Player Matchup

Neith
Neith
 
Neith
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
iNz Diogenes
Cabrakan
Level 146
God Stats
76W - 17L
1,837 SR
Queue Stats
462W - 118L
1,724 Elo+
Party 1
Team Averages
Level 143
1,612 SR
1,575 Elo+

VS

Team Averages
Level 128
1,375 SR
1,573 Elo+
Ra
Ra
AAlacrosse13
Ra
Level 104
God Stats
9W - 15L
1,125 SR
Queue Stats
307W - 325L
1,609 Elo+
Party 2
King Arthur
King Arthur
UllrTheMarksman
King Arthur
Level 157
God Stats
7W - 8L
1,500 SR
Queue Stats
564W - 552L
1,630 Elo+
Party 2
Ares
Ares
Vanjale
Ares
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 70L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 2 / 3
7,721
772
6,372
5,235
1,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
11
1 / 0 / 4
7,083
708
4,703
4,795
1,853
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
iNz Diogenes
Cabrakan
12
2 / 2 / 3
8,304
830
3,212
9,836
10,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
7,785
779
5,274
3,339
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
UllrTheMarksman
King Arthur
10
0 / 1 / 4
6,518
652
5,254
6,555
4,024
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ares
Vanjale
Ares
9
0 / 3 / 3
6,767
677
3,445
8,658
8,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
5
Kills
4
4
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
3
1.75
W
Sol
 
Sol
1
0
4
3
L
4
1
0
4
L
King Arthur
UllrTheMarksman
King Arthur
0
1
4
2
L
Ares
Vanjale
Ares
0
3
3
0.5
W
Cabrakan
iNz Diogenes
Cabrakan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,287
Damage
13,973
19,866
Taken
18,552
13,932
Mitigated
13,522
7,161
Healing
4,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,372
2,344
0
2,193
5,235
1,894
1,038
3,135
1,959
0
36,975
W
Sol
 
Sol
4,703
1,892
420
1,925
4,795
1,853
330
1,124
3,647
23,511
2,507
L
5,274
163
686
1,033
3,339
1,410
0
1,754
1,585
28,807
0
L
King Arthur
UllrTheMarksman
King Arthur
5,254
562
571
676
6,555
4,024
0
2,880
3,675
0
15,172
L
Ares
Vanjale
Ares
3,445
57
0
1,446
8,658
8,088
0
3,209
5,449
9,454
0
W
Cabrakan
iNz Diogenes
Cabrakan
3,212
453
326
2,297
9,836
10,185
100
4,441
5,098
8,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,108
Gold Earned
21,070
124
Minions Killed
101
6
Camps Cleared
4
542,720
Distance Traveled
543,596
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,721
772
77
8
4
178,438
4
W
Sol
7,083
708
37
4
1
173,819
0
L
Ra
7,785
779
67
7
3
181,362
3
L
King Arthur
6,518
652
18
2
0
185,706
3
L
Ares
6,767
677
16
2
1
176,528
2
W
Cabrakan
8,304
830
10
1
1
190,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role