Player Matchup

Olorun
Olorun
NoiSePoWeRQc
Olorun
Level 154
God Stats
49W - 61L
1,505 SR
Queue Stats
940W - 1,276L
1,432 Elo+
Solo
Gilgamesh
Gilgamesh
Rawdog29
Gilgamesh
Level 46
God Stats
14W - 13L
1,557 SR
Queue Stats
42W - 54L
1,494 Elo+
Party 1
Bellona
Bellona
SitDown6565
Bellona
Level 121
God Stats
12W - 8L
1,588 SR
Queue Stats
108W - 115L
1,550 Elo+
Party 1
Team Averages
Level 107
1,550 SR
1,492 Elo+

VS

Team Averages
Level 102
1,579 SR
1,468 Elo+
Hercules
Hercules
A3reodinamic
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 35L
1,717 Elo+
Solo
Hera
Hera
Bad Kid Creep
Hera
Level 102
God Stats
2W - 5L
1,737 SR
Queue Stats
24W - 53L
1,185 Elo+
Solo
Bakasura
Bakasura
RICKYZXX90210
Bakasura
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
1 / 3 / 9
12,801
640
14,192
15,389
8,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Rawdog29
Gilgamesh
18
6 / 5 / 7
14,697
735
14,773
19,911
27,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
SitDown6565
Bellona
19
8 / 5 / 5
14,092
705
14,140
20,147
21,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A3reodinamic
Hercules
18
4 / 3 / 8
14,127
706
12,591
20,601
27,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
8 / 5 / 5
14,167
708
19,482
14,604
5,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
RICKYZXX90210
Bakasura
16
1 / 7 / 8
11,660
583
8,818
18,854
7,355
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
15
Kills
13
13
Deaths
15
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
A3reodinamic
Hercules
4
3
8
2.67
L
8
5
5
2.1
W
Olorun
1
3
9
1.83
L
Bakasura
RICKYZXX90210
Bakasura
1
7
8
0.71
W
Gilgamesh
Rawdog29
Gilgamesh
6
5
7
1.9
W
Bellona
SitDown6565
Bellona
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,105
Damage
40,891
55,447
Taken
54,059
56,931
Mitigated
40,256
18,256
Healing
14,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
A3reodinamic
Hercules
12,591
3,494
873
6,269
20,601
27,044
337
5,529
14,912
0
32,648
L
19,482
5,978
346
3,682
14,604
5,857
1,114
2,262
12,047
73,294
0
W
Olorun
14,192
5,437
3,159
8,445
15,389
8,100
1,130
5,674
9,615
70,697
7,564
L
Bakasura
RICKYZXX90210
Bakasura
8,818
5,941
960
2,799
18,854
7,355
717
6,304
12,199
0
28,619
W
Gilgamesh
Rawdog29
Gilgamesh
14,773
2,601
399
3,276
19,911
27,600
388
6,683
12,712
0
42,320
W
Bellona
SitDown6565
Bellona
14,140
3,762
420
2,557
20,147
21,231
892
7,842
11,945
0
49,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,590
Gold Earned
39,954
234
Minions Killed
213
7
Camps Cleared
9
1,101,469
Distance Traveled
1,021,804
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,127
706
37
2
0
366,852
3
L
Hera
14,167
708
128
6
3
314,994
3
W
Olorun
12,801
640
112
6
3
345,902
6
L
Bakasura
11,660
583
48
2
6
339,958
3
W
Gilgamesh
14,697
735
46
2
0
387,574
1
W
Bellona
14,092
705
76
4
4
367,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role