
1,468 Elo+
Baron Samedi
Baron Samedi
BGL ARES
Baron Samedi
Level 62
God Stats
3W - 4L
1,450 SR
Queue Stats
37W - 41L
1,440 Elo+
Party 1
Sol
Sol
IAMBEAST02
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 138L
1,453 Elo+
Party 1
Kali
Kali
Nalipse4371
Kali
Level 88
God Stats
45W - 21L
1,719 SR
Queue Stats
86W - 77L
1,528 Elo+
Party 1
Zhong Kui
Zhong Kui
Richard419
Zhong Kui
Level 63
God Stats
92W - 69L
1,674 SR
Queue Stats
154W - 157L
1,507 Elo+
Solo
Chang'e
Chang'e
speagle13
Chang'e
Level 56
God Stats
16W - 17L
1,418 SR
Queue Stats
84W - 89L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 10
8,209
456
4,466
13,288
15,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
NLE-OGRE
Fenrir
14
2 / 10 / 7
8,798
489
8,048
16,662
5,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Sasawasabasa
Zhong Kui
16
14 / 5 / 2
10,367
576
19,126
12,758
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 4 / 3
8,318
462
3,528
11,995
6,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
YaBoiBrendino
Kukulkan
15
8 / 8 / 5
9,706
539
13,448
12,674
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BGL ARES
Baron Samedi
12
1 / 7 / 8
7,665
426
5,400
13,064
6,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 6 / 2
9,118
507
9,375
13,376
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
11 / 5 / 6
11,958
664
13,674
15,689
6,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Richard419
Zhong Kui
19
8 / 1 / 4
11,978
665
13,245
10,439
7,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
speagle13
Chang'e
15
7 / 6 / 8
10,016
556
12,324
14,162
4,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
59
25
Kills
31
31
Deaths
25
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BGL ARES
Baron Samedi
1
7
8
0.71
L
0
4
10
1.25
W
4
6
2
0.83
L
Fenrir
NLE-OGRE
Fenrir
2
10
7
0.55
W
11
5
6
2.8
W
Zhong Kui
Richard419
Zhong Kui
8
1
4
10
L
Zhong Kui
Sasawasabasa
Zhong Kui
14
5
2
3
L
1
4
3
0.63
L
Kukulkan
YaBoiBrendino
Kukulkan
8
8
5
1.31
W
Chang'e
speagle13
Chang'e
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,616
Damage
54,018
67,377
Taken
66,730
39,757
Mitigated
29,108
8,844
Healing
25,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BGL ARES
Baron Samedi
5,400
598
651
1,772
13,064
6,632
0
9,043
3,944
26,713
1,307
L
4,466
453
104
1,099
13,288
15,105
434
7,462
5,691
20,853
0
W
9,375
4,134
0
4,121
13,376
4,201
1,933
8,678
4,662
50,295
8,523
L
Fenrir
NLE-OGRE
Fenrir
8,048
2,270
0
834
16,662
5,945
0
10,015
6,193
0
43,096
W
13,674
6,593
0
5,943
15,689
6,926
0
6,548
9,113
0
76,914
W
Zhong Kui
Richard419
Zhong Kui
13,245
951
0
6,500
10,439
7,230
0
2,803
7,541
95,926
0
L
Zhong Kui
Sasawasabasa
Zhong Kui
19,126
3,756
0
3,797
12,758
8,985
1,528
7,792
4,790
66,947
9,996
L
3,528
921
0
2,530
11,995
6,069
0
5,769
5,972
0
48,681
L
Kukulkan
YaBoiBrendino
Kukulkan
13,448
1,950
0
480
12,674
3,653
0
6,292
6,102
42,608
0
W
Chang'e
speagle13
Chang'e
12,324
578
2,278
4,014
14,162
4,119
269
8,877
5,253
46,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,398
Gold Earned
50,735
364
Minions Killed
522
0
Camps Cleared
0
1,636,306
Distance Traveled
1,646,193
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,665
426
39
2
0
332,385
0
L
Khepri
8,209
456
28
2
0
321,404
2
W
Sol
9,118
507
106
6
0
292,152
3
L
Fenrir
8,798
489
73
4
0
353,715
0
W
Kali
11,958
664
99
6
0
364,146
3
W
Zhong Kui
11,978
665
188
10
0
336,177
1
L
Zhong Kui
10,367
576
106
6
0
299,986
4
L
Set
8,318
462
95
5
0
337,229
4
L
Kukulkan
9,706
539
62
3
0
323,972
4
W
Chang'e
10,016
556
90
5
0
321,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role