Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Sconosciuto
Danzaburou
Level 141
God Stats
52W - 21L
1,576 SR
Queue Stats
304W - 267L
1,469 Elo+
Party 3
Horus
Horus
Solanarius
Horus
Level 37
God Stats
19W - 23L
1,254 SR
Queue Stats
180W - 165L
1,329 Elo+
Party 3
Thanatos
Thanatos
Unbekaant
Thanatos
Level 105
God Stats
13W - 7L
1,772 SR
Queue Stats
205W - 182L
1,467 Elo+
Party 3
Team Averages
Level 104
1,520 SR
1,453 Elo+

VS

Team Averages
Level 50
1,417 SR
1,406 Elo+
Fenrir
Fenrir
Alpharionus
Fenrir
Level 98
God Stats
0W - 1L
1,190 SR
Queue Stats
1W - 2L
1,367 Elo+
Party 2
Medusa
Medusa
IBS MONKEY
Medusa
Level 69
God Stats
52W - 46L
1,442 SR
Queue Stats
62W - 58L
1,429 Elo+
Solo
Scylla
Scylla
KKDiccRider
Scylla
Level 39
God Stats
0W - 1L
1,378 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
Quizzicalboss
Bellona
Level 14
God Stats
1W - 1L
1,463 SR
Queue Stats
1W - 2L
1,367 Elo+
Party 2
Ymir
Ymir
wantDie
Ymir
Level 28
God Stats
0W - 1L
1,611 SR
Queue Stats
1W - 2L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 2 / 5
6,241
624
3,716
5,912
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
 
Shiva
10
2 / 1 / 3
5,783
578
3,643
6,178
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Sconosciuto
Danzaburou
10
5 / 1 / 3
6,460
646
4,793
5,136
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
8
0 / 0 / 7
5,537
554
1,607
4,066
1,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Unbekaant
Thanatos
11
7 / 3 / 1
6,817
682
7,158
7,514
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
4 / 2 / 2
5,507
551
4,063
6,187
1,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
IBS MONKEY
Medusa
2
0 / 2 / 0
3,596
360
900
1,796
183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
8
0 / 4 / 2
4,780
478
1,967
5,045
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
8
2 / 4 / 2
4,989
499
3,269
8,262
3,124
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
wantDie
Ymir
7
0 / 3 / 1
4,399
440
1,771
6,155
5,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
6
7
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
5
1.75
W
Shiva
 
Shiva
2
1
3
3.5
L
Fenrir
4
2
2
2.5
L
Medusa
IBS MONKEY
Medusa
0
2
0
0
L
Scylla
0
4
2
0.25
L
Bellona
2
4
2
0.75
W
Danzaburou
Sconosciuto
Danzaburou
5
1
3
6.5
W
Horus
0
0
7
3.5
W
Thanatos
Unbekaant
Thanatos
7
3
1
2.5
L
Ymir
wantDie
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,917
Damage
11,970
28,806
Taken
27,445
10,308
Mitigated
11,049
15,446
Healing
2,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,716
705
467
2,600
5,912
1,828
289
1,552
4,206
31,386
0
W
Shiva
 
Shiva
3,643
552
0
2,282
6,178
2,145
32
435
5,667
0
32,470
L
Fenrir
4,063
1,252
0
1,152
6,187
1,398
0
338
5,835
0
12,584
L
Medusa
IBS MONKEY
Medusa
900
432
0
211
1,796
183
0
0
1,796
0
5,800
L
Scylla
1,967
476
0
629
5,045
1,073
198
1,972
2,965
18,956
0
L
Bellona
3,269
672
0
90
8,262
3,124
0
993
7,204
0
14,641
W
Danzaburou
Sconosciuto
Danzaburou
4,793
2,004
0
2,127
5,136
1,598
1,773
791
4,345
0
31,483
W
Horus
1,607
847
768
1,778
4,066
1,793
334
537
3,529
0
7,178
W
Thanatos
Unbekaant
Thanatos
7,158
1,797
0
5,424
7,514
2,944
161
193
7,321
0
27,678
L
Ymir
wantDie
Ymir
1,771
586
108
181
6,155
5,271
0
212
5,929
8,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
23,271
278
Minions Killed
111
0
Camps Cleared
0
1,009,804
Distance Traveled
803,852
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,241
624
71
7
0
190,697
3
W
Shiva
5,783
578
71
7
0
217,361
1
L
Fenrir
5,507
551
19
2
0
228,665
0
L
Medusa
3,596
360
12
1
0
36,062
0
L
Scylla
4,780
478
31
3
0
155,009
0
L
Bellona
4,989
499
30
3
0
206,820
4
W
Danzaburou
6,460
646
61
6
0
186,138
2
W
Horus
5,537
554
16
2
0
213,180
4
W
Thanatos
6,817
682
59
6
0
202,428
0
L
Ymir
4,399
440
19
2
0
177,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role